mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-25 22:25:58 +01:00
5f6912595e
If the compositor were to try to handle a GPU reset within the lost signal (by recreating the renderer) we should avoid referencing renderer resources after the lost signal. This prevents use after free for such compositors.
654 lines
21 KiB
C
654 lines
21 KiB
C
#include <assert.h>
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#include <drm_fourcc.h>
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#include <stdlib.h>
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#include <wlr/util/log.h>
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#include "render/vulkan.h"
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#include "types/wlr_matrix.h"
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static const struct wlr_render_pass_impl render_pass_impl;
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static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
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assert(wlr_pass->impl == &render_pass_impl);
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struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
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return pass;
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}
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static void bind_pipeline(struct wlr_vk_render_pass *pass, VkPipeline pipeline) {
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if (pipeline == pass->bound_pipeline) {
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return;
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}
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vkCmdBindPipeline(pass->command_buffer->vk, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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pass->bound_pipeline = pipeline;
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}
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static void get_clip_region(struct wlr_vk_render_pass *pass,
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const pixman_region32_t *in, pixman_region32_t *out) {
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if (in != NULL) {
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pixman_region32_init(out);
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pixman_region32_copy(out, in);
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} else {
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struct wlr_buffer *buffer = pass->render_buffer->wlr_buffer;
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pixman_region32_init_rect(out, 0, 0, buffer->width, buffer->height);
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}
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}
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static void convert_pixman_box_to_vk_rect(const pixman_box32_t *box, VkRect2D *rect) {
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*rect = (VkRect2D){
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.offset = { .x = box->x1, .y = box->y1 },
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.extent = { .width = box->x2 - box->x1, .height = box->y2 - box->y1 },
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};
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}
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static float color_to_linear(float non_linear) {
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// See https://www.w3.org/Graphics/Color/srgb
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return (non_linear > 0.04045) ?
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pow((non_linear + 0.055) / 1.055, 2.4) :
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non_linear / 12.92;
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}
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static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
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memset(mat4, 0, sizeof(float) * 16);
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mat4[0][0] = mat3[0];
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mat4[0][1] = mat3[1];
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mat4[0][3] = mat3[2];
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mat4[1][0] = mat3[3];
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mat4[1][1] = mat3[4];
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mat4[1][3] = mat3[5];
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mat4[2][2] = 1.f;
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mat4[3][3] = 1.f;
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}
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_command_buffer *render_cb = pass->command_buffer;
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struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
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struct wlr_vk_command_buffer *stage_cb = NULL;
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VkSemaphoreSubmitInfoKHR *render_wait = NULL;
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bool device_lost = false;
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if (pass->failed) {
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goto error;
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}
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if (vulkan_record_stage_cb(renderer) == VK_NULL_HANDLE) {
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goto error;
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}
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stage_cb = renderer->stage.cb;
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assert(stage_cb != NULL);
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renderer->stage.cb = NULL;
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if (render_buffer->blend_image) {
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// Apply output shader to map blend image to actual output image
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vkCmdNextSubpass(render_cb->vk, VK_SUBPASS_CONTENTS_INLINE);
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int width = pass->render_buffer->wlr_buffer->width;
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int height = pass->render_buffer->wlr_buffer->height;
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float final_matrix[9] = {
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width, 0, -1,
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0, height, -1,
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0, 0, 0,
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};
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struct wlr_vk_vert_pcr_data vert_pcr_data = {
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.uv_off = { 0, 0 },
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.uv_size = { 1, 1 },
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};
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mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
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bind_pipeline(pass, render_buffer->render_setup->output_pipe);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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vkCmdBindDescriptorSets(render_cb->vk,
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VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
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0, 1, &render_buffer->blend_descriptor_set, 0, NULL);
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vkCmdSetScissor(render_cb->vk, 0, 1, &(VkRect2D){
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.extent = { width, height },
