wlroots-hyprland/types/scene/wlr_scene.c

2057 lines
61 KiB
C

#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <wlr/backend.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include <wlr/util/transform.h>
#include "types/wlr_buffer.h"
#include "types/wlr_output.h"
#include "types/wlr_scene.h"
#include "util/array.h"
#include "util/env.h"
#include "util/time.h"
#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
struct wlr_scene_tree *wlr_scene_tree_from_node(struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_TREE);
struct wlr_scene_tree *tree = wl_container_of(node, tree, node);
return tree;
}
struct wlr_scene_rect *wlr_scene_rect_from_node(struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_RECT);
struct wlr_scene_rect *rect = wl_container_of(node, rect, node);
return rect;
}
struct wlr_scene_buffer *wlr_scene_buffer_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_BUFFER);
struct wlr_scene_buffer *buffer = wl_container_of(node, buffer, node);
return buffer;
}
struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
struct wlr_scene_tree *tree;
if (node->type == WLR_SCENE_NODE_TREE) {
tree = wlr_scene_tree_from_node(node);
} else {
tree = node->parent;
}
while (tree->node.parent != NULL) {
tree = tree->node.parent;
}
struct wlr_scene *scene = wl_container_of(tree, scene, tree);
return scene;
}
static void scene_node_init(struct wlr_scene_node *node,
enum wlr_scene_node_type type, struct wlr_scene_tree *parent) {
*node = (struct wlr_scene_node){
.type = type,
.parent = parent,
.enabled = true,
};
wl_list_init(&node->link);
wl_signal_init(&node->events.destroy);
pixman_region32_init(&node->visible);
if (parent != NULL) {
wl_list_insert(parent->children.prev, &node->link);
}
wlr_addon_set_init(&node->addons);
}
struct highlight_region {
pixman_region32_t region;
struct timespec when;
struct wl_list link;
};
static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer);
static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
struct wlr_texture *texture);
void wlr_scene_node_destroy(struct wlr_scene_node *node) {
if (node == NULL) {
return;
}
// We want to call the destroy listeners before we do anything else
// in case the destroy signal would like to remove children before they
// are recursively destroyed.
wl_signal_emit_mutable(&node->events.destroy, NULL);
wlr_addon_set_finish(&node->addons);
wlr_scene_node_set_enabled(node, false);
struct wlr_scene *scene = scene_node_get_root(node);
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
uint64_t active = scene_buffer->active_outputs;
if (active) {
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
if (active & (1ull << scene_output->index)) {
wl_signal_emit_mutable(&scene_buffer->events.output_leave,
scene_output);
}
}
}
scene_buffer_set_buffer(scene_buffer, NULL);
scene_buffer_set_texture(scene_buffer, NULL);
pixman_region32_fini(&scene_buffer->opaque_region);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
if (scene_tree == &scene->tree) {
assert(!node->parent);
struct wlr_scene_output *scene_output, *scene_output_tmp;
wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
wlr_scene_output_destroy(scene_output);
}
wl_list_remove(&scene->linux_dmabuf_v1_destroy.link);
} else {
assert(node->parent);
}
struct wlr_scene_node *child, *child_tmp;
wl_list_for_each_safe(child, child_tmp,
&scene_tree->children, link) {
wlr_scene_node_destroy(child);
}
}
wl_list_remove(&node->link);
pixman_region32_fini(&node->visible);
free(node);
}
static void scene_tree_init(struct wlr_scene_tree *tree,
struct wlr_scene_tree *parent) {
*tree = (struct wlr_scene_tree){0};
scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent);
wl_list_init(&tree->children);
}
struct wlr_scene *wlr_scene_create(void) {
struct wlr_scene *scene = calloc(1, sizeof(*scene));
if (scene == NULL) {
return NULL;
}
scene_tree_init(&scene->tree, NULL);
wl_list_init(&scene->outputs);
wl_list_init(&scene->linux_dmabuf_v1_destroy.link);
const char *debug_damage_options[] = {
"none",
"rerender",
"highlight",
NULL
};
scene->debug_damage_option = env_parse_switch("WLR_SCENE_DEBUG_DAMAGE", debug_damage_options);
scene->direct_scanout = !env_parse_bool("WLR_SCENE_DISABLE_DIRECT_SCANOUT");
scene->calculate_visibility = !env_parse_bool("WLR_SCENE_DISABLE_VISIBILITY");
return scene;
}
struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent) {
assert(parent);
struct wlr_scene_tree *tree = calloc(1, sizeof(*tree));
if (tree == NULL) {
return NULL;
}
scene_tree_init(tree, parent);
return tree;
}
static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
typedef bool (*scene_node_box_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data);
static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
scene_node_box_iterator_func_t iterator, void *user_data, int lx, int ly) {
if (!node->enabled) {
return false;
}
switch (node->type) {
case WLR_SCENE_NODE_TREE:;
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each_reverse(child, &scene_tree->children, link) {
if (_scene_nodes_in_box(child, box, iterator, user_data, lx + child->x, ly + child->y)) {
return true;
}
}
break;
case WLR_SCENE_NODE_RECT:
case WLR_SCENE_NODE_BUFFER:;
struct wlr_box node_box = { .x = lx, .y = ly };
scene_node_get_size(node, &node_box.width, &node_box.height);
if (wlr_box_intersection(&node_box, &node_box, box) &&
iterator(node, lx, ly, user_data)) {
return true;
}
break;
}
return false;
}
static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
scene_node_box_iterator_func_t iterator, void *user_data) {
int x, y;
wlr_scene_node_coords(node, &x, &y);
return _scene_nodes_in_box(node, box, iterator, user_data, x, y);
}
static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
pixman_region32_t *opaque) {
int width, height;
scene_node_get_size(node, &width, &height);
if (node->type == WLR_SCENE_NODE_RECT) {
struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
if (scene_rect->color[3] != 1) {
return;
}
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (!scene_buffer->buffer) {
return;
}
if (scene_buffer->opacity != 1) {
return;
}
if (!scene_buffer->buffer_is_opaque) {
pixman_region32_copy(opaque, &scene_buffer->opaque_region);
pixman_region32_intersect_rect(opaque, opaque, 0, 0, width, height);
pixman_region32_translate(opaque, x, y);
return;
}
}
pixman_region32_fini(opaque);
pixman_region32_init_rect(opaque, x, y, width, height);
}
struct scene_update_data {
pixman_region32_t *visible;
pixman_region32_t *update_region;
struct wl_list *outputs;
bool calculate_visibility;
};
static uint32_t region_area(pixman_region32_t *region) {
uint32_t area = 0;
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(region, &nrects);
for (int i = 0; i < nrects; ++i) {
area += (rects[i].x2 - rects[i].x1) * (rects[i].y2 - rects[i].y1);
}
return area;
}
static void scale_output_damage(pixman_region32_t *damage, float scale) {
wlr_region_scale(damage, damage, scale);
if (floor(scale) != scale) {
wlr_region_expand(damage, damage, 1);
}
}
struct render_data {
enum wl_output_transform transform;
float scale;
struct wlr_box logical;
int trans_width, trans_height;
struct wlr_scene_output *output;
struct wlr_render_pass *render_pass;
pixman_region32_t damage;
};
static void transform_output_damage(pixman_region32_t *damage, const struct render_data *data) {
enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height);
}
static void transform_output_box(struct wlr_box *box, const struct render_data *data) {
enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
wlr_box_transform(box, box, transform, data->trans_width, data->trans_height);
}
static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *damage) {
if (!pixman_region32_not_empty(damage)) {
return;
}
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
pixman_region32_t output_damage;
pixman_region32_init(&output_damage);
pixman_region32_copy(&output_damage, damage);
pixman_region32_translate(&output_damage,
-scene_output->x, -scene_output->y);
scale_output_damage(&output_damage, scene_output->output->scale);
if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) {
wlr_output_schedule_frame(scene_output->output);
}
pixman_region32_fini(&output_damage);
}
}
static void update_node_update_outputs(struct wlr_scene_node *node,
struct wl_list *outputs, struct wlr_scene_output *ignore,
struct wlr_scene_output *force) {
if (node->type != WLR_SCENE_NODE_BUFFER) {
return;
}
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
uint32_t largest_overlap = 0;
struct wlr_scene_output *old_primary_output = scene_buffer->primary_output;
scene_buffer->primary_output = NULL;
size_t count = 0;
uint64_t active_outputs = 0;
// let's update the outputs in two steps:
// - the primary outputs
// - the enter/leave signals
// This ensures that the enter/leave signals can rely on the primary output
// to have a reasonable value. Otherwise, they may get a value that's in
// the middle of a calculation.
