wlroots-hyprland/include/wlr/types/wlr_compositor.h

540 lines
17 KiB
C

/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_COMPOSITOR_H
#define WLR_TYPES_WLR_COMPOSITOR_H
#include <pixman.h>
#include <stdbool.h>
#include <stdint.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
enum wlr_surface_state_field {
WLR_SURFACE_STATE_BUFFER = 1 << 0,
WLR_SURFACE_STATE_SURFACE_DAMAGE = 1 << 1,
WLR_SURFACE_STATE_BUFFER_DAMAGE = 1 << 2,
WLR_SURFACE_STATE_OPAQUE_REGION = 1 << 3,
WLR_SURFACE_STATE_INPUT_REGION = 1 << 4,
WLR_SURFACE_STATE_TRANSFORM = 1 << 5,
WLR_SURFACE_STATE_SCALE = 1 << 6,
WLR_SURFACE_STATE_FRAME_CALLBACK_LIST = 1 << 7,
WLR_SURFACE_STATE_VIEWPORT = 1 << 8,
WLR_SURFACE_STATE_OFFSET = 1 << 9,
};
struct wlr_surface_state {
uint32_t committed; // enum wlr_surface_state_field
// Sequence number of the surface state. Incremented on each commit, may
// overflow.
uint32_t seq;
struct wlr_buffer *buffer;
int32_t dx, dy; // relative to previous position
pixman_region32_t surface_damage, buffer_damage; // clipped to bounds
pixman_region32_t opaque, input;
enum wl_output_transform transform;
int32_t scale;
struct wl_list frame_callback_list; // wl_resource
int width, height; // in surface-local coordinates
int buffer_width, buffer_height;
struct wl_list subsurfaces_below;
struct wl_list subsurfaces_above;
/**
* The viewport is applied after the surface transform and scale.
*
* If has_src is true, the surface content is cropped to the provided
* rectangle. If has_dst is true, the surface content is scaled to the
* provided rectangle.
*/
struct {
bool has_src, has_dst;
// In coordinates after scale/transform are applied, but before the
// destination rectangle is applied
struct wlr_fbox src;
int dst_width, dst_height; // in surface-local coordinates
} viewport;
// Number of locks that prevent this surface state from being committed.
size_t cached_state_locks;
struct wl_list cached_state_link; // wlr_surface.cached
// Sync'ed object states, one per struct wlr_surface_synced
struct wl_array synced; // void *
};
struct wlr_surface_role {
const char *name;
/**
* If true, the role isn't represented by any object.
* For example, this applies to cursor surfaces.
*/
bool no_object;
/**
* Called when the client sends the wl_surface.commit request. May be NULL.
* Typically used to check that the pending state is valid, and send
* protocol errors if not.
*
* If the role is represented by an object, this is only called if
* such object exists.
*/
void (*client_commit)(struct wlr_surface *surface);
/**
* Called when a new surface state is committed. May be NULL.
*
* If the role is represented by an object, this is only called if
* such object exists.
*/
void (*commit)(struct wlr_surface *surface);
/**
* Called when the surface is unmapped. May be NULL.
*
* If the role is represented by an object, this is only called if
* such object exists.
*/
void (*unmap)(struct wlr_surface *surface);
/**
* Called when the object representing the role is destroyed. May be NULL.
*/
void (*destroy)(struct wlr_surface *surface);
};
struct wlr_surface_output {
struct wlr_surface *surface;
struct wlr_output *output;
struct wl_list link; // wlr_surface.current_outputs
struct wl_listener bind;
struct wl_listener destroy;
};
struct wlr_surface {
struct wl_resource *resource;
struct wlr_compositor *compositor;
/**
* The surface's buffer, if any. A surface has an attached buffer when it
* commits with a non-null buffer in its pending state. A surface will not
* have a buffer if it has never committed one, has committed a null buffer,
* or something went wrong with uploading the buffer.
*/
struct wlr_client_buffer *buffer;
/**
* The last commit's buffer damage, in buffer-local coordinates. This
* contains both the damage accumulated by the client via
* `wlr_surface_state.surface_damage` and `wlr_surface_state.buffer_damage`.