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});
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vkCmdDraw(render_cb->vk, 4, 1, 0, 0);
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}
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vkCmdEndRenderPass(render_cb->vk);
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// insert acquire and release barriers for dmabuf-images
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uint32_t barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
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VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
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VkImageMemoryBarrier *release_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
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render_wait = calloc(barrier_count * WLR_DMABUF_MAX_PLANES, sizeof(VkSemaphoreSubmitInfoKHR));
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if (acquire_barriers == NULL || release_barriers == NULL || render_wait == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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free(acquire_barriers);
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free(release_barriers);
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free(render_wait);
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goto error;
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}
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struct wlr_vk_texture *texture, *tmp_tex;
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size_t idx = 0;
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uint32_t render_wait_len = 0;
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wl_list_for_each_safe(texture, tmp_tex, &renderer->foreign_textures, foreign_link) {
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VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
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if (!texture->transitioned) {
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src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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texture->transitioned = true;
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}
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// acquire
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.dstQueueFamilyIndex = renderer->dev->queue_family,
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.image = texture->image,
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.oldLayout = src_layout,
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.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.srcAccessMask = 0, // ignored anyways
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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// release
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release_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = renderer->dev->queue_family,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.image = texture->image,
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.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = 0, // ignored anyways
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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++idx;
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if (!vulkan_sync_foreign_texture(texture)) {
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wlr_log(WLR_ERROR, "Failed to wait for foreign texture DMA-BUF fence");
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} else {
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for (size_t i = 0; i < WLR_DMABUF_MAX_PLANES; i++) {
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if (texture->foreign_semaphores[i] != VK_NULL_HANDLE) {
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assert(render_wait_len < barrier_count * WLR_DMABUF_MAX_PLANES);
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render_wait[render_wait_len++] = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = texture->foreign_semaphores[i],
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.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
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};
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}
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}
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}
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wl_list_remove(&texture->foreign_link);
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texture->owned = false;
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}
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// also add acquire/release barriers for the current render buffer
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VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
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if (!render_buffer->transitioned) {
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src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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render_buffer->transitioned = true;
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}
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if (render_buffer->blend_image) {
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// The render pass changes the blend image layout from
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// color attachment to read only, so on each frame, before
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// the render pass starts, we change it back
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VkImageLayout blend_src_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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if (!render_buffer->blend_transitioned) {
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blend_src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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render_buffer->blend_transitioned = true;
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}
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VkImageMemoryBarrier blend_acq_barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = render_buffer->blend_image,
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.oldLayout = blend_src_layout,
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.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.subresourceRange = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.layerCount = 1,
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.levelCount = 1,
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},
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};
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vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 0, NULL, 0, NULL, 1, &blend_acq_barrier);
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}
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// acquire render buffer before rendering
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.dstQueueFamilyIndex = renderer->dev->queue_family,
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.image = render_buffer->image,
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.oldLayout = src_layout,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = 0, // ignored anyways
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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// release render buffer after rendering
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release_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = renderer->dev->queue_family,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.image = render_buffer->image,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccessMask = 0, // ignored anyways