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, outputs, link) {
if (scene_output == ignore) {
continue;
}
if (!scene_output->output->enabled) {
continue;
}
struct wlr_box output_box = {
.x = scene_output->x,
.y = scene_output->y,
};
wlr_output_effective_resolution(scene_output->output,
&output_box.width, &output_box.height);
pixman_region32_t intersection;
pixman_region32_init(&intersection);
pixman_region32_intersect_rect(&intersection, &node->visible,
output_box.x, output_box.y, output_box.width, output_box.height);
if (pixman_region32_not_empty(&intersection)) {
uint32_t overlap = region_area(&intersection);
if (overlap >= largest_overlap) {
largest_overlap = overlap;
scene_buffer->primary_output = scene_output;
}
active_outputs |= 1ull << scene_output->index;
count++;
}
pixman_region32_fini(&intersection);
}
if (old_primary_output != scene_buffer->primary_output) {
scene_buffer->prev_feedback_options =
(struct wlr_linux_dmabuf_feedback_v1_init_options){0};
}
uint64_t old_active = scene_buffer->active_outputs;
scene_buffer->active_outputs = active_outputs;
wl_list_for_each(scene_output, outputs, link) {
uint64_t mask = 1ull << scene_output->index;
bool intersects = active_outputs & mask;
bool intersects_before = old_active & mask;
if (intersects && !intersects_before) {
wl_signal_emit_mutable(&scene_buffer->events.output_enter, scene_output);
} else if (!intersects && intersects_before) {
wl_signal_emit_mutable(&scene_buffer->events.output_leave, scene_output);
}
}
// if there are active outputs on this node, we should always have a primary
// output
assert(!scene_buffer->active_outputs || scene_buffer->primary_output);
// Skip output update event if nothing was updated
if (old_active == active_outputs &&
(!force || ((1ull << force->index) & ~active_outputs)) &&
old_primary_output == scene_buffer->primary_output) {
return;
}
struct wlr_scene_output *outputs_array[64];
struct wlr_scene_outputs_update_event event = {
.active = outputs_array,
.size = count,
};
size_t i = 0;
wl_list_for_each(scene_output, outputs, link) {
if (~active_outputs & (1ull << scene_output->index)) {
continue;
}
assert(i < count);
outputs_array[i++] = scene_output;
}
wl_signal_emit_mutable(&scene_buffer->events.outputs_update, &event);
}
static bool scene_node_update_iterator(struct wlr_scene_node *node,
int lx, int ly, void *_data) {
struct scene_update_data *data = _data;
struct wlr_box box = { .x = lx, .y = ly };
scene_node_get_size(node, &box.width, &box.height);
pixman_region32_subtract(&node->visible, &node->visible, data->update_region);
pixman_region32_union(&node->visible, &node->visible, data->visible);
pixman_region32_intersect_rect(&node->visible, &node->visible,
lx, ly, box.width, box.height);
if (data->calculate_visibility) {
pixman_region32_t opaque;
pixman_region32_init(&opaque);
scene_node_opaque_region(node, lx, ly, &opaque);
pixman_region32_subtract(data->visible, data->visible, &opaque);
pixman_region32_fini(&opaque);
}
update_node_update_outputs(node, data->outputs, NULL, NULL);
return false;
}
static void scene_node_visibility(struct wlr_scene_node *node,
pixman_region32_t *visible) {
if (!node->enabled) {
return;
}
if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_node_visibility(child, visible);
}
return;
}
pixman_region32_union(visible, visible, &node->visible);
}
static void scene_node_bounds(struct wlr_scene_node *node,
int x, int y, pixman_region32_t *visible) {
if (!node->enabled) {
return;
}
if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_node_bounds(child, x + child->x, y + child->y, visible);
}
return;
}
int width, height;
scene_node_get_size(node, &width, &height);
pixman_region32_union_rect(visible, visible, x, y, width, height);
}
static void scene_update_region(struct wlr_scene *scene,
pixman_region32_t *update_region) {
pixman_region32_t visible;
pixman_region32_init(&visible);
pixman_region32_copy(&visible, update_region);
struct scene_update_data data = {
.visible = &visible,
.update_region = update_region,
.outputs = &scene->outputs,
.calculate_visibility = scene->calculate_visibility,
};
struct pixman_box32 *region_box = pixman_region32_extents(update_region);
struct wlr_box box = {
.x = region_box->x1,
.y = region_box->y1,
.width = region_box->x2 - region_box->x1,
.height = region_box->y2 - region_box->y1,
};
// update node visibility and output enter/leave events
scene_nodes_in_box(&scene->tree.node, &box, scene_node_update_iterator, &data);
pixman_region32_fini(&visible);
}
static void scene_node_update(struct wlr_scene_node *node,
pixman_region32_t *damage) {
struct wlr_scene *scene = scene_node_get_root(node);
int x, y;
if (!wlr_scene_node_coords(node, &x, &y)) {
if (damage) {
scene_update_region(scene, damage);
scene_damage_outputs(scene, damage);
pixman_region32_fini(damage);
}
return;
}
pixman_region32_t visible;
if (!damage) {
pixman_region32_init(&visible);
scene_node_visibility(node, &visible);
damage = &visible;
}
pixman_region32_t update_region;
pixman_region32_init(&update_region);
pixman_region32_copy(&update_region, damage);
scene_node_bounds(node, x, y, &update_region);
scene_update_region(scene, &update_region);
pixman_region32_fini(&update_region);
scene_node_visibility(node, damage);
scene_damage_outputs(scene, damage);
pixman_region32_fini(damage);
}
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
int width, int height, const float color[static 4]) {
struct wlr_scene_rect *scene_rect = calloc(1, sizeof(*scene_rect));
if (scene_rect == NULL) {
return NULL;
}
assert(parent);
scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent);
scene_rect->width = width;
scene_rect->height = height;
memcpy(scene_rect->color, color, sizeof(scene_rect->color));
scene_node_update(&scene_rect->node, NULL);
return scene_rect;
}
void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
if (rect->width == width && rect->height == height) {
return;
}
rect->width = width;
rect->height = height;
scene_node_update(&rect->node, NULL);
}
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
if (memcmp(rect->color, color, sizeof(rect->color)) == 0) {
return;
}
