mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-25 22:25:58 +01:00
bb2946f737
Now that the DRM backend no longer depends on GBM, we can make it optional. The GLES2 renderer still depends on it because of our EGL device selection. This is useful for compositors with their own renderers, and for compositors using the Vulkan renderer.
884 lines
25 KiB
C
884 lines
25 KiB
C
#include <assert.h>
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#include <drm_fourcc.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/box.h>
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#include <wlr/util/log.h>
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#include "render/egl.h"
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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static const GLfloat verts[] = {
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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static const struct wlr_renderer_impl renderer_impl;
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bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) {
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return wlr_renderer->impl == &renderer_impl;
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}
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer_is_gles2(wlr_renderer));
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return (struct wlr_gles2_renderer *)wlr_renderer;
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}
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static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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assert(wlr_egl_is_current(renderer->egl));
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assert(renderer->current_buffer != NULL);
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return renderer;
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}
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static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
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wl_list_remove(&buffer->link);
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wlr_addon_finish(&buffer->addon);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(buffer->renderer->egl);
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push_gles2_debug(buffer->renderer);
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glDeleteFramebuffers(1, &buffer->fbo);
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glDeleteRenderbuffers(1, &buffer->rbo);
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pop_gles2_debug(buffer->renderer);
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wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
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wlr_egl_restore_context(&prev_ctx);
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free(buffer);
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}
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static void handle_buffer_destroy(struct wlr_addon *addon) {
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struct wlr_gles2_buffer *buffer =
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wl_container_of(addon, buffer, addon);
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destroy_buffer(buffer);
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}
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static const struct wlr_addon_interface buffer_addon_impl = {
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.name = "wlr_gles2_buffer",
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.destroy = handle_buffer_destroy,
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};
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static struct wlr_gles2_buffer *get_buffer(struct wlr_gles2_renderer *renderer,
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struct wlr_buffer *wlr_buffer) {
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struct wlr_addon *addon =
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wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
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if (addon == NULL) {
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return NULL;
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}
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struct wlr_gles2_buffer *buffer = wl_container_of(addon, buffer, addon);
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return buffer;
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}
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static struct wlr_gles2_buffer *create_buffer(struct wlr_gles2_renderer *renderer,
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struct wlr_buffer *wlr_buffer) {
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struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer));
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if (buffer == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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return NULL;
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}
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buffer->buffer = wlr_buffer;
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buffer->renderer = renderer;
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struct wlr_dmabuf_attributes dmabuf = {0};
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if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
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goto error_buffer;
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}
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bool external_only;
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buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
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&dmabuf, &external_only);
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if (buffer->image == EGL_NO_IMAGE_KHR) {
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goto error_buffer;
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}
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push_gles2_debug(renderer);
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glGenRenderbuffers(1, &buffer->rbo);
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glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
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renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
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buffer->image);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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glGenFramebuffers(1, &buffer->fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_RENDERBUFFER, buffer->rbo);
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GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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pop_gles2_debug(renderer);
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if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
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wlr_log(WLR_ERROR, "Failed to create FBO");
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goto error_image;
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}
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wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
