wlroots-hyprland/rootston/render.c
Simon Ser 57d32d03a8 rootston: don't submit too much damage
We only need to damage the parts of the screen that changed since last frame,
we don't need to accumulate damage from previous buffers.

We still need to re-render the accumulated damage.

Fixes https://github.com/swaywm/wlroots/issues/1665
2019-04-26 10:08:08 -06:00

332 lines
9.5 KiB
C

#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <time.h>
#include <wlr/config.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include "rootston/layers.h"
#include "rootston/output.h"
#include "rootston/server.h"
struct render_data {
pixman_region32_t *damage;
float alpha;
};
static void scissor_output(struct wlr_output *wlr_output,
pixman_box32_t *rect) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
assert(renderer);
struct wlr_box box = {
.x = rect->x1,
.y = rect->y1,
.width = rect->x2 - rect->x1,
.height = rect->y2 - rect->y1,
};
int ow, oh;
wlr_output_transformed_resolution(wlr_output, &ow, &oh);
enum wl_output_transform transform =
wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, &box, transform, ow, oh);
wlr_renderer_scissor(renderer, &box);
}
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_box *box, const float matrix[static 9],
float rotation, float alpha) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
assert(renderer);
struct wlr_box rotated;
wlr_box_rotated_bounds(&rotated, box, rotation);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, rotated.x, rotated.y,
rotated.width, rotated.height);
pixman_region32_intersect(&damage, &damage, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto buffer_damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
}
buffer_damage_finish:
pixman_region32_fini(&damage);
}
static void render_surface_iterator(struct roots_output *output,
struct wlr_surface *surface, struct wlr_box *_box, float rotation,
void *_data) {
struct render_data *data = _data;
struct wlr_output *wlr_output = output->wlr_output;
pixman_region32_t *output_damage = data->damage;
float alpha = data->alpha;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (!texture) {
return;
}
struct wlr_box box = *_box;
scale_box(&box, wlr_output->scale);
float matrix[9];
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &box, transform, rotation,
wlr_output->transform_matrix);
render_texture(wlr_output, output_damage,
texture, &box, matrix, rotation, alpha);
}
static void render_decorations(struct roots_output *output,
struct roots_view *view, struct render_data *data) {
if (!view->decorated || view->wlr_surface == NULL) {
return;
}
struct wlr_renderer *renderer =
wlr_backend_get_renderer(output->wlr_output->backend);
assert(renderer);
struct wlr_box box;
get_decoration_box(view, output, &box);
struct wlr_box rotated;
wlr_box_rotated_bounds(&rotated, &box, view->rotation);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, rotated.x, rotated.y,
rotated.width, rotated.height);
pixman_region32_intersect(&damage, &damage, data->damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto buffer_damage_finish;
}
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
view->rotation, output->wlr_output->transform_matrix);
float color[] = { 0.2, 0.2, 0.2, view->alpha };
int nrects;
pixman_box32_t *rects =
pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(output->wlr_output, &rects[i]);
wlr_render_quad_with_matrix(renderer, color, matrix);
}
buffer_damage_finish:
pixman_region32_fini(&damage);
}
static void render_view(struct roots_output *output, struct roots_view *view,
struct render_data *data) {
// Do not render views fullscreened on other outputs
if (view->fullscreen_output != NULL && view->fullscreen_output != output) {
return;
}
data->alpha = view->alpha;
if (view->fullscreen_output == NULL) {
render_decorations(output, view, data);
}
output_view_for_each_surface(output, view, render_surface_iterator, data);
}
static void render_layer(struct roots_output *output,
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
};
output_layer_for_each_surface(output, layer_surfaces,
render_surface_iterator, &data);
}
static void render_drag_icons(struct roots_output *output,
pixman_region32_t *damage, struct roots_input *input) {
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
};
output_drag_icons_for_each_surface(output, input,