memcpy(rect->color, color, sizeof(rect->color));
scene_node_update(&rect->node, NULL);
}
static void scene_buffer_handle_buffer_release(struct wl_listener *listener,
void *data) {
struct wlr_scene_buffer *scene_buffer =
wl_container_of(listener, scene_buffer, buffer_release);
scene_buffer_set_buffer(scene_buffer, NULL);
}
static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer) {
wl_list_remove(&scene_buffer->buffer_release.link);
wl_list_init(&scene_buffer->buffer_release.link);
if (scene_buffer->own_buffer) {
wlr_buffer_unlock(scene_buffer->buffer);
}
scene_buffer->buffer = NULL;
scene_buffer->own_buffer = false;
scene_buffer->buffer_width = scene_buffer->buffer_height = 0;
scene_buffer->buffer_is_opaque = false;
if (!buffer) {
return;
}
scene_buffer->own_buffer = true;
scene_buffer->buffer = wlr_buffer_lock(buffer);
scene_buffer->buffer_width = buffer->width;
scene_buffer->buffer_height = buffer->height;
scene_buffer->buffer_is_opaque = buffer_is_opaque(buffer);
scene_buffer->buffer_release.notify = scene_buffer_handle_buffer_release;
wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
}
static void scene_buffer_handle_renderer_destroy(struct wl_listener *listener,
void *data) {
struct wlr_scene_buffer *scene_buffer = wl_container_of(listener, scene_buffer, renderer_destroy);
scene_buffer_set_texture(scene_buffer, NULL);
}
static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
struct wlr_texture *texture) {
wl_list_remove(&scene_buffer->renderer_destroy.link);
wlr_texture_destroy(scene_buffer->texture);
scene_buffer->texture = texture;
if (texture != NULL) {
scene_buffer->renderer_destroy.notify = scene_buffer_handle_renderer_destroy;
wl_signal_add(&texture->renderer->events.destroy, &scene_buffer->renderer_destroy);
} else {
wl_list_init(&scene_buffer->renderer_destroy.link);
}
}
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer) {
struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
if (scene_buffer == NULL) {
return NULL;
}
assert(parent);
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
wl_signal_init(&scene_buffer->events.outputs_update);
wl_signal_init(&scene_buffer->events.output_enter);
wl_signal_init(&scene_buffer->events.output_leave);
wl_signal_init(&scene_buffer->events.output_sample);
wl_signal_init(&scene_buffer->events.frame_done);
pixman_region32_init(&scene_buffer->opaque_region);
wl_list_init(&scene_buffer->buffer_release.link);
wl_list_init(&scene_buffer->renderer_destroy.link);
scene_buffer->opacity = 1;
scene_buffer_set_buffer(scene_buffer, buffer);
scene_node_update(&scene_buffer->node, NULL);
return scene_buffer;
}
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
// specifying a region for a NULL buffer doesn't make sense. We need to know
// about the buffer to scale the buffer local coordinates down to scene
// coordinates.
assert(buffer || !damage);
bool mapped = buffer != NULL;
bool prev_mapped = scene_buffer->buffer != NULL || scene_buffer->texture != NULL;
if (!mapped && !prev_mapped) {
// unmapping already unmapped buffer - noop
return;
}
// if this node used to not be mapped or its previous displayed
// buffer region will be different from what the new buffer would
// produce we need to update the node.
bool update = mapped != prev_mapped;
if (buffer != NULL && scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0) {
update = update || scene_buffer->buffer_width != buffer->width ||
scene_buffer->buffer_height != buffer->height;
}
scene_buffer_set_buffer(scene_buffer, buffer);
scene_buffer_set_texture(scene_buffer, NULL);
if (update) {
scene_node_update(&scene_buffer->node, NULL);
// updating the node will already damage the whole node for us. Return
// early to not damage again
return;
}
int lx, ly;
if (!wlr_scene_node_coords(&scene_buffer->node, &lx, &ly)) {
return;
}
pixman_region32_t fallback_damage;
pixman_region32_init_rect(&fallback_damage, 0, 0, buffer->width, buffer->height);
if (!damage) {
damage = &fallback_damage;
}
struct wlr_fbox box = scene_buffer->src_box;
if (wlr_fbox_empty(&box)) {
box.x = 0;
box.y = 0;
box.width = buffer->width;
box.height = buffer->height;
}
wlr_fbox_transform(&box, &box, scene_buffer->transform,
buffer->width, buffer->height);
float scale_x, scale_y;
if (scene_buffer->dst_width || scene_buffer->dst_height) {
scale_x = scene_buffer->dst_width / box.width;
scale_y = scene_buffer->dst_height / box.height;
} else {
scale_x = buffer->width / box.width;
scale_y = buffer->height / box.height;
}
pixman_region32_t trans_damage;
pixman_region32_init(&trans_damage);
wlr_region_transform(&trans_damage, damage,
scene_buffer->transform, buffer->width, buffer->height);
pixman_region32_intersect_rect(&trans_damage, &trans_damage,
box.x, box.y, box.width, box.height);
pixman_region32_translate(&trans_damage, -box.x, -box.y);
struct wlr_scene *scene = scene_node_get_root(&scene_buffer->node);
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
float output_scale = scene_output->output->scale;
float output_scale_x = output_scale * scale_x;
float output_scale_y = output_scale * scale_y;
pixman_region32_t output_damage;
pixman_region32_init(&output_damage);
wlr_region_scale_xy(&output_damage, &trans_damage,
output_scale_x, output_scale_y);
// One output pixel will match (buffer_scale_x)x(buffer_scale_y) buffer pixels.
// If the buffer is upscaled on the given axis (output_scale_* > 1.0,
// buffer_scale_* < 1.0), its contents will bleed into adjacent
// (ceil(output_scale_* / 2)) output pixels because of linear filtering.
// Additionally, if the buffer is downscaled (output_scale_* < 1.0,
// buffer_scale_* > 1.0), and one output pixel matches a non-integer number of
// buffer pixels, its contents will bleed into neighboring output pixels.
// Handle both cases by computing buffer_scale_{x,y} and checking if they are
// integer numbers; ceilf() is used to ensure that the distance is at least 1.
float buffer_scale_x = 1.0f / output_scale_x;
float buffer_scale_y = 1.0f / output_scale_y;
int dist_x = floor(buffer_scale_x) != buffer_scale_x ?
(int)ceilf(output_scale_x / 2.0f) : 0;
int dist_y = floor(buffer_scale_y) != buffer_scale_y ?