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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++idx;
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vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 0, NULL, 0, NULL, barrier_count, acquire_barriers);
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vkCmdPipelineBarrier(render_cb->vk, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
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VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL,
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barrier_count, release_barriers);
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free(acquire_barriers);
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free(release_barriers);
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// No semaphores needed here.
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// We don't need a semaphore from the stage/transfer submission
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// to the render submissions since they are on the same queue
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// and we have a renderpass dependency for that.
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uint64_t stage_timeline_point = vulkan_end_command_buffer(stage_cb, renderer);
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if (stage_timeline_point == 0) {
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goto error;
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}
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VkCommandBufferSubmitInfoKHR stage_cb_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
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.commandBuffer = stage_cb->vk,
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};
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VkSemaphoreSubmitInfoKHR stage_signal = {
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = stage_timeline_point,
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};
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VkSubmitInfo2KHR stage_submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
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.commandBufferInfoCount = 1,
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.pCommandBufferInfos = &stage_cb_info,
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.signalSemaphoreInfoCount = 1,
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.pSignalSemaphoreInfos = &stage_signal,
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};
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VkSemaphoreSubmitInfoKHR stage_wait;
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if (renderer->stage.last_timeline_point > 0) {
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stage_wait = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = renderer->stage.last_timeline_point,
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.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
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};
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stage_submit.waitSemaphoreInfoCount = 1;
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stage_submit.pWaitSemaphoreInfos = &stage_wait;
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}
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renderer->stage.last_timeline_point = stage_timeline_point;
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uint64_t render_timeline_point = vulkan_end_command_buffer(render_cb, renderer);
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if (render_timeline_point == 0) {
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goto error;
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}
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uint32_t render_signal_len = 1;
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VkSemaphoreSubmitInfoKHR render_signal[2] = {0};
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render_signal[0] = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = render_timeline_point,
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};
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if (renderer->dev->implicit_sync_interop) {
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if (render_cb->binary_semaphore == VK_NULL_HANDLE) {
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VkExportSemaphoreCreateInfo export_info = {
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.sType = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
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.handleTypes = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
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};
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VkSemaphoreCreateInfo semaphore_info = {
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
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.pNext = &export_info,
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};
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VkResult res = vkCreateSemaphore(renderer->dev->dev, &semaphore_info,
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NULL, &render_cb->binary_semaphore);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateSemaphore", res);
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goto error;
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}
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}
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render_signal[render_signal_len++] = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = render_cb->binary_semaphore,
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};
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}
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VkCommandBufferSubmitInfoKHR render_cb_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
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.commandBuffer = render_cb->vk,
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};
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VkSubmitInfo2KHR render_submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
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.waitSemaphoreInfoCount = render_wait_len,
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.pWaitSemaphoreInfos = render_wait,
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.commandBufferInfoCount = 1,
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.pCommandBufferInfos = &render_cb_info,
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.signalSemaphoreInfoCount = render_signal_len,
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.pSignalSemaphoreInfos = render_signal,
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};
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VkSubmitInfo2KHR submit_info[] = { stage_submit, render_submit };
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VkResult res = renderer->dev->api.vkQueueSubmit2KHR(renderer->dev->queue, 2, submit_info, VK_NULL_HANDLE);
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if (res != VK_SUCCESS) {
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device_lost = res == VK_ERROR_DEVICE_LOST;
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wlr_vk_error("vkQueueSubmit", res);
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goto error;
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}
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free(render_wait);
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struct wlr_vk_shared_buffer *stage_buf, *stage_buf_tmp;
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wl_list_for_each_safe(stage_buf, stage_buf_tmp, &renderer->stage.buffers, link) {
