mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-28 12:29:48 +01:00
54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
#include <stdlib.h>
|
|
#include <stdbool.h>
|
|
#include <wlr/render/interface.h>
|
|
|
|
struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state,
|
|
struct wlr_texture_impl *impl) {
|
|
struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1);
|
|
t->state = state;
|
|
t->impl = impl;
|
|
return t;
|
|
}
|
|
|
|
void wlr_texture_destroy(struct wlr_texture *texture) {
|
|
texture->impl->destroy(texture->state);
|
|
free(texture);
|
|
}
|
|
|
|
void wlr_texture_bind(struct wlr_texture *texture) {
|
|
texture->impl->bind(texture->state);
|
|
}
|
|
|
|
bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
|
|
int stride, int width, int height, const unsigned char *pixels) {
|
|
return texture->impl->upload_pixels(texture->state,
|
|
format, stride, width, height, pixels);
|
|
}
|
|
|
|
bool wlr_texture_update_pixels(struct wlr_texture *texture,
|
|
enum wl_shm_format format, int stride, int x, int y,
|
|
int width, int height, const unsigned char *pixels) {
|
|
return texture->impl->update_pixels(texture->state,
|
|
format, stride, x, y, width, height, pixels);
|
|
}
|
|
|
|
bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
|
|
struct wl_shm_buffer *shm) {
|
|
return texture->impl->upload_shm(texture->state, format, shm);
|
|
}
|
|
|
|
bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
|
|
int x, int y, int width, int height, struct wl_shm_buffer *shm) {
|
|
return texture->impl->update_shm(texture->state, format,
|
|
x, y, width, height, shm);
|
|
}
|
|
|
|
bool wlr_texture_upload_drm(struct wlr_texture *texture,
|
|
struct wl_resource *drm_buffer) {
|
|
return texture->impl->upload_drm(texture->state, drm_buffer);
|
|
}
|
|
|
|
void wlr_texture_get_matrix(struct wlr_texture *texture,
|
|
float (*matrix)[16], const float (*projection)[16], int x, int y) {
|
|
texture->impl->get_matrix(texture->state, matrix, projection, x, y);
|
|
}
|