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&buffer_addon_impl);
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wl_list_insert(&renderer->buffers, &buffer->link);
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wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
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wlr_buffer->width, wlr_buffer->height);
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return buffer;
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error_image:
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wlr_egl_destroy_image(renderer->egl, buffer->image);
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error_buffer:
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free(buffer);
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return NULL;
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}
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static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *wlr_buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (renderer->current_buffer != NULL) {
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assert(wlr_egl_is_current(renderer->egl));
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push_gles2_debug(renderer);
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glFlush();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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pop_gles2_debug(renderer);
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wlr_buffer_unlock(renderer->current_buffer->buffer);
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renderer->current_buffer = NULL;
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}
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if (wlr_buffer == NULL) {
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wlr_egl_unset_current(renderer->egl);
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return true;
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}
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wlr_egl_make_current(renderer->egl);
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struct wlr_gles2_buffer *buffer = get_buffer(renderer, wlr_buffer);
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if (buffer == NULL) {
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buffer = create_buffer(renderer, wlr_buffer);
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}
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if (buffer == NULL) {
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return false;
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}
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wlr_buffer_lock(wlr_buffer);
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renderer->current_buffer = buffer;
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push_gles2_debug(renderer);
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glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo);
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pop_gles2_debug(renderer);
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return true;
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}
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static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
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uint32_t height) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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push_gles2_debug(renderer);
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glViewport(0, 0, width, height);
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renderer->viewport_width = width;
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renderer->viewport_height = height;
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// refresh projection matrix
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wlr_matrix_projection(renderer->projection, width, height,
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WL_OUTPUT_TRANSFORM_NORMAL);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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// XXX: maybe we should save output projection and remove some of the need
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// for users to sling matricies themselves
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pop_gles2_debug(renderer);
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}
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static void gles2_end(struct wlr_renderer *wlr_renderer) {
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gles2_get_renderer_in_context(wlr_renderer);
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// no-op
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}
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static void gles2_clear(struct wlr_renderer *wlr_renderer,
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const float color[static 4]) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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push_gles2_debug(renderer);
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glClearColor(color[0], color[1], color[2], color[3]);
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glClear(GL_COLOR_BUFFER_BIT);
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pop_gles2_debug(renderer);
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}
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static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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struct wlr_box *box) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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push_gles2_debug(renderer);
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if (box != NULL) {
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glScissor(box->x, box->y, box->width, box->height);
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glEnable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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pop_gles2_debug(renderer);
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}
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static const float flip_180[9] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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static bool gles2_render_subtexture_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *box, const float matrix[static 9],
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float alpha) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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struct wlr_gles2_texture *texture =
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gles2_get_texture(wlr_texture);
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assert(texture->renderer == renderer);
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struct wlr_gles2_tex_shader *shader = NULL;
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switch (texture->target) {
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case GL_TEXTURE_2D:
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if (texture->has_alpha) {
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shader = &renderer->shaders.tex_rgba;
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} else {
