wlroots-hyprland/include/wlr/types/wlr_scene.h

603 lines
18 KiB
C

/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_SCENE_H
#define WLR_TYPES_WLR_SCENE_H
/**
* The scene-graph API provides a declarative way to display surfaces. The
* compositor creates a scene, adds surfaces, then renders the scene on
* outputs.
*
* The scene-graph API only supports basic 2D composition operations (like the
* KMS API or the Wayland protocol does). For anything more complicated,
* compositors need to implement custom rendering logic.
*/
#include <pixman.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
struct wlr_output;
struct wlr_output_layout;
struct wlr_output_layout_output;
struct wlr_xdg_surface;
struct wlr_layer_surface_v1;
struct wlr_drag_icon;
struct wlr_surface;
struct wlr_scene_node;
struct wlr_scene_buffer;
struct wlr_scene_output_layout;
struct wlr_presentation;
struct wlr_linux_dmabuf_v1;
struct wlr_output_state;
typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
struct wlr_scene_buffer *buffer, double *sx, double *sy);
typedef void (*wlr_scene_buffer_iterator_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
enum wlr_scene_node_type {
WLR_SCENE_NODE_TREE,
WLR_SCENE_NODE_RECT,
WLR_SCENE_NODE_BUFFER,
};
/** A node is an object in the scene. */
struct wlr_scene_node {
enum wlr_scene_node_type type;
struct wlr_scene_tree *parent;
struct wl_list link; // wlr_scene_tree.children
bool enabled;
int x, y; // relative to parent
struct {
struct wl_signal destroy;
} events;
void *data;
struct wlr_addon_set addons;
// private state
pixman_region32_t visible;
};
enum wlr_scene_debug_damage_option {
WLR_SCENE_DEBUG_DAMAGE_NONE,
WLR_SCENE_DEBUG_DAMAGE_RERENDER,
WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT
};
/** A sub-tree in the scene-graph. */
struct wlr_scene_tree {
struct wlr_scene_node node;
struct wl_list children; // wlr_scene_node.link
};
/** The root scene-graph node. */
struct wlr_scene {
struct wlr_scene_tree tree;
struct wl_list outputs; // wlr_scene_output.link
// May be NULL
struct wlr_linux_dmabuf_v1 *linux_dmabuf_v1;
// private state
struct wl_listener linux_dmabuf_v1_destroy;
enum wlr_scene_debug_damage_option debug_damage_option;
bool direct_scanout;
bool calculate_visibility;
};
/** A scene-graph node displaying a single surface. */
struct wlr_scene_surface {
struct wlr_scene_buffer *buffer;
struct wlr_surface *surface;
// private state
struct wlr_box clip;
struct wlr_addon addon;
struct wl_listener outputs_update;
struct wl_listener output_enter;
struct wl_listener output_leave;
struct wl_listener output_sample;
struct wl_listener frame_done;
struct wl_listener surface_destroy;
struct wl_listener surface_commit;
};
/** A scene-graph node displaying a solid-colored rectangle */
struct wlr_scene_rect {
struct wlr_scene_node node;
int width, height;
float color[4];
};
struct wlr_scene_outputs_update_event {
struct wlr_scene_output **active;
size_t size;
};
struct wlr_scene_output_sample_event {
struct wlr_scene_output *output;
bool direct_scanout;
};
/** A scene-graph node displaying a buffer */
struct wlr_scene_buffer {
struct wlr_scene_node node;
// May be NULL
struct wlr_buffer *buffer;
struct {
struct wl_signal outputs_update; // struct wlr_scene_outputs_update_event
struct wl_signal output_enter; // struct wlr_scene_output
struct wl_signal output_leave; // struct wlr_scene_output
struct wl_signal output_sample; // struct wlr_scene_output_sample_event
struct wl_signal frame_done; // struct timespec
} events;
// May be NULL
wlr_scene_buffer_point_accepts_input_func_t point_accepts_input;
/**
* The output that the largest area of this buffer is displayed on.
