wlroots-hyprland/include/wlr/types/wlr_output.h

585 lines
20 KiB
C

/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_OUTPUT_H
#define WLR_TYPES_WLR_OUTPUT_H
#include <pixman.h>
#include <stdbool.h>
#include <time.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/util/addon.h>
enum wlr_output_mode_aspect_ratio {
WLR_OUTPUT_MODE_ASPECT_RATIO_NONE,
WLR_OUTPUT_MODE_ASPECT_RATIO_4_3,
WLR_OUTPUT_MODE_ASPECT_RATIO_16_9,
WLR_OUTPUT_MODE_ASPECT_RATIO_64_27,
WLR_OUTPUT_MODE_ASPECT_RATIO_256_135,
};
struct wlr_output_mode {
int32_t width, height;
int32_t refresh; // mHz
bool preferred;
enum wlr_output_mode_aspect_ratio picture_aspect_ratio;
struct wl_list link;
};
struct wlr_output_cursor {
struct wlr_output *output;
double x, y;
bool enabled;
bool visible;
uint32_t width, height;
struct wlr_fbox src_box;
enum wl_output_transform transform;
int32_t hotspot_x, hotspot_y;
struct wlr_texture *texture;
bool own_texture;
struct wl_listener renderer_destroy;
struct wl_list link;
};
enum wlr_output_adaptive_sync_status {
WLR_OUTPUT_ADAPTIVE_SYNC_DISABLED,
WLR_OUTPUT_ADAPTIVE_SYNC_ENABLED,
};
enum wlr_output_state_field {
WLR_OUTPUT_STATE_BUFFER = 1 << 0,
WLR_OUTPUT_STATE_DAMAGE = 1 << 1,
WLR_OUTPUT_STATE_MODE = 1 << 2,
WLR_OUTPUT_STATE_ENABLED = 1 << 3,
WLR_OUTPUT_STATE_SCALE = 1 << 4,
WLR_OUTPUT_STATE_TRANSFORM = 1 << 5,
WLR_OUTPUT_STATE_ADAPTIVE_SYNC_ENABLED = 1 << 6,
WLR_OUTPUT_STATE_GAMMA_LUT = 1 << 7,
WLR_OUTPUT_STATE_RENDER_FORMAT = 1 << 8,
WLR_OUTPUT_STATE_SUBPIXEL = 1 << 9,
WLR_OUTPUT_STATE_LAYERS = 1 << 10,
};
enum wlr_output_state_mode_type {
WLR_OUTPUT_STATE_MODE_FIXED,
WLR_OUTPUT_STATE_MODE_CUSTOM,
};
/**
* Holds the double-buffered output state.
*/
struct wlr_output_state {
uint32_t committed; // enum wlr_output_state_field
// Set to true to allow output reconfiguration to occur which may result
// in temporary output disruptions and content misrepresentations.
bool allow_reconfiguration;
pixman_region32_t damage; // output-buffer-local coordinates
bool enabled;
float scale;
enum wl_output_transform transform;
bool adaptive_sync_enabled;
uint32_t render_format;
enum wl_output_subpixel subpixel;
struct wlr_buffer *buffer;
/* Request a tearing page-flip. When enabled, this may cause the output to
* display a part of the previous buffer and a part of the current buffer at
* the same time. The backend may reject the commit if a tearing page-flip
* cannot be performed, in which case the caller should fall back to a
* regular page-flip at the next wlr_output.frame event. */
bool tearing_page_flip;
enum wlr_output_state_mode_type mode_type;
struct wlr_output_mode *mode;
struct {
int32_t width, height;
int32_t refresh; // mHz, may be zero
} custom_mode;
uint16_t *gamma_lut;
size_t gamma_lut_size;
struct wlr_output_layer_state *layers;
size_t layers_len;
};
struct wlr_output_impl;
struct wlr_render_pass;
/**
* A compositor output region. This typically corresponds to a monitor that
* displays part of the compositor space.
*
* The `frame` event will be emitted when it is a good time for the compositor
* to submit a new frame.
*
* To render a new frame, compositors should call wlr_output_begin_render_pass(),
* perform rendering on that render pass and finally call wlr_output_commit().