(int)ceilf(output_scale_y / 2.0f) : 0;
// TODO: expand with per-axis distances
wlr_region_expand(&output_damage, &output_damage,
dist_x >= dist_y ? dist_x : dist_y);
pixman_region32_t cull_region;
pixman_region32_init(&cull_region);
pixman_region32_copy(&cull_region, &scene_buffer->node.visible);
scale_output_damage(&cull_region, output_scale);
pixman_region32_translate(&cull_region, -lx * output_scale, -ly * output_scale);
pixman_region32_intersect(&output_damage, &output_damage, &cull_region);
pixman_region32_fini(&cull_region);
pixman_region32_translate(&output_damage,
(int)round((lx - scene_output->x) * output_scale),
(int)round((ly - scene_output->y) * output_scale));
if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) {
wlr_output_schedule_frame(scene_output->output);
}
pixman_region32_fini(&output_damage);
}
pixman_region32_fini(&trans_damage);
pixman_region32_fini(&fallback_damage);
}
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer) {
wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL);
}
void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
const pixman_region32_t *region) {
if (pixman_region32_equal(&scene_buffer->opaque_region, region)) {
return;
}
pixman_region32_copy(&scene_buffer->opaque_region, region);
int x, y;
if (!wlr_scene_node_coords(&scene_buffer->node, &x, &y)) {
return;
}
pixman_region32_t update_region;
pixman_region32_init(&update_region);
scene_node_bounds(&scene_buffer->node, x, y, &update_region);
scene_update_region(scene_node_get_root(&scene_buffer->node), &update_region);
pixman_region32_fini(&update_region);
}
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
const struct wlr_fbox *box) {
if (wlr_fbox_equal(&scene_buffer->src_box, box)) {
return;
}
if (box != NULL) {
scene_buffer->src_box = *box;
} else {
scene_buffer->src_box = (struct wlr_fbox){0};
}
scene_node_update(&scene_buffer->node, NULL);
}
void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
int width, int height) {
if (scene_buffer->dst_width == width && scene_buffer->dst_height == height) {
return;
}
scene_buffer->dst_width = width;
scene_buffer->dst_height = height;
scene_node_update(&scene_buffer->node, NULL);
}
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
enum wl_output_transform transform) {
if (scene_buffer->transform == transform) {
return;
}
scene_buffer->transform = transform;
scene_node_update(&scene_buffer->node, NULL);
}
void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
struct timespec *now) {
if (pixman_region32_not_empty(&scene_buffer->node.visible)) {
wl_signal_emit_mutable(&scene_buffer->events.frame_done, now);
}
}
void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
float opacity) {
if (scene_buffer->opacity == opacity) {
return;
}
scene_buffer->opacity = opacity;
scene_node_update(&scene_buffer->node, NULL);
}
void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
enum wlr_scale_filter_mode filter_mode) {
if (scene_buffer->filter_mode == filter_mode) {
return;
}
scene_buffer->filter_mode = filter_mode;
scene_node_update(&scene_buffer->node, NULL);
}
static struct wlr_texture *scene_buffer_get_texture(
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
if (scene_buffer->buffer == NULL || scene_buffer->texture != NULL) {
return scene_buffer->texture;
}
struct wlr_client_buffer *client_buffer =
wlr_client_buffer_get(scene_buffer->buffer);
if (client_buffer != NULL) {
return client_buffer->texture;
}
struct wlr_texture *texture =
wlr_texture_from_buffer(renderer, scene_buffer->buffer);
if (texture != NULL && scene_buffer->own_buffer) {
scene_buffer->own_buffer = false;
wlr_buffer_unlock(scene_buffer->buffer);
}
scene_buffer_set_texture(scene_buffer, texture);
return texture;
}
static void scene_node_get_size(struct wlr_scene_node *node,
int *width, int *height) {
*width = 0;
*height = 0;
switch (node->type) {
case WLR_SCENE_NODE_TREE:
return;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
*width = scene_rect->width;
*height = scene_rect->height;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
*width = scene_buffer->dst_width;
*height = scene_buffer->dst_height;
} else {
*width = scene_buffer->buffer_width;
*height = scene_buffer->buffer_height;
wlr_output_transform_coords(scene_buffer->transform, width, height);
}
break;
}
}
static int scale_length(int length, int offset, float scale) {
return round((offset + length) * scale) - round(offset * scale);
}
static void scale_box(struct wlr_box *box, float scale) {
box->width = scale_length(box->width, box->x, scale);
box->height = scale_length(box->height, box->y, scale);
box->x = round(box->x * scale);
box->y = round(box->y * scale);
}
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
if (node->enabled == enabled) {
return;
}
int x, y;
pixman_region32_t visible;
pixman_region32_init(&visible);
if (wlr_scene_node_coords(node, &x, &y)) {
scene_node_visibility(node, &visible);
}
node->enabled = enabled;
scene_node_update(node, &visible);
}
void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
if (node->x == x && node->y == y) {
return;
}
node->x = x;
node->y = y;
scene_node_update(node, NULL);
}
void wlr_scene_node_place_above(struct wlr_scene_node *node,
struct wlr_scene_node *sibling) {
assert(node != sibling);
assert(node->parent == sibling->parent);
if (node->link.prev == &sibling->link) {
return;
}
wl_list_remove(&node->link);
wl_list_insert(&sibling->link, &node->link);
scene_node_update(node, NULL);
}
void wlr_scene_node_place_below(struct wlr_scene_node *node,
struct wlr_scene_node *sibling) {
assert(node != sibling);
assert(node->parent == sibling->parent);
if (node->link.next == &sibling->link) {
return;
}
wl_list_remove(&node->link);
wl_list_insert(sibling->link.prev, &node->link);
scene_node_update(node, NULL);
}
void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
struct wlr_scene_node *current_top = wl_container_of(
node->parent->children.prev, current_top, link);
if (node == current_top) {
return;
}
wlr_scene_node_place_above(node, current_top);
}
void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
struct wlr_scene_node *current_bottom = wl_container_of(
node->parent->children.next, current_bottom, link);
if (node == current_bottom) {
return;
}
wlr_scene_node_place_below(node, current_bottom);
}
void wlr_scene_node_reparent(struct wlr_scene_node *node,
struct wlr_scene_tree *new_parent) {
assert(new_parent != NULL);
if (node->parent == new_parent) {
return;
}
/* Ensure that a node cannot become its own ancestor */
for (struct wlr_scene_tree *ancestor = new_parent; ancestor != NULL;
ancestor = ancestor->node.parent) {
assert(&ancestor->node != node);
}
int x, y;
pixman_region32_t visible;
pixman_region32_init(&visible);
if (wlr_scene_node_coords(node, &x, &y)) {
scene_node_visibility(node, &visible);
}
wl_list_remove(&node->link);