* This may be NULL if the buffer is not currently displayed on any
* outputs. This is the output that should be used for frame callbacks,
* presentation feedback, etc.
*/
struct wlr_scene_output *primary_output;
float opacity;
enum wlr_scale_filter_mode filter_mode;
struct wlr_fbox src_box;
int dst_width, dst_height;
enum wl_output_transform transform;
pixman_region32_t opaque_region;
// private state
uint64_t active_outputs;
struct wlr_texture *texture;
struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
bool own_buffer;
int buffer_width, buffer_height;
bool buffer_is_opaque;
struct wl_listener buffer_release;
struct wl_listener renderer_destroy;
};
/** A viewport for an output in the scene-graph */
struct wlr_scene_output {
struct wlr_output *output;
struct wl_list link; // wlr_scene.outputs
struct wlr_scene *scene;
struct wlr_addon addon;
struct wlr_damage_ring damage_ring;
int x, y;
struct {
struct wl_signal destroy;
} events;
// private state
pixman_region32_t pending_commit_damage;
uint8_t index;
bool prev_scanout;
struct wl_listener output_commit;
struct wl_listener output_damage;
struct wl_listener output_needs_frame;
struct wl_list damage_highlight_regions;
struct wl_array render_list;
};
struct wlr_scene_timer {
int64_t pre_render_duration;
struct wlr_render_timer *render_timer;
};
/** A layer shell scene helper */
struct wlr_scene_layer_surface_v1 {
struct wlr_scene_tree *tree;
struct wlr_layer_surface_v1 *layer_surface;
// private state
struct wl_listener tree_destroy;
struct wl_listener layer_surface_destroy;
struct wl_listener layer_surface_map;
struct wl_listener layer_surface_unmap;
};
/**
* Immediately destroy the scene-graph node.
*/
void wlr_scene_node_destroy(struct wlr_scene_node *node);
/**
* Enable or disable this node. If a node is disabled, all of its children are
* implicitly disabled as well.
*/
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled);
/**
* Set the position of the node relative to its parent.
*/
void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y);
/**
* Move the node right above the specified sibling.
* Asserts that node and sibling are distinct and share the same parent.
*/
void wlr_scene_node_place_above(struct wlr_scene_node *node,
struct wlr_scene_node *sibling);
/**
* Move the node right below the specified sibling.
* Asserts that node and sibling are distinct and share the same parent.
*/
void wlr_scene_node_place_below(struct wlr_scene_node *node,
struct wlr_scene_node *sibling);
/**
* Move the node above all of its sibling nodes.
*/
void wlr_scene_node_raise_to_top(struct wlr_scene_node *node);
/**
* Move the node below all of its sibling nodes.
*/
void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node);
/**
* Move the node to another location in the tree.
*/
void wlr_scene_node_reparent(struct wlr_scene_node *node,
struct wlr_scene_tree *new_parent);
/**
* Get the node's layout-local coordinates.
*
* True is returned if the node and all of its ancestors are enabled.
*/
bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
/**
* Call `iterator` on each buffer in the scene-graph, with the buffer's
* position in layout coordinates. The function is called from root to leaves
* (in rendering order).
*/
void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
wlr_scene_buffer_iterator_func_t iterator, void *user_data);
/**
* Find the topmost node in this scene-graph that contains the point at the
* given layout-local coordinates. (For surface nodes, this means accepting
* input events at that point.) Returns the node and coordinates relative to the
* returned node, or NULL if no node is found at that location.
*/
struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
double lx, double ly, double *nx, double *ny);
/**
* Create a new scene-graph.
*/
struct wlr_scene *wlr_scene_create(void);
/**
* Handles linux_dmabuf_v1 feedback for all surfaces in the scene.
*
* Asserts that a struct wlr_linux_dmabuf_v1 hasn't already been set for the scene.