*/
struct wlr_output {
const struct wlr_output_impl *impl;
struct wlr_backend *backend;
struct wl_event_loop *event_loop;
struct wl_global *global;
struct wl_list resources;
char *name;
char *description; // may be NULL
char *make, *model, *serial; // may be NULL
int32_t phys_width, phys_height; // mm
// Note: some backends may have zero modes
struct wl_list modes; // wlr_output_mode.link
struct wlr_output_mode *current_mode;
int32_t width, height;
int32_t refresh; // mHz, may be zero
bool enabled;
float scale;
enum wl_output_subpixel subpixel;
enum wl_output_transform transform;
enum wlr_output_adaptive_sync_status adaptive_sync_status;
uint32_t render_format;
bool needs_frame;
// damage for cursors and fullscreen surface, in output-local coordinates
bool frame_pending;
// true for example with VR headsets
bool non_desktop;
// Commit sequence number. Incremented on each commit, may overflow.
uint32_t commit_seq;
struct {
// Request to render a frame
struct wl_signal frame;
// Emitted when software cursors or backend-specific logic damage the
// output
struct wl_signal damage; // struct wlr_output_event_damage
// Emitted when a new frame needs to be committed (because of
// backend-specific logic)
struct wl_signal needs_frame;
// Emitted right before commit
struct wl_signal precommit; // struct wlr_output_event_precommit
// Emitted right after commit
struct wl_signal commit; // struct wlr_output_event_commit
// Emitted right after a commit has been presented to the user for
// enabled outputs
struct wl_signal present; // struct wlr_output_event_present
// Emitted after a client bound the wl_output global
struct wl_signal bind; // struct wlr_output_event_bind
struct wl_signal description;
struct wl_signal request_state; // struct wlr_output_event_request_state
struct wl_signal destroy;
} events;
struct wl_event_source *idle_frame;
struct wl_event_source *idle_done;
int attach_render_locks; // number of locks forcing rendering
struct wl_list cursors; // wlr_output_cursor.link
struct wlr_output_cursor *hardware_cursor;
struct wlr_swapchain *cursor_swapchain;
struct wlr_buffer *cursor_front_buffer;
int software_cursor_locks; // number of locks forcing software cursors
struct wl_list layers; // wlr_output_layer.link
struct wlr_allocator *allocator;
struct wlr_renderer *renderer;
struct wlr_swapchain *swapchain;
struct wl_listener display_destroy;
struct wlr_addon_set addons;
void *data;
};
struct wlr_output_event_damage {
struct wlr_output *output;
const pixman_region32_t *damage; // output-buffer-local coordinates
};
struct wlr_output_event_precommit {
struct wlr_output *output;
struct timespec *when;
const struct wlr_output_state *state;
};
struct wlr_output_event_commit {
struct wlr_output *output;
struct timespec *when;
const struct wlr_output_state *state;
};
enum wlr_output_present_flag {
// The presentation was synchronized to the "vertical retrace" by the
// display hardware such that tearing does not happen.
WLR_OUTPUT_PRESENT_VSYNC = 0x1,
// The display hardware provided measurements that the hardware driver
// converted into a presentation timestamp.
WLR_OUTPUT_PRESENT_HW_CLOCK = 0x2,
// The display hardware signalled that it started using the new image
// content.
WLR_OUTPUT_PRESENT_HW_COMPLETION = 0x4,
// The presentation of this update was done zero-copy.
WLR_OUTPUT_PRESENT_ZERO_COPY = 0x8,
};
struct wlr_output_event_present {
struct wlr_output *output;
// Frame submission for which this presentation event is for (see
// wlr_output.commit_seq).
uint32_t commit_seq;
// Whether the frame was presented at all.
bool presented;
// Time when the content update turned into light the first time.
struct timespec *when;
// Vertical retrace counter. Zero if unavailable.
unsigned seq;
// Prediction of how many nanoseconds after `when` the very next output
// refresh may occur. Zero if unknown.
int refresh; // nsec
uint32_t flags; // enum wlr_output_present_flag
};
struct wlr_output_event_bind {
struct wlr_output *output;
struct wl_resource *resource;
};
struct wlr_output_event_request_state {
struct wlr_output *output;
const struct wlr_output_state *state;
};
struct wlr_surface;
void wlr_output_create_global(struct wlr_output *output, struct wl_display *display);
void wlr_output_destroy_global(struct wlr_output *output);
/**
* Initialize the output's rendering subsystem with the provided allocator and
* renderer. After initialization, this function may invoked again to reinitialize
* the allocator and renderer to different values.
*
* Call this function prior to any call to wlr_output_begin_render_pass(),
* wlr_output_commit() or wlr_output_cursor_create().
*
* The buffer capabilities of the provided must match the capabilities of the
* output's backend. Returns false otherwise.
*/
bool wlr_output_init_render(struct wlr_output *output,
struct wlr_allocator *allocator, struct wlr_renderer *renderer);
/**
* Returns the preferred mode for this output. If the output doesn't support
* modes, returns NULL.
*/
struct wlr_output_mode *wlr_output_preferred_mode(struct wlr_output *output);
/**
* Set the output name.
*
* Output names are subject to the following rules:
*
* - Each output name must be unique.
* - The name cannot change after the output has been advertised to clients.
*
* For more details, see the protocol documentation for wl_output.name.