node->parent = new_parent;
wl_list_insert(new_parent->children.prev, &node->link);
scene_node_update(node, &visible);
}
bool wlr_scene_node_coords(struct wlr_scene_node *node,
int *lx_ptr, int *ly_ptr) {
assert(node);
int lx = 0, ly = 0;
bool enabled = true;
while (true) {
lx += node->x;
ly += node->y;
enabled = enabled && node->enabled;
if (node->parent == NULL) {
break;
}
node = &node->parent->node;
}
*lx_ptr = lx;
*ly_ptr = ly;
return enabled;
}
static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator,
void *user_data) {
if (!node->enabled) {
return;
}
lx += node->x;
ly += node->y;
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
user_iterator(scene_buffer, lx, ly, user_data);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data);
}
}
}
void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
scene_node_for_each_scene_buffer(node, 0, 0, user_iterator, user_data);
}
struct node_at_data {
double lx, ly;
double rx, ry;
struct wlr_scene_node *node;
};
static bool scene_node_at_iterator(struct wlr_scene_node *node,
int lx, int ly, void *data) {
struct node_at_data *at_data = data;
double rx = at_data->lx - lx;
double ry = at_data->ly - ly;
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->point_accepts_input &&
!scene_buffer->point_accepts_input(scene_buffer, &rx, &ry)) {
return false;
}
}
at_data->rx = rx;
at_data->ry = ry;
at_data->node = node;
return true;
}
struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
double lx, double ly, double *nx, double *ny) {
struct wlr_box box = {
.x = floor(lx),
.y = floor(ly),
.width = 1,
.height = 1
};
struct node_at_data data = {
.lx = lx,
.ly = ly
};
if (scene_nodes_in_box(node, &box, scene_node_at_iterator, &data)) {
if (nx) {
*nx = data.rx;
}
if (ny) {
*ny = data.ry;
}
return data.node;
}
return NULL;
}
struct render_list_entry {
struct wlr_scene_node *node;
bool sent_dmabuf_feedback;
int x, y;
};
static void scene_entry_render(struct render_list_entry *entry, const struct render_data *data) {
struct wlr_scene_node *node = entry->node;
pixman_region32_t render_region;
pixman_region32_init(&render_region);
pixman_region32_copy(&render_region, &node->visible);
pixman_region32_translate(&render_region, -data->logical.x, -data->logical.y);
scale_output_damage(&render_region, data->scale);
pixman_region32_intersect(&render_region, &render_region, &data->damage);
if (!pixman_region32_not_empty(&render_region)) {
pixman_region32_fini(&render_region);
return;
}
struct wlr_box dst_box = {
.x = entry->x - data->logical.x,
.y = entry->y - data->logical.y,
};
scene_node_get_size(node, &dst_box.width, &dst_box.height);
scale_box(&dst_box, data->scale);
pixman_region32_t opaque;
pixman_region32_init(&opaque);
scene_node_opaque_region(node, dst_box.x, dst_box.y, &opaque);
scale_output_damage(&opaque, data->scale);
pixman_region32_subtract(&opaque, &render_region, &opaque);
transform_output_box(&dst_box, data);
transform_output_damage(&render_region, data);
switch (node->type) {
case WLR_SCENE_NODE_TREE:
assert(false);
break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
wlr_render_pass_add_rect(data->render_pass, &(struct wlr_render_rect_options){
.box = dst_box,
.color = {
.r = scene_rect->color[0],
.g = scene_rect->color[1],
.b = scene_rect->color[2],
.a = scene_rect->color[3],
},
.clip = &render_region,
});
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
struct wlr_texture *texture = scene_buffer_get_texture(scene_buffer,
data->output->output->renderer);
if (texture == NULL) {
wlr_damage_ring_add(&data->output->damage_ring, &render_region);
break;
}
enum wl_output_transform transform =
wlr_output_transform_invert(scene_buffer->transform);
transform = wlr_output_transform_compose(transform, data->transform);
wlr_render_pass_add_texture(data->render_pass, &(struct wlr_render_texture_options) {
.texture = texture,
.src_box = scene_buffer->src_box,
.dst_box = dst_box,
.transform = transform,
.clip = &render_region,
.alpha = &scene_buffer->opacity,
.filter_mode = scene_buffer->filter_mode,
.blend_mode = pixman_region32_not_empty(&opaque) ?
WLR_RENDER_BLEND_MODE_PREMULTIPLIED : WLR_RENDER_BLEND_MODE_NONE,
});
struct wlr_scene_output_sample_event sample_event = {
.output = data->output,
.direct_scanout = false,
};
wl_signal_emit_mutable(&scene_buffer->events.output_sample, &sample_event);
break;
}
pixman_region32_fini(&opaque);
pixman_region32_fini(&render_region);
}
static void scene_handle_linux_dmabuf_v1_destroy(struct wl_listener *listener,
void *data) {
struct wlr_scene *scene =
wl_container_of(listener, scene, linux_dmabuf_v1_destroy);
wl_list_remove(&scene->linux_dmabuf_v1_destroy.link);
wl_list_init(&scene->linux_dmabuf_v1_destroy.link);
scene->linux_dmabuf_v1 = NULL;
}
void wlr_scene_set_linux_dmabuf_v1(struct wlr_scene *scene,
struct wlr_linux_dmabuf_v1 *linux_dmabuf_v1) {
assert(scene->linux_dmabuf_v1 == NULL);
scene->linux_dmabuf_v1 = linux_dmabuf_v1;
scene->linux_dmabuf_v1_destroy.notify = scene_handle_linux_dmabuf_v1_destroy;
wl_signal_add(&linux_dmabuf_v1->events.destroy, &scene->linux_dmabuf_v1_destroy);
}
static void scene_output_handle_destroy(struct wlr_addon *addon) {
struct wlr_scene_output *scene_output =
wl_container_of(addon, scene_output, addon);
wlr_scene_output_destroy(scene_output);
}
static const struct wlr_addon_interface output_addon_impl = {
.name = "wlr_scene_output",
.destroy = scene_output_handle_destroy,
};
static void scene_node_output_update(struct wlr_scene_node *node,
struct wl_list *outputs, struct wlr_scene_output *ignore,
struct wlr_scene_output *force) {
if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_node_output_update(child, outputs, ignore, force);
}
return;
}
update_node_update_outputs(node, outputs, ignore, force);
}
static void scene_output_update_geometry(struct wlr_scene_output *scene_output,
bool force_update) {
wlr_damage_ring_add_whole(&scene_output->damage_ring);
wlr_output_schedule_frame(scene_output->output);
scene_node_output_update(&scene_output->scene->tree.node,
&scene_output->scene->outputs, NULL, force_update ? scene_output : NULL);
}
static void scene_output_handle_commit(struct wl_listener *listener, void *data) {
struct wlr_scene_output *scene_output = wl_container_of(listener,
scene_output, output_commit);
struct wlr_output_event_commit *event = data;
const struct wlr_output_state *state = event->state;
bool force_update = state->committed & (
WLR_OUTPUT_STATE_TRANSFORM |
WLR_OUTPUT_STATE_SCALE |
WLR_OUTPUT_STATE_SUBPIXEL);
if (force_update || state->committed & (WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_ENABLED)) {
scene_output_update_geometry(scene_output, force_update);
}
// if the output has been committed with a certain damage, we know that region
// will be acknowledged by the backend so we don't need to keep track of it
// anymore