* If the buffer has been resized, the whole buffer is damaged.
*
* This region needs to be scaled and transformed into output coordinates,
* just like the buffer's texture. In addition, if the buffer has shrunk the
* old size needs to be damaged and if the buffer has moved the old and new
* positions need to be damaged.
*/
pixman_region32_t buffer_damage;
/**
* The current opaque region, in surface-local coordinates. It is clipped to
* the surface bounds. If the surface's buffer is using a fully opaque
* format, this is set to the whole surface.
*/
pixman_region32_t opaque_region;
/**
* The current input region, in surface-local coordinates. It is clipped to
* the surface bounds.
*
* If the protocol states that the input region is ignored, this is empty.
*/
pixman_region32_t input_region;
/**
* `current` contains the current, committed surface state. `pending`
* accumulates state changes from the client between commits and shouldn't
* be accessed by the compositor directly.
*/
struct wlr_surface_state current, pending;
struct wl_list cached; // wlr_surface_state.cached_link
/**
* Whether the surface is ready to be displayed.
*/
bool mapped;
/**
* The lifetime-bound role of the surface. NULL if the role was never set.
*/
const struct wlr_surface_role *role;
/**
* The role object representing the role. NULL if the role isn't
* represented by any object or the object was destroyed.
*/
struct wl_resource *role_resource;
struct {
struct wl_signal client_commit;
struct wl_signal commit;
/**
* The `map` event signals that the surface has a non-null buffer
* committed and is ready to be displayed.
*/
struct wl_signal map;
/**
* The `unmap` event signals that the surface shouldn't be displayed
* anymore. This can happen when a null buffer is committed,
* the associated role object is destroyed, or when the role-specific
* conditions for the surface to be mapped no longer apply.
*/
struct wl_signal unmap;
/**
* Note: unlike other new_* signals, new_subsurface is emitted when
* the subsurface is added to the parent surface's current state,
* not when the object is created.
*/
struct wl_signal new_subsurface; // struct wlr_subsurface
struct wl_signal destroy;
} events;
struct wl_list current_outputs; // wlr_surface_output.link
struct wlr_addon_set addons;
void *data;
// private state
struct wl_listener role_resource_destroy;
struct {
int32_t scale;
enum wl_output_transform transform;
int width, height;
int buffer_width, buffer_height;
} previous;
bool unmap_commit;
bool opaque;
bool handling_commit;
bool pending_rejected;
int32_t preferred_buffer_scale;
bool preferred_buffer_transform_sent;
enum wl_output_transform preferred_buffer_transform;
struct wl_list synced; // wlr_surface_synced.link
size_t synced_len;
struct wl_resource *pending_buffer_resource;
struct wl_listener pending_buffer_resource_destroy;
};
struct wlr_renderer;
struct wlr_compositor {
struct wl_global *global;
struct wlr_renderer *renderer; // may be NULL
struct wl_listener display_destroy;
struct wl_listener renderer_destroy;
struct {
struct wl_signal new_surface;
struct wl_signal destroy;
} events;
};
typedef void (*wlr_surface_iterator_func_t)(struct wlr_surface *surface,
int sx, int sy, void *data);
/**
* Set the lifetime role for this surface.
*
* If the surface already has a different role and/or has a role object set,
* the function fails and sends an error to the client.
*
* Returns true on success, false otherwise.
*/
bool wlr_surface_set_role(struct wlr_surface *surface, const struct wlr_surface_role *role,
struct wl_resource *error_resource, uint32_t error_code);
/**
* Set the role object for this surface. The surface must have a role and
* no already set role object.
*
* When the resource is destroyed, the surface is unmapped,
* wlr_surface_role.destroy is called and the role object is unset.
*/
void wlr_surface_set_role_object(struct wlr_surface *surface, struct wl_resource *role_resource);
/**
* Map the surface. If the surface is already mapped, this is no-op.
*
* This function must only be used by surface role implementations.
