wlroots-hyprland/backend/libinput/touch.c
Simon Zeni 10cbb9fbe1 interface/wlr_touch: rework destroy sequence
The destroy callback in wlr_touch_impl has been removed. The function
`wlr_touch_finish` has been introduced to clean up the resources owned by a
wlr_touch.

`wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to
destroy a wlr_touch will result in a no-op.

The field `name` has been added to the wlr_touch_impl to be able to identify
a given wlr_touch device.
2022-03-07 16:37:41 +00:00

83 lines
3 KiB
C

#include <assert.h>
#include <libinput.h>
#include <wlr/interfaces/wlr_touch.h>
#include "backend/libinput.h"
#include "util/signal.h"
const struct wlr_touch_impl libinput_touch_impl = {
.name = "libinput-touch",
};
void init_device_touch(struct wlr_libinput_input_device *dev) {
const char *name = libinput_device_get_name(dev->handle);
struct wlr_touch *wlr_touch = &dev->touch;
wlr_touch_init(wlr_touch, &libinput_touch_impl, name);
wlr_touch->base.vendor = libinput_device_get_id_vendor(dev->handle);
wlr_touch->base.product = libinput_device_get_id_product(dev->handle);
}
struct wlr_libinput_input_device *device_from_touch(
struct wlr_touch *wlr_touch) {
assert(wlr_touch->impl == &libinput_touch_impl);
struct wlr_libinput_input_device *dev =
wl_container_of(wlr_touch, dev, touch);
return dev;
}
void handle_touch_down(struct libinput_event *event,
struct wlr_touch *touch) {
struct libinput_event_touch *tevent =
libinput_event_get_touch_event(event);
struct wlr_event_touch_down wlr_event = { 0 };
wlr_event.device = &touch->base;
wlr_event.time_msec =
usec_to_msec(libinput_event_touch_get_time_usec(tevent));
wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent);
wlr_event.x = libinput_event_touch_get_x_transformed(tevent, 1);
wlr_event.y = libinput_event_touch_get_y_transformed(tevent, 1);
wlr_signal_emit_safe(&touch->events.down, &wlr_event);
}
void handle_touch_up(struct libinput_event *event,
struct wlr_touch *touch) {
struct libinput_event_touch *tevent =
libinput_event_get_touch_event(event);
struct wlr_event_touch_up wlr_event = { 0 };
wlr_event.device = &touch->base;
wlr_event.time_msec =
usec_to_msec(libinput_event_touch_get_time_usec(tevent));
wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent);
wlr_signal_emit_safe(&touch->events.up, &wlr_event);
}
void handle_touch_motion(struct libinput_event *event,
struct wlr_touch *touch) {
struct libinput_event_touch *tevent =
libinput_event_get_touch_event(event);
struct wlr_event_touch_motion wlr_event = { 0 };
wlr_event.device = &touch->base;
wlr_event.time_msec =
usec_to_msec(libinput_event_touch_get_time_usec(tevent));
wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent);
wlr_event.x = libinput_event_touch_get_x_transformed(tevent, 1);
wlr_event.y = libinput_event_touch_get_y_transformed(tevent, 1);
wlr_signal_emit_safe(&touch->events.motion, &wlr_event);
}
void handle_touch_cancel(struct libinput_event *event,
struct wlr_touch *touch) {
struct libinput_event_touch *tevent =
libinput_event_get_touch_event(event);
struct wlr_event_touch_cancel wlr_event = { 0 };
wlr_event.device = &touch->base;
wlr_event.time_msec =
usec_to_msec(libinput_event_touch_get_time_usec(tevent));
wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent);
wlr_signal_emit_safe(&touch->events.cancel, &wlr_event);
}
void handle_touch_frame(struct libinput_event *event,
struct wlr_touch *touch) {
wlr_signal_emit_safe(&touch->events.frame, NULL);
}