#include #include #include #include #include #include #include static const float transforms[][4] = { [WL_OUTPUT_TRANSFORM_NORMAL] = { 1.0f, 0.0f, 0.0f, -1.0f, }, [WL_OUTPUT_TRANSFORM_90] = { 0.0f, -1.0f, -1.0f, 0.0f, }, [WL_OUTPUT_TRANSFORM_180] = { -1.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_270] = { 0.0f, 1.0f, 1.0f, 0.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED] = { -1.0f, 0.0f, 0.0f, -1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_90] = { 0.0f, 1.0f, -1.0f, 0.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_180] = { 1.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_270] = { 0.0f, -1.0f, 1.0f, 0.0f, }, }; // Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied static void set_matrix(float mat[static 16], int32_t width, int32_t height, enum wl_output_transform transform) { memset(mat, 0, sizeof(*mat) * 16); const float *t = transforms[transform]; float x = 2.0f / width; float y = 2.0f / height; // Rotation + relection mat[0] = x * t[0]; mat[1] = x * t[1]; mat[4] = y * t[2]; mat[5] = y * t[3]; // Translation mat[3] = -copysign(1.0f, mat[0] + mat[1]); mat[7] = -copysign(1.0f, mat[4] + mat[5]); // Identity mat[10] = 1.0f; mat[15] = 1.0f; } void wlr_output_update_matrix(struct wlr_output *output) { set_matrix(output->transform_matrix, output->width, output->height, output->transform); } struct wlr_output *wlr_output_create(struct wlr_output_impl *impl, struct wlr_output_state *state) { struct wlr_output *output = calloc(1, sizeof(struct wlr_output)); output->impl = impl; output->state = state; output->modes = list_create(); output->transform = WL_OUTPUT_TRANSFORM_NORMAL; wl_signal_init(&output->events.frame); wl_signal_init(&output->events.resolution); return output; } void wlr_output_enable(struct wlr_output *output, bool enable) { output->impl->enable(output->state, enable); } bool wlr_output_set_mode(struct wlr_output *output, struct wlr_output_mode *mode) { if (!output->impl || !output->impl->set_mode) { return false; } wlr_output_update_matrix(output); return output->impl->set_mode(output->state, mode); } void wlr_output_transform(struct wlr_output *output, enum wl_output_transform transform) { wlr_output_update_matrix(output); output->impl->transform(output->state, transform); } bool wlr_output_set_cursor(struct wlr_output *output, const uint8_t *buf, int32_t stride, uint32_t width, uint32_t height) { if (!output->impl || !output->impl->set_cursor) { return false; } return output->impl->set_cursor(output->state, buf, stride, width, height); } bool wlr_output_move_cursor(struct wlr_output *output, int x, int y) { if (!output->impl || !output->impl->move_cursor) { return false; } return output->impl->move_cursor(output->state, x, y); } void wlr_output_destroy(struct wlr_output *output) { if (!output) return; output->impl->destroy(output->state); for (size_t i = 0; output->modes && i < output->modes->length; ++i) { free(output->modes->items[i]); } list_free(output->modes); free(output); } void wlr_output_effective_resolution(struct wlr_output *output, int *width, int *height) { // TODO: Scale factor if (output->transform % 2 == 1) { *width = output->height; *height = output->width; } else { *width = output->width; *height = output->height; } }