*/
void wlr_surface_map(struct wlr_surface *surface);
/**
* Unmap the surface. If the surface is already unmapped, this is no-op.
*
* This function must only be used by surface role implementations.
*/
void wlr_surface_unmap(struct wlr_surface *surface);
/**
* Mark the pending state of a surface as rejected due to a protocol violation,
* preventing it from being cached or committed.
*
* This function must only be used while processing a commit request.
*/
void wlr_surface_reject_pending(struct wlr_surface *surface, struct wl_resource *resource,
uint32_t code, const char *msg, ...);
/**
* Whether or not this surface currently has an attached buffer. A surface has
* an attached buffer when it commits with a non-null buffer in its pending
* state. A surface will not have a buffer if it has never committed one or has
* committed a null buffer.
*/
bool wlr_surface_has_buffer(struct wlr_surface *surface);
/**
* Check whether this surface state has an attached buffer.
*
* A surface has an attached buffer when the client commits with a non-null
* buffer. A surface will not have a buffer if the client never committed one,
* or committed a null buffer.
*
* Note that wlr_surface_state.buffer may be NULL even if this function returns
* true: the buffer field is reset after commit, to allow the buffer to be
* released to the client. Additionally, the buffer import or upload may fail.
*/
bool wlr_surface_state_has_buffer(const struct wlr_surface_state *state);
/**
* Get the texture of the buffer currently attached to this surface. Returns
* NULL if no buffer is currently attached or if something went wrong with
* uploading the buffer.
*/
struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface);
/**
* Get the root of the subsurface tree for this surface. Can return NULL if
* a surface in the tree has been destroyed.
*/
struct wlr_surface *wlr_surface_get_root_surface(struct wlr_surface *surface);
/**
* Check if the surface accepts input events at the given surface-local
* coordinates. Does not check the surface's subsurfaces.
*/
bool wlr_surface_point_accepts_input(struct wlr_surface *surface,
double sx, double sy);
/**
* Find a surface in this surface's tree that accepts input events and has all
* parents mapped (except this surface, which can be unmapped) at the given
* surface-local coordinates. Returns the surface and coordinates in the leaf
* surface coordinate system or NULL if no surface is found at that location.
*/
struct wlr_surface *wlr_surface_surface_at(struct wlr_surface *surface,
double sx, double sy, double *sub_x, double *sub_y);
/**
* Notify the client that the surface has entered an output.
*
* This is a no-op if the surface has already entered the output.
*/
void wlr_surface_send_enter(struct wlr_surface *surface,
struct wlr_output *output);
/**
* Notify the client that the surface has left an output.
*
* This is a no-op if the surface has already left the output.
*/
void wlr_surface_send_leave(struct wlr_surface *surface,
struct wlr_output *output);
/**
* Complete the queued frame callbacks for this surface.
*
* This will send an event to the client indicating that now is a good time to
* draw its next frame.
*/
void wlr_surface_send_frame_done(struct wlr_surface *surface,
const struct timespec *when);
/**
* Get the bounding box that contains the surface and all subsurfaces in
* surface coordinates.
* X and y may be negative, if there are subsurfaces with negative position.
*/
void wlr_surface_get_extends(struct wlr_surface *surface, struct wlr_box *box);
/**
* Get the struct wlr_surface corresponding to a wl_surface resource.
*
* This asserts that the resource is a valid wl_surface resource created by
* wlroots and will never return NULL.
*/
struct wlr_surface *wlr_surface_from_resource(struct wl_resource *resource);
/**
* Call `iterator` on each mapped surface in the surface tree (whether or not
* this surface is mapped), with the surface's position relative to the root
* surface. The function is called from root to leaves (in rendering order).
*/
void wlr_surface_for_each_surface(struct wlr_surface *surface,
wlr_surface_iterator_func_t iterator, void *user_data);
/**
* Get the effective surface damage in surface-local coordinate space.
*/
void wlr_surface_get_effective_damage(struct wlr_surface *surface,
pixman_region32_t *damage);
/**
* Get the source rectangle describing the region of the buffer that needs to
* be sampled to render this surface's current state. The box is in
* buffer-local coordinates.