if (state->committed & WLR_OUTPUT_STATE_DAMAGE) {
bool tracking_buffer = false;
struct wlr_damage_ring_buffer *buffer;
wl_list_for_each(buffer, &scene_output->damage_ring.buffers, link) {
if (buffer->buffer == state->buffer) {
tracking_buffer = true;
break;
}
}
if (tracking_buffer) {
pixman_region32_subtract(&scene_output->pending_commit_damage,
&scene_output->pending_commit_damage, &state->damage);
} else {
pixman_region32_union(&scene_output->pending_commit_damage,
&scene_output->pending_commit_damage, &state->damage);
}
}
}
static void scene_output_handle_damage(struct wl_listener *listener, void *data) {
struct wlr_scene_output *scene_output = wl_container_of(listener,
scene_output, output_damage);
struct wlr_output_event_damage *event = data;
if (wlr_damage_ring_add(&scene_output->damage_ring, event->damage)) {
wlr_output_schedule_frame(scene_output->output);
}
}
static void scene_output_handle_needs_frame(struct wl_listener *listener, void *data) {
struct wlr_scene_output *scene_output = wl_container_of(listener,
scene_output, output_needs_frame);
wlr_output_schedule_frame(scene_output->output);
}
struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
struct wlr_output *output) {
struct wlr_scene_output *scene_output = calloc(1, sizeof(*scene_output));
if (scene_output == NULL) {
return NULL;
}
scene_output->output = output;
scene_output->scene = scene;
wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl);
wlr_damage_ring_init(&scene_output->damage_ring);
pixman_region32_init(&scene_output->pending_commit_damage);
wl_list_init(&scene_output->damage_highlight_regions);
int prev_output_index = -1;
struct wl_list *prev_output_link = &scene->outputs;
struct wlr_scene_output *current_output;
wl_list_for_each(current_output, &scene->outputs, link) {
if (prev_output_index + 1 != current_output->index) {
break;
}
prev_output_index = current_output->index;
prev_output_link = &current_output->link;
}
scene_output->index = prev_output_index + 1;
assert(scene_output->index < 64);
wl_list_insert(prev_output_link, &scene_output->link);
wl_signal_init(&scene_output->events.destroy);
scene_output->output_commit.notify = scene_output_handle_commit;
wl_signal_add(&output->events.commit, &scene_output->output_commit);
scene_output->output_damage.notify = scene_output_handle_damage;
wl_signal_add(&output->events.damage, &scene_output->output_damage);
scene_output->output_needs_frame.notify = scene_output_handle_needs_frame;
wl_signal_add(&output->events.needs_frame, &scene_output->output_needs_frame);
scene_output_update_geometry(scene_output, false);
return scene_output;
}
static void highlight_region_destroy(struct highlight_region *damage) {
wl_list_remove(&damage->link);
pixman_region32_fini(&damage->region);
free(damage);
}
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
if (scene_output == NULL) {
return;
}
wl_signal_emit_mutable(&scene_output->events.destroy, NULL);
scene_node_output_update(&scene_output->scene->tree.node,
&scene_output->scene->outputs, scene_output, NULL);
struct highlight_region *damage, *tmp_damage;
wl_list_for_each_safe(damage, tmp_damage, &scene_output->damage_highlight_regions, link) {
highlight_region_destroy(damage);
}
wlr_addon_finish(&scene_output->addon);
wlr_damage_ring_finish(&scene_output->damage_ring);
pixman_region32_fini(&scene_output->pending_commit_damage);
wl_list_remove(&scene_output->link);
wl_list_remove(&scene_output->output_commit.link);
wl_list_remove(&scene_output->output_damage.link);
wl_list_remove(&scene_output->output_needs_frame.link);
wl_array_release(&scene_output->render_list);
free(scene_output);
}
struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene,
struct wlr_output *output) {
struct wlr_addon *addon =
wlr_addon_find(&output->addons, scene, &output_addon_impl);
if (addon == NULL) {
return NULL;
}
struct wlr_scene_output *scene_output =
wl_container_of(addon, scene_output, addon);
return scene_output;
}
void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
int lx, int ly) {
if (scene_output->x == lx && scene_output->y == ly) {
return;
}
scene_output->x = lx;
scene_output->y = ly;
scene_output_update_geometry(scene_output, false);
}
static bool scene_node_invisible(struct wlr_scene_node *node) {
if (node->type == WLR_SCENE_NODE_TREE) {
return true;
} else if (node->type == WLR_SCENE_NODE_RECT) {
struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node);
return rect->color[3] == 0.f;
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
return buffer->buffer == NULL && buffer->texture == NULL;
}
return false;
}
struct render_list_constructor_data {
struct wlr_box box;
struct wl_array *render_list;
bool calculate_visibility;
};
static bool construct_render_list_iterator(struct wlr_scene_node *node,
int lx, int ly, void *_data) {
struct render_list_constructor_data *data = _data;
if (scene_node_invisible(node)) {
return false;
}
// while rendering, the background should always be black.
// If we see a black rect, we can ignore rendering everything under the rect
// and even the rect itself.
if (node->type == WLR_SCENE_NODE_RECT && data->calculate_visibility) {
struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node);
float *black = (float[4]){ 0.f, 0.f, 0.f, 1.f };
if (memcmp(rect->color, black, sizeof(float) * 4) == 0) {
return false;
}
}
pixman_region32_t intersection;
pixman_region32_init(&intersection);
pixman_region32_intersect_rect(&intersection, &node->visible,
data->box.x, data->box.y,
data->box.width, data->box.height);
if (!pixman_region32_not_empty(&intersection)) {
pixman_region32_fini(&intersection);
return false;
}
pixman_region32_fini(&intersection);
struct render_list_entry *entry = wl_array_add(data->render_list, sizeof(*entry));
if (!entry) {
return false;
}
*entry = (struct render_list_entry){
.node = node,
.x = lx,
.y = ly,
};
return false;
}
static void output_state_apply_damage(const struct render_data *data,
struct wlr_output_state *state) {
struct wlr_scene_output *output = data->output;
pixman_region32_t frame_damage;
pixman_region32_init(&frame_damage);
pixman_region32_copy(&frame_damage, &output->damage_ring.current);
transform_output_damage(&frame_damage, data);
pixman_region32_union(&output->pending_commit_damage,
&output->pending_commit_damage, &frame_damage);
pixman_region32_fini(&frame_damage);
wlr_output_state_set_damage(state, &output->pending_commit_damage);
}
static void scene_buffer_send_dmabuf_feedback(const struct wlr_scene *scene,
struct wlr_scene_buffer *scene_buffer,
const struct wlr_linux_dmabuf_feedback_v1_init_options *options) {
if (!scene->linux_dmabuf_v1) {
return;
}
struct wlr_scene_surface *surface = wlr_scene_surface_try_from_buffer(scene_buffer);
if (!surface) {
return;
}
// compare to the previous options so that we don't send
// duplicate feedback events.
