mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-27 20:09:49 +01:00
135721118a
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. |
||
---|---|---|
.. | ||
gles2 | ||
egl.c | ||
glapi.txt | ||
meson.build | ||
wlr_renderer.c | ||
wlr_texture.c |