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shader = &renderer->shaders.tex_rgbx;
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}
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break;
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case GL_TEXTURE_EXTERNAL_OES:
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shader = &renderer->shaders.tex_ext;
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if (!renderer->exts.OES_egl_image_external) {
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wlr_log(WLR_ERROR, "Failed to render texture: "
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"GL_TEXTURE_EXTERNAL_OES not supported");
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return false;
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}
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break;
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default:
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abort();
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}
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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push_gles2_debug(renderer);
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if (!texture->has_alpha && alpha == 1.0) {
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glDisable(GL_BLEND);
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} else {
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glEnable(GL_BLEND);
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex);
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glUseProgram(shader->program);
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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const GLfloat x1 = box->x / wlr_texture->width;
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const GLfloat y1 = box->y / wlr_texture->height;
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const GLfloat x2 = (box->x + box->width) / wlr_texture->width;
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const GLfloat y2 = (box->y + box->height) / wlr_texture->height;
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const GLfloat texcoord[] = {
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x2, y1, // top right
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x1, y1, // top left
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x2, y2, // bottom right
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x1, y2, // bottom left
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};
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glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
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glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
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glEnableVertexAttribArray(shader->pos_attrib);
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glEnableVertexAttribArray(shader->tex_attrib);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(shader->pos_attrib);
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glDisableVertexAttribArray(shader->tex_attrib);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(renderer);
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return true;
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}
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static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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push_gles2_debug(renderer);
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if (color[3] == 1.0) {
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glDisable(GL_BLEND);
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} else {
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glEnable(GL_BLEND);
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}
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glUseProgram(renderer->shaders.quad.program);
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glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
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glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
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glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
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0, verts);
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glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
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pop_gles2_debug(renderer);
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}
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static const uint32_t *gles2_get_shm_texture_formats(
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struct wlr_renderer *wlr_renderer, size_t *len) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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return get_gles2_shm_formats(renderer, len);
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}
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static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
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}
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static const struct wlr_drm_format_set *gles2_get_render_formats(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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return wlr_egl_get_dmabuf_render_formats(renderer->egl);
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}
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static uint32_t gles2_preferred_read_format(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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push_gles2_debug(renderer);
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GLint gl_format = -1, gl_type = -1;
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
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EGLint alpha_size = -1;
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glBindRenderbuffer(GL_RENDERBUFFER, renderer->current_buffer->rbo);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER,
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GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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pop_gles2_debug(renderer);
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
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if (fmt != NULL) {
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return fmt->drm_format;
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}
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if (renderer->exts.EXT_read_format_bgra) {
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return DRM_FORMAT_XRGB8888;
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}
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return DRM_FORMAT_XBGR8888;
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}
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static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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uint32_t drm_format, uint32_t *flags, uint32_t stride,
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uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
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uint32_t dst_x, uint32_t dst_y, void *data) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_drm(drm_format);
