wlroots-hyprland/render/gles2/shaders/tex_rgbx.frag

9 lines
178 B
GLSL

precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
void main() {
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
}