mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-14 17:25:59 +01:00
4b03bdc3ab
This callback allowed compositors to customize the EGL config used by the renderer. However with renderer v6 EGL configs aren't used anymore. Instead, buffers are allocated via GBM and GL FBOs are rendered to. So customizing the EGL config is a no-op.
193 lines
5.9 KiB
C
193 lines
5.9 KiB
C
#define _POSIX_C_SOURCE 200112L
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#include <inttypes.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <wayland-server-core.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/util/log.h>
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#include <xkbcommon/xkbcommon.h>
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struct sample_state {
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struct wl_display *display;
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struct wl_listener new_output;
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struct wl_listener new_input;
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struct timespec last_frame;
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float color[4];
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int dec;
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};
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struct sample_output {
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struct sample_state *sample;
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struct wlr_output *output;
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struct wl_listener frame;
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struct wl_listener destroy;
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};
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struct sample_keyboard {
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struct sample_state *sample;
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struct wlr_input_device *device;
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struct wl_listener key;
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struct wl_listener destroy;
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};
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static void output_frame_notify(struct wl_listener *listener, void *data) {
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struct sample_output *sample_output =
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wl_container_of(listener, sample_output, frame);
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struct sample_state *sample = sample_output->sample;
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struct wlr_output *wlr_output = sample_output->output;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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long ms = (now.tv_sec - sample->last_frame.tv_sec) * 1000 +
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(now.tv_nsec - sample->last_frame.tv_nsec) / 1000000;
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int inc = (sample->dec + 1) % 3;
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sample->color[inc] += ms / 2000.0f;
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sample->color[sample->dec] -= ms / 2000.0f;
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if (sample->color[sample->dec] < 0.0f) {
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sample->color[inc] = 1.0f;
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sample->color[sample->dec] = 0.0f;
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sample->dec = inc;
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}
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wlr_output_attach_render(wlr_output, NULL);
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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wlr_renderer_clear(renderer, sample->color);
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wlr_renderer_end(renderer);
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wlr_output_commit(wlr_output);
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sample->last_frame = now;
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}
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static void output_remove_notify(struct wl_listener *listener, void *data) {
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struct sample_output *sample_output =
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wl_container_of(listener, sample_output, destroy);
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wlr_log(WLR_DEBUG, "Output removed");
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wl_list_remove(&sample_output->frame.link);
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wl_list_remove(&sample_output->destroy.link);
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free(sample_output);
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}
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static void new_output_notify(struct wl_listener *listener, void *data) {
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struct wlr_output *output = data;
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struct sample_state *sample =
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wl_container_of(listener, sample, new_output);
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struct sample_output *sample_output =
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calloc(1, sizeof(struct sample_output));
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struct wlr_output_mode *mode = wlr_output_preferred_mode(output);
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if (mode != NULL) {
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wlr_output_set_mode(output, mode);
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}
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sample_output->output = output;
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sample_output->sample = sample;
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wl_signal_add(&output->events.frame, &sample_output->frame);
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sample_output->frame.notify = output_frame_notify;
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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sample_output->destroy.notify = output_remove_notify;
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wlr_output_commit(sample_output->output);
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}
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static void keyboard_key_notify(struct wl_listener *listener, void *data) {
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struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, key);
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struct sample_state *sample = keyboard->sample;
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struct wlr_event_keyboard_key *event = data;
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uint32_t keycode = event->keycode + 8;
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const xkb_keysym_t *syms;
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int nsyms = xkb_state_key_get_syms(keyboard->device->keyboard->xkb_state,
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keycode, &syms);
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for (int i = 0; i < nsyms; i++) {
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xkb_keysym_t sym = syms[i];
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if (sym == XKB_KEY_Escape) {
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wl_display_terminate(sample->display);
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}
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}
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}
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static void keyboard_destroy_notify(struct wl_listener *listener, void *data) {
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struct sample_keyboard *keyboard =
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wl_container_of(listener, keyboard, destroy);
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wl_list_remove(&keyboard->destroy.link);
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wl_list_remove(&keyboard->key.link);
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free(keyboard);
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}
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static void new_input_notify(struct wl_listener *listener, void *data) {
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struct wlr_input_device *device = data;
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struct sample_state *sample = wl_container_of(listener, sample, new_input);
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switch (device->type) {
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case WLR_INPUT_DEVICE_KEYBOARD:;
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struct sample_keyboard *keyboard =
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calloc(1, sizeof(struct sample_keyboard));
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keyboard->device = device;
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keyboard->sample = sample;
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wl_signal_add(&device->events.destroy, &keyboard->destroy);
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keyboard->destroy.notify = keyboard_destroy_notify;
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wl_signal_add(&device->keyboard->events.key, &keyboard->key);
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keyboard->key.notify = keyboard_key_notify;
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struct xkb_rule_names rules = { 0 };
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rules.rules = getenv("XKB_DEFAULT_RULES");
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rules.model = getenv("XKB_DEFAULT_MODEL");
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rules.layout = getenv("XKB_DEFAULT_LAYOUT");
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rules.variant = getenv("XKB_DEFAULT_VARIANT");
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rules.options = getenv("XKB_DEFAULT_OPTIONS");
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struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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if (!context) {
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wlr_log(WLR_ERROR, "Failed to create XKB context");
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exit(1);
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}
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struct xkb_keymap *keymap = xkb_map_new_from_names(context, &rules,
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XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (!keymap) {
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wlr_log(WLR_ERROR, "Failed to create XKB keymap");
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exit(1);
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}
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wlr_keyboard_set_keymap(device->keyboard, keymap);
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xkb_keymap_unref(keymap);
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xkb_context_unref(context);
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break;
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default:
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break;
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}
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}
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int main(void) {
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wlr_log_init(WLR_DEBUG, NULL);
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struct wl_display *display = wl_display_create();
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struct sample_state state = {
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.color = { 1.0, 0.0, 0.0, 1.0 },
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.dec = 0,
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.last_frame = { 0 },
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.display = display
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};
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struct wlr_backend *backend = wlr_backend_autocreate(display);
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if (!backend) {
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exit(1);
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}
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wl_signal_add(&backend->events.new_output, &state.new_output);
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state.new_output.notify = new_output_notify;
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wl_signal_add(&backend->events.new_input, &state.new_input);
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state.new_input.notify = new_input_notify;
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clock_gettime(CLOCK_MONOTONIC, &state.last_frame);
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if (!wlr_backend_start(backend)) {
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wlr_log(WLR_ERROR, "Failed to start backend");
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wlr_backend_destroy(backend);
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exit(1);
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}
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wl_display_run(display);
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wl_display_destroy(display);
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}
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