*/
void wlr_output_set_name(struct wlr_output *output, const char *name);
void wlr_output_set_description(struct wlr_output *output, const char *desc);
/**
* Schedule a done event.
*
* This is intended to be used by wl_output add-on interfaces.
*/
void wlr_output_schedule_done(struct wlr_output *output);
void wlr_output_destroy(struct wlr_output *output);
/**
* Computes the transformed output resolution.
*/
void wlr_output_transformed_resolution(struct wlr_output *output,
int *width, int *height);
/**
* Computes the transformed and scaled output resolution.
*/
void wlr_output_effective_resolution(struct wlr_output *output,
int *width, int *height);
/**
* Test whether this output state would be accepted by the backend. If this
* function returns true, wlr_output_commit_state() will only fail due to a
* runtime error. This function does not change the current state of the
* output.
*/
bool wlr_output_test_state(struct wlr_output *output,
const struct wlr_output_state *state);
/**
* Attempts to apply the state to this output. This function may fail for any
* reason and return false. If failed, none of the state would have been applied,
* this function is atomic. If the commit succeeded, true is returned.
*
* Note: wlr_output_state_finish() would typically be called after the state
* has been committed.
*/
bool wlr_output_commit_state(struct wlr_output *output,
const struct wlr_output_state *state);
/**
* Manually schedules a `frame` event. If a `frame` event is already pending,
* it is a no-op.
*/
void wlr_output_schedule_frame(struct wlr_output *output);
/**
* Returns the maximum length of each gamma ramp, or 0 if unsupported.
*/
size_t wlr_output_get_gamma_size(struct wlr_output *output);
/**
* Returns the wlr_output matching the provided wl_output resource. If the
* resource isn't a wl_output, it aborts. If the resource is inert (because the
* wlr_output has been destroyed), NULL is returned.
*/
struct wlr_output *wlr_output_from_resource(struct wl_resource *resource);
/**
* Locks the output to only use rendering instead of direct scan-out. This is
* useful if direct scan-out needs to be temporarily disabled (e.g. during
* screen capture). There must be as many unlocks as there have been locks to
* restore the original state. There should never be an unlock before a lock.
*/
void wlr_output_lock_attach_render(struct wlr_output *output, bool lock);
/**
* Locks the output to only use software cursors instead of hardware cursors.
* This is useful if hardware cursors need to be temporarily disabled (e.g.
* during screen capture). There must be as many unlocks as there have been
* locks to restore the original state. There should never be an unlock before
* a lock.
*/
void wlr_output_lock_software_cursors(struct wlr_output *output, bool lock);
/**
* Renders software cursors. This is a utility function that can be called when
* compositors render.
*/
void wlr_output_render_software_cursors(struct wlr_output *output,
const pixman_region32_t *damage);
/**
* Render software cursors.
*
* This is a utility function that can be called when compositors render.
*/
void wlr_output_add_software_cursors_to_render_pass(struct wlr_output *output,
struct wlr_render_pass *render_pass, const pixman_region32_t *damage);
/**
* Get the set of DRM formats suitable for the primary buffer, assuming a
* buffer with the specified capabilities.
*
* NULL is returned if the backend doesn't have any format constraint, ie. all
* formats are supported. An empty set is returned if the backend doesn't
* support any format.
*/
const struct wlr_drm_format_set *wlr_output_get_primary_formats(
struct wlr_output *output, uint32_t buffer_caps);
/**
* Check whether direct scan-out is allowed on the output.
*
* Direct scan-out is typically disallowed when there are software cursors or
* during screen capture.
*/
bool wlr_output_is_direct_scanout_allowed(struct wlr_output *output);
struct wlr_output_cursor *wlr_output_cursor_create(struct wlr_output *output);
bool wlr_output_cursor_set_buffer(struct wlr_output_cursor *cursor,
struct wlr_buffer *buffer, int32_t hotspot_x, int32_t hotspot_y);
bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
double x, double y);
void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
/**
* Initialize an output state.
*/
void wlr_output_state_init(struct wlr_output_state *state);
/**
* Releases all resources associated with an output state.
*/
void wlr_output_state_finish(struct wlr_output_state *state);
/**
* Enables or disables an output. A disabled output is turned off and doesn't
* emit `frame` events.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_enabled(struct wlr_output_state *state,
bool enabled);
/**
* Sets the output mode of an output. An output mode will specify the resolution
* and refresh rate, among other things.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_mode(struct wlr_output_state *state,
struct wlr_output_mode *mode);
/**
* Sets a custom output mode for an output. See wlr_output_state_set_mode()
* for details.
*
* When the output advertises fixed modes, custom modes are not guaranteed to
* work correctly, they may result in visual artifacts. If a suitable fixed mode
* is available, compositors should prefer it and use wlr_output_state_set_mode()
* instead of custom modes.