*/
void wlr_scene_set_linux_dmabuf_v1(struct wlr_scene *scene,
struct wlr_linux_dmabuf_v1 *linux_dmabuf_v1);
/**
* Add a node displaying nothing but its children.
*/
struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent);
/**
* Add a node displaying a single surface to the scene-graph.
*
* The child sub-surfaces are ignored.
*
* wlr_surface_send_enter() and wlr_surface_send_leave() will be called
* automatically based on the position of the surface and outputs in
* the scene.
*/
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
struct wlr_surface *surface);
/**
* If this node represents a wlr_scene_buffer, that buffer will be returned. It
* is not legal to feed a node that does not represent a wlr_scene_buffer.
*/
struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node);
/**
* If this node represents a wlr_scene_tree, that tree will be returned. It
* is not legal to feed a node that does not represent a wlr_scene_tree.
*/
struct wlr_scene_tree *wlr_scene_tree_from_node(struct wlr_scene_node *node);
/**
* If this node represents a wlr_scene_rect, that rect will be returned. It
* is not legal to feed a node that does not represent a wlr_scene_rect.
*/
struct wlr_scene_rect *wlr_scene_rect_from_node(struct wlr_scene_node *node);
/**
* If this buffer is backed by a surface, then the struct wlr_scene_surface is
* returned. If not, NULL will be returned.
*/
struct wlr_scene_surface *wlr_scene_surface_try_from_buffer(
struct wlr_scene_buffer *scene_buffer);
/**
* Add a node displaying a solid-colored rectangle to the scene-graph.
*/
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
int width, int height, const float color[static 4]);
/**
* Change the width and height of an existing rectangle node.
*/
void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height);
/**
* Change the color of an existing rectangle node.
*/
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
/**
* Add a node displaying a buffer to the scene-graph.
*
* If the buffer is NULL, this node will not be displayed.
*/
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer);
/**
* Sets the buffer's backing buffer.
*
* If the buffer is NULL, the buffer node will not be displayed.
*/
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer);
/**
* Sets the buffer's backing buffer with a custom damage region.
*
* The damage region is in buffer-local coordinates. If the region is NULL,
* the whole buffer node will be damaged.
*/
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, const pixman_region32_t *region);
/**
* Sets the buffer's opaque region. This is an optimization hint used to
* determine if buffers which reside under this one need to be rendered or not.
*/
void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
const pixman_region32_t *region);
/**
* Set the source rectangle describing the region of the buffer which will be
* sampled to render this node. This allows cropping the buffer.
*
* If NULL, the whole buffer is sampled. By default, the source box is NULL.
*/
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
const struct wlr_fbox *box);
/**
* Set the destination size describing the region of the scene-graph the buffer
* will be painted onto. This allows scaling the buffer.
*
* If zero, the destination size will be the buffer size. By default, the
* destination size is zero.
*/
void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
int width, int height);
/**
* Set a transform which will be applied to the buffer.
*/
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
enum wl_output_transform transform);
/**
* Sets the opacity of this buffer
*/
void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
float opacity);
/**
* Sets the filter mode to use when scaling the buffer
*/
void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
enum wlr_scale_filter_mode filter_mode);
/**
* Calls the buffer's frame_done signal.
*/
void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
struct timespec *now);
/**
* Add a viewport for the specified output to the scene-graph.
*
* An output can only be added once to the scene-graph.
*/
struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
struct wlr_output *output);
/**
* Destroy a scene-graph output.
*/
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output);
/**
* Set the output's position in the scene-graph.
*/
void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
int lx, int ly);
struct wlr_scene_output_state_options {
struct wlr_scene_timer *timer;
/**
* Allows use of a custom swapchain. This can be useful when trying out an
* output configuration. The swapchain dimensions must match the respective
* wlr_output_state or output size if not specified.
*/
struct wlr_swapchain *swapchain;
};
/**
* Render and commit an output.
*/
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output,
const struct wlr_scene_output_state_options *options);
/**
* Render and populate given output state.