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if (fmt == NULL || !is_gles2_pixel_format_supported(renderer, fmt)) {
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wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, drm_format);
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return false;
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}
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if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.EXT_read_format_bgra) {
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wlr_log(WLR_ERROR,
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"Cannot read pixels: missing GL_EXT_read_format_bgra extension");
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return false;
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}
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(fmt->drm_format);
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assert(drm_fmt);
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push_gles2_debug(renderer);
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// Make sure any pending drawing is finished before we try to read it
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glFinish();
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glGetError(); // Clear the error flag
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unsigned char *p = (unsigned char *)data + dst_y * stride;
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uint32_t pack_stride = width * drm_fmt->bpp / 8;
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if (pack_stride == stride && dst_x == 0) {
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// Under these particular conditions, we can read the pixels with only
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// one glReadPixels call
|
|
|
|
glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p);
|
|
} else {
|
|
// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
|
|
// the lines out row by row
|
|
for (size_t i = 0; i < height; ++i) {
|
|
uint32_t y = src_y + i;
|
|
glReadPixels(src_x, y, width, 1, fmt->gl_format,
|
|
fmt->gl_type, p + i * stride + dst_x * drm_fmt->bpp / 8);
|
|
}
|
|
}
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
if (flags != NULL) {
|
|
*flags = 0;
|
|
}
|
|
|
|
return glGetError() == GL_NO_ERROR;
|
|
}
|
|
|
|
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_gles2_renderer *renderer =
|
|
gles2_get_renderer(wlr_renderer);
|
|
|
|
if (renderer->drm_fd < 0) {
|
|
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
|
|
}
|
|
|
|
return renderer->drm_fd;
|
|
}
|
|
|
|
static uint32_t gles2_get_render_buffer_caps(struct wlr_renderer *wlr_renderer) {
|
|
return WLR_BUFFER_CAP_DMABUF;
|
|
}
|
|
|
|
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_gles2_renderer *renderer =
|
|
gles2_get_renderer(wlr_renderer);
|
|
return renderer->egl;
|
|
}
|
|
|
|
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
|
|
wlr_egl_make_current(renderer->egl);
|
|
|
|
struct wlr_gles2_buffer *buffer, *buffer_tmp;
|
|
wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
|
|
destroy_buffer(buffer);
|
|
}
|
|
|
|
struct wlr_gles2_texture *tex, *tex_tmp;
|
|
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
|
|
gles2_texture_destroy(tex);
|
|
}
|
|
|
|
push_gles2_debug(renderer);
|
|
glDeleteProgram(renderer->shaders.quad.program);
|
|
glDeleteProgram(renderer->shaders.tex_rgba.program);
|
|
glDeleteProgram(renderer->shaders.tex_rgbx.program);
|
|
glDeleteProgram(renderer->shaders.tex_ext.program);
|
|
pop_gles2_debug(renderer);
|
|
|
|
if (renderer->exts.KHR_debug) {
|
|
glDisable(GL_DEBUG_OUTPUT_KHR);
|
|
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
|
|
}
|
|
|
|
wlr_egl_unset_current(renderer->egl);
|
|
wlr_egl_destroy(renderer->egl);
|
|
|
|
if (renderer->drm_fd >= 0) {
|
|
close(renderer->drm_fd);
|
|
}
|
|
|
|
free(renderer);
|
|
}
|
|
|
|
static const struct wlr_renderer_impl renderer_impl = {
|
|
.destroy = gles2_destroy,
|
|
.bind_buffer = gles2_bind_buffer,
|
|
.begin = gles2_begin,
|
|
.end = gles2_end,
|
|
.clear = gles2_clear,
|
|
.scissor = gles2_scissor,
|
|
.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
|
|
.render_quad_with_matrix = gles2_render_quad_with_matrix,
|
|
.get_shm_texture_formats = gles2_get_shm_texture_formats,
|
|
.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
|
|
.get_render_formats = gles2_get_render_formats,
|
|
.preferred_read_format = gles2_preferred_read_format,
|
|
.read_pixels = gles2_read_pixels,
|
|
.get_drm_fd = gles2_get_drm_fd,
|
|
.get_render_buffer_caps = gles2_get_render_buffer_caps,
|
|
.texture_from_buffer = gles2_texture_from_buffer,
|
|
};
|
|
|
|
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
|
|
const char *file, const char *func) {
|
|
if (!renderer->procs.glPushDebugGroupKHR) {
|
|
return;
|
|
}
|
|
|
|
int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
|
|
char str[len];
|
|
snprintf(str, len, "%s:%s", file, func);
|
|
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
|
|
}
|
|
|
|
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
|
|
if (renderer->procs.glPopDebugGroupKHR) {
|
|
renderer->procs.glPopDebugGroupKHR();
|
|
}
|
|
}
|
|
|
|
static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) {
|
|
switch (type) {
|
|
case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return WLR_ERROR;
|
|
case GL_DEBUG_TYPE_PORTABILITY_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_PERFORMANCE_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_OTHER_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_MARKER_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return WLR_DEBUG;
|
|
case GL_DEBUG_TYPE_POP_GROUP_KHR: return WLR_DEBUG;
|
|
default: return WLR_DEBUG;
|
|
}
|
|
}
|
|
|
|
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
|
|
GLsizei len, const GLchar *msg, const void *user) {
|
|
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
|
|
}
|
|
|
|
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
|
|
GLuint type, const GLchar *src) {
|
|
push_gles2_debug(renderer);
|
|
|
|
GLuint shader = glCreateShader(type);
|
|
glShaderSource(shader, 1, &src, NULL);
|
|
glCompileShader(shader);
|
|
|
|
GLint ok;
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
|
if (ok == GL_FALSE) {
|
|
glDeleteShader(shader);
|
|
shader = 0;
|
|
}
|
|
|
|
pop_gles2_debug(renderer);
|
|
return shader;
|
|
}
|
|
|
|
static GLuint link_program(struct wlr_gles2_renderer *renderer,
|
|
const GLchar *vert_src, const GLchar *frag_src) {
|
|
push_gles2_debug(renderer);
|
|
|
|
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
|
|
if (!vert) {
|
|
goto error;
|
|
}
|
|
|
|
GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
|
|
if (!frag) {
|
|
glDeleteShader(vert);
|
|
goto error;
|
|
}
|
|
|
|
GLuint prog = glCreateProgram();
|
|
glAttachShader(prog, vert);
|
|
glAttachShader(prog, frag);
|
|
glLinkProgram(prog);
|
|
|
|
glDetachShader(prog, vert);
|
|
glDetachShader(prog, frag);
|
|
glDeleteShader(vert);
|
|
glDeleteShader(frag);
|
|
|
|
GLint ok;
|
|
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
|
|
if (ok == GL_FALSE) {
|
|
glDeleteProgram(prog);
|
|
goto error;
|
|
}
|
|
|
|
pop_gles2_debug(renderer);
|
|
return prog;
|
|
|
|
error:
|
|
pop_gles2_debug(renderer);
|
|
return 0;
|
|
}
|
|
|
|