render_surface_iterator, &data);
}
static void surface_send_frame_done_iterator(struct roots_output *output,
struct wlr_surface *surface, struct wlr_box *box, float rotation,
void *data) {
struct timespec *when = data;
wlr_surface_send_frame_done(surface, when);
}
void output_render(struct roots_output *output) {
struct wlr_output *wlr_output = output->wlr_output;
struct roots_desktop *desktop = output->desktop;
struct roots_server *server = desktop->server;
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
assert(renderer);
if (!wlr_output->enabled) {
return;
}
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
const struct wlr_box *output_box =
wlr_output_layout_get_box(desktop->layout, wlr_output);
// Check if we can delegate the fullscreen surface to the output
if (output->fullscreen_view != NULL &&
output->fullscreen_view->wlr_surface != NULL) {
struct roots_view *view = output->fullscreen_view;
// Make sure the view is centered on screen
struct wlr_box view_box;
view_get_box(view, &view_box);
double view_x = (double)(output_box->width - view_box.width) / 2 +
output_box->x;
double view_y = (double)(output_box->height - view_box.height) / 2 +
output_box->y;
view_move(view, view_x, view_y);
// Fullscreen views are rendered on a black background
clear_color[0] = clear_color[1] = clear_color[2] = 0;
}
bool needs_frame;
pixman_region32_t buffer_damage;
pixman_region32_init(&buffer_damage);
if (!wlr_output_damage_attach_render(output->damage, &needs_frame,
&buffer_damage)) {
return;
}
struct render_data data = {
.damage = &buffer_damage,
.alpha = 1.0,
};
if (!needs_frame) {
// Output doesn't need swap and isn't damaged, skip rendering completely
goto buffer_damage_finish;
}
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
if (!pixman_region32_not_empty(&buffer_damage)) {
// Output isn't damaged but needs buffer swap
goto renderer_end;
}
if (server->config->debug_damage_tracking) {
wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&buffer_damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(output->wlr_output, &rects[i]);
wlr_renderer_clear(renderer, clear_color);
}
render_layer(output, &buffer_damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(output, &buffer_damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
// If a view is fullscreen on this output, render it
if (output->fullscreen_view != NULL) {
struct roots_view *view = output->fullscreen_view;
render_view(output, view, &data);
// During normal rendering the xwayland window tree isn't traversed
// because all windows are rendered. Here we only want to render
// the fullscreen window's children so we have to traverse the tree.
#if WLR_HAS_XWAYLAND
if (view->type == ROOTS_XWAYLAND_VIEW) {
struct roots_xwayland_surface *xwayland_surface =
roots_xwayland_surface_from_view(view);
output_xwayland_children_for_each_surface(output,
xwayland_surface->xwayland_surface,
render_surface_iterator, &data);
}
#endif
} else {
// Render all views
struct roots_view *view;
wl_list_for_each_reverse(view, &desktop->views, link) {
render_view(output, view, &data);
}
// Render top layer above shell views
render_layer(output, &buffer_damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
}
render_drag_icons(output, &buffer_damage, server->input);
render_layer(output, &buffer_damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
renderer_end:
wlr_output_render_software_cursors(wlr_output, &buffer_damage);
wlr_renderer_scissor(renderer, NULL);
wlr_renderer_end(renderer);
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_t output_damage;
pixman_region32_init(&output_damage);
if (server->config->debug_damage_tracking) {
pixman_region32_union_rect(&output_damage, &output_damage,
0, 0, width, height);
}
enum wl_output_transform transform =
wlr_output_transform_invert(wlr_output->transform);
wlr_region_transform(&output_damage, &output->damage->current,
transform, width, height);
wlr_output_set_damage(wlr_output, &output_damage);
pixman_region32_fini(&output_damage);
if (!wlr_output_commit(wlr_output)) {
goto buffer_damage_finish;
}
output->last_frame = desktop->last_frame = now;
buffer_damage_finish:
pixman_region32_fini(&buffer_damage);
// Send frame done events to all surfaces
output_for_each_surface(output, surface_send_frame_done_iterator, &now);
}