*/
bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
struct wlr_output_state *state, const struct wlr_scene_output_state_options *options);
/**
* Retrieve the duration in nanoseconds between the last wlr_scene_output_commit() call and the end
* of its operations, including those on the GPU that may have finished after the call returned.
*
* Returns -1 if the duration is unavailable.
*/
int64_t wlr_scene_timer_get_duration_ns(struct wlr_scene_timer *timer);
void wlr_scene_timer_finish(struct wlr_scene_timer *timer);
/**
* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
* wlr_scene_output_commit() for which wlr_scene_surface.primary_output
* matches the given scene_output.
*/
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now);
/**
* Call `iterator` on each buffer in the scene-graph visible on the output,
* with the buffer's position in layout coordinates. The function is called
* from root to leaves (in rendering order).
*/
void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
wlr_scene_buffer_iterator_func_t iterator, void *user_data);
/**
* Get a scene-graph output from a struct wlr_output.
*
* If the output hasn't been added to the scene-graph, returns NULL.
*/
struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene,
struct wlr_output *output);
/**
* Attach an output layout to a scene.
*
* The resulting scene output layout allows to synchronize the positions of scene
* outputs with the positions of corresponding layout outputs.
*
* It is automatically destroyed when the scene or the output layout is destroyed.
*/
struct wlr_scene_output_layout *wlr_scene_attach_output_layout(struct wlr_scene *scene,
struct wlr_output_layout *output_layout);
/**
* Add an output to the scene output layout.
*
* When the layout output is repositioned, the scene output will be repositioned
* accordingly.
*/
void wlr_scene_output_layout_add_output(struct wlr_scene_output_layout *sol,
struct wlr_output_layout_output *lo, struct wlr_scene_output *so);
/**
* Add a node displaying a surface and all of its sub-surfaces to the
* scene-graph.
*/
struct wlr_scene_tree *wlr_scene_subsurface_tree_create(
struct wlr_scene_tree *parent, struct wlr_surface *surface);
/**
* Sets a cropping region for any subsurface trees that are children of this
* scene node. The clip coordinate space will be that of the root surface of
* the subsurface tree.
*
* A NULL or empty clip will disable clipping
*/
void wlr_scene_subsurface_tree_set_clip(struct wlr_scene_node *node,
const struct wlr_box *clip);
/**
* Add a node displaying an xdg_surface and all of its sub-surfaces to the
* scene-graph.
*
* The origin of the returned scene-graph node will match the top-left corner
* of the xdg_surface window geometry.
*/
struct wlr_scene_tree *wlr_scene_xdg_surface_create(
struct wlr_scene_tree *parent, struct wlr_xdg_surface *xdg_surface);
/**
* Add a node displaying a layer_surface_v1 and all of its sub-surfaces to the
* scene-graph.
*
* The origin of the returned scene-graph node will match the top-left corner
* of the layer surface.
*/
struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
struct wlr_scene_tree *parent, struct wlr_layer_surface_v1 *layer_surface);
/**
* Configure a layer_surface_v1, position its scene node in accordance to its
* current state, and update the remaining usable area.
*
* full_area represents the entire area that may be used by the layer surface
* if its exclusive_zone is -1, and is usually the output dimensions.
* usable_area represents what remains of full_area that can be used if
* exclusive_zone is >= 0. usable_area is updated if the surface has a positive
* exclusive_zone, so that it can be used for the next layer surface.
*/
void wlr_scene_layer_surface_v1_configure(
struct wlr_scene_layer_surface_v1 *scene_layer_surface,
const struct wlr_box *full_area, struct wlr_box *usable_area);
/**
* Add a node displaying a drag icon and all its sub-surfaces to the
* scene-graph.
*/
struct wlr_scene_tree *wlr_scene_drag_icon_create(
struct wlr_scene_tree *parent, struct wlr_drag_icon *drag_icon);
#endif