if (memcmp(options, &scene_buffer->prev_feedback_options, sizeof(*options)) == 0) {
return;
}
scene_buffer->prev_feedback_options = *options;
struct wlr_linux_dmabuf_feedback_v1 feedback = {0};
if (!wlr_linux_dmabuf_feedback_v1_init_with_options(&feedback, options)) {
return;
}
wlr_linux_dmabuf_v1_set_surface_feedback(scene->linux_dmabuf_v1,
surface->surface, &feedback);
wlr_linux_dmabuf_feedback_v1_finish(&feedback);
}
static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
struct wlr_output_state *state, const struct render_data *data) {
struct wlr_scene_output *scene_output = data->output;
struct wlr_scene_node *node = entry->node;
if (!scene_output->scene->direct_scanout) {
return false;
}
if (scene_output->scene->debug_damage_option ==
WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
// We don't want to enter direct scan out if we have highlight regions
// enabled. Otherwise, we won't be able to render the damage regions.
return false;
}
if (node->type != WLR_SCENE_NODE_BUFFER) {
return false;
}
if (state->committed & (WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_ENABLED |
WLR_OUTPUT_STATE_RENDER_FORMAT)) {
// Legacy DRM will explode if we try to modeset with a direct scanout buffer
return false;
}
if (!wlr_output_is_direct_scanout_allowed(scene_output->output)) {
return false;
}
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
if (buffer->buffer == NULL) {
return false;
}
int default_width = buffer->buffer->width;
int default_height = buffer->buffer->height;
wlr_output_transform_coords(buffer->transform, &default_width, &default_height);
struct wlr_fbox default_box = {
.width = default_width,
.height = default_height,
};
if (!wlr_fbox_empty(&buffer->src_box) &&
!wlr_fbox_equal(&buffer->src_box, &default_box)) {
return false;
}
if (buffer->transform != data->transform) {
return false;
}
struct wlr_box node_box = { .x = entry->x, .y = entry->y };
scene_node_get_size(node, &node_box.width, &node_box.height);
if (!wlr_box_equal(&data->logical, &node_box)) {
return false;
}
if (buffer->primary_output == scene_output) {
struct wlr_linux_dmabuf_feedback_v1_init_options options = {
.main_renderer = scene_output->output->renderer,
.scanout_primary_output = scene_output->output,
};
scene_buffer_send_dmabuf_feedback(scene_output->scene, buffer, &options);
entry->sent_dmabuf_feedback = true;
}
struct wlr_output_state pending;
wlr_output_state_init(&pending);
if (!wlr_output_state_copy(&pending, state)) {
return false;
}
wlr_output_state_set_buffer(&pending, buffer->buffer);
if (!wlr_output_test_state(scene_output->output, &pending)) {
wlr_output_state_finish(&pending);
return false;
}
wlr_output_state_copy(state, &pending);
wlr_output_state_finish(&pending);
struct wlr_scene_output_sample_event sample_event = {
.output = scene_output,
.direct_scanout = true,
};
wl_signal_emit_mutable(&buffer->events.output_sample, &sample_event);
return true;
}
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output,
const struct wlr_scene_output_state_options *options) {
if (!scene_output->output->needs_frame && !pixman_region32_not_empty(
&scene_output->pending_commit_damage)) {
return true;
}
bool ok = false;
struct wlr_output_state state;
wlr_output_state_init(&state);
if (!wlr_scene_output_build_state(scene_output, &state, options)) {
goto out;
}
ok = wlr_output_commit_state(scene_output->output, &state);
if (!ok) {
goto out;
}
out:
wlr_output_state_finish(&state);
return ok;
}
bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
struct wlr_output_state *state, const struct wlr_scene_output_state_options *options) {
struct wlr_scene_output_state_options default_options = {0};
if (!options) {
options = &default_options;
}
struct wlr_scene_timer *timer = options->timer;
struct timespec start_time;
if (timer) {
clock_gettime(CLOCK_MONOTONIC, &start_time);
wlr_scene_timer_finish(timer);
*timer = (struct wlr_scene_timer){0};
}
if ((state->committed & WLR_OUTPUT_STATE_ENABLED) && !state->enabled) {
// if the state is being disabled, do nothing.
return true;
}
struct wlr_output *output = scene_output->output;
enum wlr_scene_debug_damage_option debug_damage =
scene_output->scene->debug_damage_option;
struct render_data render_data = {
.transform = output->transform,
.scale = output->scale,
.logical = { .x = scene_output->x, .y = scene_output->y },
.output = scene_output,
};
int resolution_width, resolution_height;
output_pending_resolution(output, state,
&resolution_width, &resolution_height);
if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
if (render_data.transform != state->transform) {
wlr_damage_ring_add_whole(&scene_output->damage_ring);
}
render_data.transform = state->transform;
}
if (state->committed & WLR_OUTPUT_STATE_SCALE) {
if (render_data.scale != state->scale) {
wlr_damage_ring_add_whole(&scene_output->damage_ring);
}
render_data.scale = state->scale;
}
render_data.trans_width = resolution_width;
render_data.trans_height = resolution_height;
wlr_output_transform_coords(render_data.transform,
&render_data.trans_width, &render_data.trans_height);
render_data.logical.width = render_data.trans_width / render_data.scale;
render_data.logical.height = render_data.trans_height / render_data.scale;
struct render_list_constructor_data list_con = {
.box = render_data.logical,
.render_list = &scene_output->render_list,
.calculate_visibility = scene_output->scene->calculate_visibility,
};
list_con.render_list->size = 0;
scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box,
construct_render_list_iterator, &list_con);
array_realloc(list_con.render_list, list_con.render_list->size);
struct render_list_entry *list_data = list_con.render_list->data;
int list_len = list_con.render_list->size / sizeof(*list_data);
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_RERENDER) {
wlr_damage_ring_add_whole(&scene_output->damage_ring);
}
output_state_apply_damage(&render_data, state);
bool scanout = list_len == 1 &&
scene_entry_try_direct_scanout(&list_data[0], state, &render_data);
if (scene_output->prev_scanout != scanout) {
scene_output->prev_scanout = scanout;
wlr_log(WLR_DEBUG, "Direct scan-out %s",
scanout ? "enabled" : "disabled");
}
if (scanout) {
if (timer) {
struct timespec end_time, duration;
clock_gettime(CLOCK_MONOTONIC, &end_time);
timespec_sub(&duration, &end_time, &start_time);
timer->pre_render_duration = timespec_to_nsec(&duration);
}
return true;
}
struct timespec now;
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
struct wl_list *regions = &scene_output->damage_highlight_regions;
clock_gettime(CLOCK_MONOTONIC, &now);
// add the current frame's damage if there is damage
if (pixman_region32_not_empty(&scene_output->damage_ring.current)) {
struct highlight_region *current_damage = calloc(1, sizeof(*current_damage));
if (current_damage) {
pixman_region32_init(&current_damage->region);
pixman_region32_copy(&current_damage->region,
&scene_output->damage_ring.current);
current_damage->when = now;
wl_list_insert(regions, &current_damage->link);
}
}
pixman_region32_t acc_damage;
pixman_region32_init(&acc_damage);
struct highlight_region *damage, *tmp_damage;
wl_list_for_each_safe(damage, tmp_damage, regions, link) {
// remove overlaping damage regions
pixman_region32_subtract(&damage->region, &damage->region, &acc_damage);
pixman_region32_union(&acc_damage, &acc_damage, &damage->region);
// if this damage is too old or has nothing in it, get rid of it
struct timespec time_diff;
timespec_sub(&time_diff, &now, &damage->when);
if (timespec_to_msec(&time_diff) >= HIGHLIGHT_DAMAGE_FADEOUT_TIME ||
!pixman_region32_not_empty(&damage->region)) {
highlight_region_destroy(damage);
}
}
wlr_damage_ring_add(&scene_output->damage_ring, &acc_damage);
pixman_region32_fini(&acc_damage);
}
wlr_damage_ring_set_bounds(&scene_output->damage_ring,
render_data.trans_width, render_data.trans_height);
struct wlr_swapchain *swapchain = options->swapchain;
if (!swapchain) {
if (!wlr_output_configure_primary_swapchain(output, state, &output->swapchain)) {
return false;
}
swapchain = output->swapchain;
}
struct wlr_buffer *buffer = wlr_swapchain_acquire(swapchain, NULL);
if (buffer == NULL) {
return false;
}
assert(buffer->width == resolution_width && buffer->height == resolution_height);
if (timer) {
timer->render_timer = wlr_render_timer_create(output->renderer);
struct timespec end_time, duration;
clock_gettime(CLOCK_MONOTONIC, &end_time);
timespec_sub(&duration, &end_time, &start_time);
timer->pre_render_duration = timespec_to_nsec(&duration);
}
struct wlr_render_pass *render_pass = wlr_renderer_begin_buffer_pass(output->renderer, buffer,
&(struct wlr_buffer_pass_options){
.timer = timer ? timer->render_timer : NULL,
});
if (render_pass == NULL) {
wlr_buffer_unlock(buffer);
return false;
}
render_data.render_pass = render_pass;
pixman_region32_init(&render_data.damage);
wlr_damage_ring_rotate_buffer(&scene_output->damage_ring, buffer,
&render_data.damage);
pixman_region32_t background;
pixman_region32_init(&background);
pixman_region32_copy(&background, &render_data.damage);
// Cull areas of the background that are occluded by opaque regions of
// scene nodes above. Those scene nodes will just render atop having us
// never see the background.
