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b1b34cd665
Pre-multipled sRGB values need to be un-multiplied before conversion to linear and then re-multiplied after. Compare shaders/texture.frag. This fixes an issue in labwc where titlebar corners (rendered as ARGB textures) did not match the rest of the titlebar (rendered as a solid wlr_scene_rect). Note: 0.17 has other instances in render/vulkan/renderer.c that need the same fix. |
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.. | ||
allocator | ||
gles2 | ||
pixman | ||
vulkan | ||
dmabuf.c | ||
dmabuf_fallback.c | ||
dmabuf_linux.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |