wlroots-hyprland/render/gles2/shaders/common.vert

10 lines
208 B
GLSL

uniform mat3 proj;
uniform mat3 tex_proj;
attribute vec2 pos;
varying vec2 v_texcoord;
void main() {
vec3 pos3 = vec3(pos, 1.0);
gl_Position = vec4(pos3 * proj, 1.0);
v_texcoord = (pos3 * tex_proj).xy;
}