static bool check_gl_ext(const char *exts, const char *ext) {
|
|
size_t extlen = strlen(ext);
|
|
const char *end = exts + strlen(exts);
|
|
|
|
while (exts < end) {
|
|
if (exts[0] == ' ') {
|
|
exts++;
|
|
continue;
|
|
}
|
|
size_t n = strcspn(exts, " ");
|
|
if (n == extlen && strncmp(ext, exts, n) == 0) {
|
|
return true;
|
|
}
|
|
exts += n;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void load_gl_proc(void *proc_ptr, const char *name) {
|
|
void *proc = (void *)eglGetProcAddress(name);
|
|
if (proc == NULL) {
|
|
wlr_log(WLR_ERROR, "eglGetProcAddress(%s) failed", name);
|
|
abort();
|
|
}
|
|
*(void **)proc_ptr = proc;
|
|
}
|
|
|
|
extern const GLchar quad_vertex_src[];
|
|
extern const GLchar quad_fragment_src[];
|
|
extern const GLchar tex_vertex_src[];
|
|
extern const GLchar tex_fragment_src_rgba[];
|
|
extern const GLchar tex_fragment_src_rgbx[];
|
|
extern const GLchar tex_fragment_src_external[];
|
|
|
|
struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) {
|
|
struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd);
|
|
if (egl == NULL) {
|
|
wlr_log(WLR_ERROR, "Could not initialize EGL");
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl);
|
|
if (!renderer) {
|
|
wlr_log(WLR_ERROR, "Failed to create GLES2 renderer");
|
|
wlr_egl_destroy(egl);
|
|
return NULL;
|
|
}
|
|
|
|
return renderer;
|
|
}
|
|
|
|
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
|
if (!wlr_egl_make_current(egl)) {
|
|
return NULL;
|
|
}
|
|
|
|
const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
|
|
if (exts_str == NULL) {
|
|
wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_gles2_renderer *renderer =
|
|
calloc(1, sizeof(struct wlr_gles2_renderer));
|
|
if (renderer == NULL) {
|
|
return NULL;
|
|
}
|
|
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
|
|
|
|
wl_list_init(&renderer->buffers);
|
|
wl_list_init(&renderer->textures);
|
|
|
|
renderer->egl = egl;
|
|
renderer->exts_str = exts_str;
|
|
renderer->drm_fd = -1;
|
|
|
|
wlr_log(WLR_INFO, "Creating GLES2 renderer");
|
|
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
|
|
wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
|
|
wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
|
|
wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str);
|
|
|
|
if (!renderer->egl->exts.EXT_image_dma_buf_import) {
|
|
wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported");
|
|
free(renderer);
|
|
return NULL;
|
|
}
|
|
if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
|
|
wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2");
|
|
free(renderer);
|
|
return NULL;
|
|
}
|
|
if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) {
|
|
wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported");
|
|
free(renderer);
|
|
return NULL;
|
|
}
|
|
|
|
renderer->exts.EXT_read_format_bgra =
|
|
check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
|
|
|
|
renderer->exts.EXT_texture_type_2_10_10_10_REV =
|
|
check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV");
|
|
|
|
renderer->exts.OES_texture_half_float_linear =
|
|
check_gl_ext(exts_str, "GL_OES_texture_half_float_linear");
|
|
|
|
renderer->exts.EXT_texture_norm16 =
|
|
check_gl_ext(exts_str, "GL_EXT_texture_norm16");
|
|
|
|
if (check_gl_ext(exts_str, "GL_KHR_debug")) {
|
|
renderer->exts.KHR_debug = true;
|
|
load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
|
|
"glDebugMessageCallbackKHR");
|
|
load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
|
|
"glDebugMessageControlKHR");
|
|
}
|
|
|
|
if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
|
|
renderer->exts.OES_egl_image_external = true;
|
|
load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
|
|
"glEGLImageTargetTexture2DOES");
|
|
}
|
|
|
|
if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
|
|
renderer->exts.OES_egl_image = true;
|
|
load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
|
|
"glEGLImageTargetRenderbufferStorageOES");
|
|
}
|
|
|
|
if (renderer->exts.KHR_debug) {
|
|
glEnable(GL_DEBUG_OUTPUT_KHR);
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
|
|
renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL);
|
|
|
|
// Silence unwanted message types
|
|
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
|
|
GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
|
|
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
|
|
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
|
|
}
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
GLuint prog;
|
|
renderer->shaders.quad.program = prog =
|
|
link_program(renderer, quad_vertex_src, quad_fragment_src);
|
|
if (!renderer->shaders.quad.program) {
|
|
goto error;
|
|
}
|
|
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
|
|
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
|
|
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
|
|
|
|
renderer->shaders.tex_rgba.program = prog =
|
|
link_program(renderer, tex_vertex_src, tex_fragment_src_rgba);
|
|
if (!renderer->shaders.tex_rgba.program) {
|
|
goto error;
|
|
}
|
|
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
|
|
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
|
|
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
|
|
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
|
|
renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
|
|
|
|
renderer->shaders.tex_rgbx.program = prog =
|
|
link_program(renderer, tex_vertex_src, tex_fragment_src_rgbx);
|
|
if (!renderer->shaders.tex_rgbx.program) {
|
|
goto error;
|
|
}
|
|
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
|
|
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
|
|
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
|
|
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
|
|
renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord");
|
|
|
|
if (renderer->exts.OES_egl_image_external) {
|
|
renderer->shaders.tex_ext.program = prog =
|
|
link_program(renderer, tex_vertex_src, tex_fragment_src_external);
|
|
if (!renderer->shaders.tex_ext.program) {
|
|
goto error;
|
|
}
|
|
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
|
|
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
|
|
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
|
|
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
|
|
renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
|
|
}
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
wlr_egl_unset_current(renderer->egl);
|
|
|
|
return &renderer->wlr_renderer;
|
|
|
|
error:
|
|
glDeleteProgram(renderer->shaders.quad.program);
|
|
glDeleteProgram(renderer->shaders.tex_rgba.program);
|
|
glDeleteProgram(renderer->shaders.tex_rgbx.program);
|
|
glDeleteProgram(renderer->shaders.tex_ext.program);
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
if (renderer->exts.KHR_debug) {
|
|
glDisable(GL_DEBUG_OUTPUT_KHR);
|
|
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
|
|
}
|
|
|
|
wlr_egl_unset_current(renderer->egl);
|
|
|
|
free(renderer);
|
|
return NULL;
|
|
}
|
|
|
|
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
|
|
const char *ext) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
return check_gl_ext(renderer->exts_str, ext);
|
|
}
|
|
|
|
GLuint wlr_gles2_renderer_get_current_fbo(struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
assert(renderer->current_buffer);
|
|
return renderer->current_buffer->fbo;
|
|
}
|