if (scene_output->scene->calculate_visibility) {
for (int i = list_len - 1; i >= 0; i--) {
struct render_list_entry *entry = &list_data[i];
// We must only cull opaque regions that are visible by the node.
// The node's visibility will have the knowledge of a black rect
// that may have been omitted from the render list via the black
// rect optimization. In order to ensure we don't cull background
// rendering in that black rect region, consider the node's visibility.
pixman_region32_t opaque;
pixman_region32_init(&opaque);
scene_node_opaque_region(entry->node, entry->x, entry->y, &opaque);
pixman_region32_intersect(&opaque, &opaque, &entry->node->visible);
pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y);
wlr_region_scale(&opaque, &opaque, render_data.scale);
pixman_region32_subtract(&background, &background, &opaque);
pixman_region32_fini(&opaque);
}
if (floor(render_data.scale) != render_data.scale) {
wlr_region_expand(&background, &background, 1);
// reintersect with the damage because we never want to render
// outside of the damage region
pixman_region32_intersect(&background, &background, &render_data.damage);
}
}
transform_output_damage(&background, &render_data);
wlr_render_pass_add_rect(render_pass, &(struct wlr_render_rect_options){
.box = { .width = buffer->width, .height = buffer->height },
.color = { .r = 0, .g = 0, .b = 0, .a = 1 },
.clip = &background,
});
pixman_region32_fini(&background);
for (int i = list_len - 1; i >= 0; i--) {
struct render_list_entry *entry = &list_data[i];
scene_entry_render(entry, &render_data);
if (entry->node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(entry->node);
if (buffer->primary_output == scene_output && !entry->sent_dmabuf_feedback) {
struct wlr_linux_dmabuf_feedback_v1_init_options options = {
.main_renderer = output->renderer,
.scanout_primary_output = NULL,
};
scene_buffer_send_dmabuf_feedback(scene_output->scene, buffer, &options);
}
}
}
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
struct highlight_region *damage;
wl_list_for_each(damage, &scene_output->damage_highlight_regions, link) {
struct timespec time_diff;
timespec_sub(&time_diff, &now, &damage->when);
int64_t time_diff_ms = timespec_to_msec(&time_diff);
float alpha = 1.0 - (double)time_diff_ms / HIGHLIGHT_DAMAGE_FADEOUT_TIME;
wlr_render_pass_add_rect(render_pass, &(struct wlr_render_rect_options){
.box = { .width = buffer->width, .height = buffer->height },
.color = { .r = alpha * 0.5, .g = 0, .b = 0, .a = alpha * 0.5 },
.clip = &damage->region,
});
}
}
wlr_output_add_software_cursors_to_render_pass(output, render_pass, &render_data.damage);
pixman_region32_fini(&render_data.damage);
if (!wlr_render_pass_submit(render_pass)) {
wlr_buffer_unlock(buffer);
// if we failed to render the buffer, it will have undefined contents
// Trash the damage ring
wlr_damage_ring_add_whole(&scene_output->damage_ring);
return false;
}
wlr_output_state_set_buffer(state, buffer);
wlr_buffer_unlock(buffer);
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
!wl_list_empty(&scene_output->damage_highlight_regions)) {
wlr_output_schedule_frame(scene_output->output);
}
return true;
}
int64_t wlr_scene_timer_get_duration_ns(struct wlr_scene_timer *timer) {
int64_t pre_render = timer->pre_render_duration;
if (!timer->render_timer) {
return pre_render;
}
int64_t render = wlr_render_timer_get_duration_ns(timer->render_timer);
return render != -1 ? pre_render + render : -1;
}
void wlr_scene_timer_finish(struct wlr_scene_timer *timer) {
if (timer->render_timer) {
wlr_render_timer_destroy(timer->render_timer);
}
}
static void scene_node_send_frame_done(struct wlr_scene_node *node,
struct wlr_scene_output *scene_output, struct timespec *now) {
if (!node->enabled) {
return;
}
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
if (scene_buffer->primary_output == scene_output) {
wlr_scene_buffer_send_frame_done(scene_buffer, now);
}
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_node_send_frame_done(child, scene_output, now);
}
}
}
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now) {
scene_node_send_frame_done(&scene_output->scene->tree.node,
scene_output, now);
}
static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
struct wlr_scene_node *node, int lx, int ly,
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
if (!node->enabled) {
return;
}
lx += node->x;
ly += node->y;
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_box node_box = { .x = lx, .y = ly };
scene_node_get_size(node, &node_box.width, &node_box.height);
struct wlr_box intersection;
if (wlr_box_intersection(&intersection, output_box, &node_box)) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
user_iterator(scene_buffer, lx, ly, user_data);
}
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_output_for_each_scene_buffer(output_box, child, lx, ly,
user_iterator, user_data);
}
}
}
void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
wlr_scene_buffer_iterator_func_t iterator, void *user_data) {
struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
wlr_output_effective_resolution(scene_output->output,
&box.width, &box.height);
scene_output_for_each_scene_buffer(&box, &scene_output->scene->tree.node, 0, 0,
iterator, user_data);
}