*
* If the viewport's source rectangle is unset, the position is zero and the
* size is the buffer's.
*/
void wlr_surface_get_buffer_source_box(struct wlr_surface *surface,
struct wlr_fbox *box);
/**
* Acquire a lock for the pending surface state.
*
* The state won't be committed before the caller releases the lock. Instead,
* the state becomes cached. The caller needs to use wlr_surface_unlock_cached()
* to release the lock.
*
* Returns a surface commit sequence number for the cached state.
*/
uint32_t wlr_surface_lock_pending(struct wlr_surface *surface);
/**
* Release a lock for a cached state.
*
* Callers should not assume that the cached state will immediately be
* committed. Another caller may still have an active lock.
*/
void wlr_surface_unlock_cached(struct wlr_surface *surface, uint32_t seq);
/**
* Set the preferred buffer scale for the surface.
*
* This sends an event to the client indicating the preferred scale to use for
* buffers attached to this surface.
*/
void wlr_surface_set_preferred_buffer_scale(struct wlr_surface *surface,
int32_t scale);
/**
* Set the preferred buffer transform for the surface.
*
* This sends an event to the client indicating the preferred transform to use
* for buffers attached to this surface.
*/
void wlr_surface_set_preferred_buffer_transform(struct wlr_surface *surface,
enum wl_output_transform transform);
/**
* Implementation for struct wlr_surface_synced.
*
* struct wlr_surface takes care of allocating the sync'ed object state.
*
* The only mandatory field is state_size.
*/
struct wlr_surface_synced_impl {
// Size in bytes of the state struct.
size_t state_size;
// Initialize a state. If NULL, this is a no-op.
void (*init_state)(void *state);
// Finish a state. If NULL, this is a no-op.
void (*finish_state)(void *state);
// Move a state. If NULL, memcpy() is used.
void (*move_state)(void *dst, void *src);
};
/**
* An object synchronized with a surface.
*
* This is typically used by surface add-ons which integrate with the surface
* commit mechanism.
*
* A sync'ed object maintains state whose lifecycle is managed by
* struct wlr_surface_synced_impl. Clients make requests to mutate the pending
* state, then clients commit the pending state via wl_surface.commit. The
* pending state may become cached, then becomes current when it's applied.
*/
struct wlr_surface_synced {
struct wlr_surface *surface;
const struct wlr_surface_synced_impl *impl;
struct wl_list link; // wlr_surface.synced
size_t index;
};
/**
* Initialize a sync'ed object.
*
* pending and current must be pointers to the sync'ed object's state. This
* function will initialize them.
*/
bool wlr_surface_synced_init(struct wlr_surface_synced *synced,
struct wlr_surface *surface, const struct wlr_surface_synced_impl *impl,
void *pending, void *current);
/**
* Finish a sync'ed object.
*
* This must be called before the struct wlr_surface is destroyed.
*/
void wlr_surface_synced_finish(struct wlr_surface_synced *synced);
/**
* Obtain a sync'ed object state.
*/
void *wlr_surface_synced_get_state(struct wlr_surface_synced *synced,
const struct wlr_surface_state *state);
/**
* Get a Pixman region from a wl_region resource.
*/
const pixman_region32_t *wlr_region_from_resource(struct wl_resource *resource);
/**
* Create the wl_compositor global, which can be used by clients to create
* surfaces and regions.
*
* If a renderer is supplied, the compositor will create struct wlr_texture
* objects from client buffers on surface commit.
*/
struct wlr_compositor *wlr_compositor_create(struct wl_display *display,
uint32_t version, struct wlr_renderer *renderer);
/**
* Set the renderer used for creating struct wlr_texture objects from client
* buffers on surface commit.
*
* The renderer may be NULL, in which case no textures are created.
*
* Calling this function does not update existing textures, it only affects
* future surface commits.
*/
void wlr_compositor_set_renderer(struct wlr_compositor *compositor,
struct wlr_renderer *renderer);
#endif