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6d3f3b9300
Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture. |
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.. | ||
gles2 | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
wlr_renderer.c | ||
wlr_texture.c |