*
* Setting `refresh` to zero lets the backend pick a preferred value. The
* output needs to be enabled.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_custom_mode(struct wlr_output_state *state,
int32_t width, int32_t height, int32_t refresh);
/**
* Sets the scale of an output. The scale is used to increase the size of UI
* elements to aid users who use high DPI outputs.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_scale(struct wlr_output_state *state, float scale);
/**
* Sets the transform of an output. The transform is used to rotate or flip
* the contents of the screen.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_transform(struct wlr_output_state *state,
enum wl_output_transform transform);
/**
* Enables or disable adaptive sync for an output (ie. variable refresh rate).
* Compositors can inspect `wlr_output.adaptive_sync_status` to query the
* effective status. Backends that don't support adaptive sync will reject the
* output commit.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_adaptive_sync_enabled(struct wlr_output_state *state,
bool enabled);
/**
* Sets the render format for an output.
*
* The default value is DRM_FORMAT_XRGB8888.
*
* While high bit depth render formats are necessary for a monitor to receive
* useful high bit data, they do not guarantee it; a DRM_FORMAT_XBGR2101010
* buffer will only lead to sending 10-bpc image data to the monitor if
* hardware and software permit this.
*
* This only affects the format of the output buffer used when rendering using
* the output's own swapchain as with wlr_output_begin_render_pass(). It has no
* impact on the cursor buffer format, or on the formats supported for direct
* scan-out (see also wlr_output_state_set_buffer()).
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_render_format(struct wlr_output_state *state,
uint32_t format);
/**
* Sets the subpixel layout hint for an output. Note that this is only a hint
* and may be ignored. The default value depends on the backend.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_subpixel(struct wlr_output_state *state,
enum wl_output_subpixel subpixel);
/**
* Sets the buffer for an output. The buffer contains the contents of the
* screen. If the compositor wishes to present a new frame, they must commit
* with a buffer.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_buffer(struct wlr_output_state *state,
struct wlr_buffer *buffer);
/**
* Sets the gamma table for an output. `r`, `g` and `b` are gamma ramps for
* red, green and blue. `size` is the length of the ramps and must not exceed
* the value returned by wlr_output_get_gamma_size().
*
* Providing zero-sized ramps resets the gamma table.
*
* This state will be applied once wlr_output_commit_state() is called.
*/
bool wlr_output_state_set_gamma_lut(struct wlr_output_state *state,
size_t ramp_size, const uint16_t *r, const uint16_t *g, const uint16_t *b);
/**
* Sets the damage region for an output. This is used as a hint to the backend
* and can be used to reduce power consumption or increase performance on some
* devices.
*
* This should be called in along with wlr_output_state_set_buffer().
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_damage(struct wlr_output_state *state,
const pixman_region32_t *damage);
/**
* Set the output layers for an output. Output layers are used to try and take
* advantage of backend features that may reduce the amount of things that
* need to be composited.
*
* The array must be kept valid by the caller until wlr_output_state_finish()
* and all copies of the state have been finished as well.
* This state will be applied once wlr_output_commit_state() is called.
*/
void wlr_output_state_set_layers(struct wlr_output_state *state,
struct wlr_output_layer_state *layers, size_t layers_len);
/**
* Copies the output state from src to dst. It is safe to then
* wlr_output_state_finish() src and have dst still be valid.
*
* Note: The lifetime of the output layers inside the state are not managed. It
* is the responsibility of the constructor of the output layers to make sure
* they remain valid for the output state and all copies made.
*/
bool wlr_output_state_copy(struct wlr_output_state *dst,
const struct wlr_output_state *src);
/**
* Re-configure the swapchain as required for the output's primary buffer.
*
* If a NULL swapchain is passed in, a new swapchain is allocated. If the
* swapchain is already suitable for the output's primary buffer, this function
* is a no-op.
*
* The state describes the output changes the swapchain's buffers will be
* committed with. A NULL state indicates no change.
*/
bool wlr_output_configure_primary_swapchain(struct wlr_output *output,
const struct wlr_output_state *state, struct wlr_swapchain **swapchain);
/**
* Begin a render pass on this output.
*
* Compositors can call this function to begin rendering. After the render pass
* has been submitted, they should call wlr_output_commit_state() to submit the
* new frame.
*
* On error, NULL is returned. Creating a render pass on a disabled output is
* an error.
*
* The state describes the output changes the rendered frame will be
* committed with. A NULL state indicates no change.
*
* If non-NULL, buffer_age is set to the drawing buffer age in number of
* frames or -1 if unknown. This is useful for damage tracking.
*/
struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
struct wlr_output_state *state, int *buffer_age,
struct wlr_buffer_pass_options *render_options);
#endif