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if (stage_buf->allocs.size == 0) {
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continue;
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}
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wl_list_remove(&stage_buf->link);
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wl_list_insert(&stage_cb->stage_buffers, &stage_buf->link);
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}
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if (!vulkan_sync_render_buffer(renderer, render_buffer, render_cb)) {
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wlr_log(WLR_ERROR, "Failed to sync render buffer");
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}
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wlr_buffer_unlock(render_buffer->wlr_buffer);
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free(pass);
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return true;
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error:
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free(render_wait);
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vulkan_reset_command_buffer(stage_cb);
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vulkan_reset_command_buffer(render_cb);
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wlr_buffer_unlock(render_buffer->wlr_buffer);
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free(pass);
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if (device_lost) {
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wl_signal_emit_mutable(&renderer->wlr_renderer.events.lost, NULL);
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}
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return false;
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}
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static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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VkCommandBuffer cb = pass->command_buffer->vk;
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// Input color values are given in sRGB space, shader expects
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// them in linear space. The shader does all computation in linear
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// space and expects in inputs in linear space since it outputs
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// colors in linear space as well (and vulkan then automatically
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// does the conversion for out sRGB render targets).
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float linear_color[] = {
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color_to_linear(options->color.r),
|
|
color_to_linear(options->color.g),
|
|
color_to_linear(options->color.b),
|
|
options->color.a, // no conversion for alpha
|
|
};
|
|
|
|
pixman_region32_t clip;
|
|
get_clip_region(pass, options->clip, &clip);
|
|
|
|
int clip_rects_len;
|
|
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
|
|
|
|
switch (options->blend_mode) {
|
|
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
|
|
float proj[9], matrix[9];
|
|
wlr_matrix_identity(proj);
|
|
wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
|
|
wlr_matrix_multiply(matrix, pass->projection, matrix);
|
|
|
|
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
|
|
pass->render_buffer->render_setup,
|
|
&(struct wlr_vk_pipeline_key) {
|
|
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
|
|
.layout = { .ycbcr_format = NULL },
|
|
});
|
|
if (!pipe) {
|
|
pass->failed = true;
|
|
break;
|
|
}
|
|
|
|
struct wlr_vk_vert_pcr_data vert_pcr_data = {
|
|
.uv_off = { 0, 0 },
|
|
.uv_size = { 1, 1 },
|
|
};
|
|
mat3_to_mat4(matrix, vert_pcr_data.mat4);
|
|
|
|
bind_pipeline(pass, pipe->vk);
|
|
vkCmdPushConstants(cb, pipe->layout->vk,
|
|
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
|
vkCmdPushConstants(cb, pipe->layout->vk,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float) * 4,
|
|
linear_color);
|
|
|
|
for (int i = 0; i < clip_rects_len; i++) {
|
|
VkRect2D rect;
|
|
convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
|
|
vkCmdSetScissor(cb, 0, 1, &rect);
|
|
vkCmdDraw(cb, 4, 1, 0, 0);
|
|
}
|
|
break;
|
|
case WLR_RENDER_BLEND_MODE_NONE:;
|
|
VkClearAttachment clear_att = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.colorAttachment = 0,
|
|
.clearValue.color.float32 = {
|
|
linear_color[0],
|
|
linear_color[1],
|
|
linear_color[2],
|
|
linear_color[3],
|
|
},
|
|
};
|
|
VkClearRect clear_rect = {
|
|
.rect = {
|
|
.offset = { options->box.x, options->box.y },
|
|
.extent = { options->box.width, options->box.height },
|
|
},
|
|
.layerCount = 1,
|
|
};
|
|
for (int i = 0; i < clip_rects_len; i++) {
|
|
VkRect2D rect;
|
|
convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
|
|
vkCmdSetScissor(cb, 0, 1, &rect);
|
|
vkCmdClearAttachments(cb, 1, &clear_att, 1, &clear_rect);
|
|
}
|
|
break;
|
|
}
|
|
|
|
pixman_region32_fini(&clip);
|
|
}
|
|
|
|
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|
const struct wlr_render_texture_options *options) {
|
|
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
|
struct wlr_vk_renderer *renderer = pass->renderer;
|
|
struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
|
|
VkCommandBuffer cb = pass->command_buffer->vk;
|
|
|
|
struct wlr_vk_texture *texture = vulkan_get_texture(options->texture);
|
|
assert(texture->renderer == renderer);
|
|
|
|
if (texture->dmabuf_imported && !texture->owned) {
|
|
// Store this texture in the list of textures that need to be
|
|
// acquired before rendering and released after rendering.
|
|
// We don't do it here immediately since barriers inside
|
|
// a renderpass are suboptimal (would require additional renderpass
|
|
// dependency and potentially multiple barriers) and it's
|
|
// better to issue one barrier for all used textures anyways.
|
|
texture->owned = true;
|
|
assert(texture->foreign_link.prev == NULL);
|
|
assert(texture->foreign_link.next == NULL);
|
|
wl_list_insert(&renderer->foreign_textures, &texture->foreign_link);
|
|
}
|
|
|
|
struct wlr_fbox src_box;
|
|
wlr_render_texture_options_get_src_box(options, &src_box);
|
|
struct wlr_box dst_box;
|
|
wlr_render_texture_options_get_dst_box(options, &dst_box);
|
|
float alpha = wlr_render_texture_options_get_alpha(options);
|
|
|
|
pixman_region32_t clip;
|
|
get_clip_region(pass, options->clip, &clip);
|
|
|
|
float proj[9], matrix[9];
|
|
wlr_matrix_identity(proj);
|
|
wlr_matrix_project_box(matrix, &dst_box, options->transform, 0, proj);
|
|
wlr_matrix_multiply(matrix, pass->projection, matrix);
|
|
|
|
struct wlr_vk_vert_pcr_data vert_pcr_data = {
|
|
.uv_off = {
|
|
src_box.x / options->texture->width,
|
|
src_box.y / options->texture->height,
|
|
},
|
|
.uv_size = {
|
|
src_box.width / options->texture->width,
|
|
src_box.height / options->texture->height,
|
|
},
|
|
};
|
|
mat3_to_mat4(matrix, vert_pcr_data.mat4);
|
|
|
|
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
|
|
render_buffer->render_setup,
|
|
&(struct wlr_vk_pipeline_key) {
|
|
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
|
.layout = {
|
|
.ycbcr_format = texture->format->is_ycbcr ? texture->format : NULL,
|
|
.filter_mode = options->filter_mode,
|
|
},
|
|
.texture_transform = texture->transform,
|
|
.blend_mode = !texture->has_alpha && alpha == 1.0 ?
|
|
WLR_RENDER_BLEND_MODE_NONE : options->blend_mode,
|
|
});
|
|
if (!pipe) {
|
|
pass->failed = true;
|
|
return;
|
|
}
|
|
|
|
struct wlr_vk_texture_view *view =
|
|
vulkan_texture_get_or_create_view(texture, pipe->layout);
|
|
if (!view) {
|
|
pass->failed = true;
|
|
return;
|
|
}
|
|
|
|
bind_pipeline(pass, pipe->vk);
|
|
|
|
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
pipe->layout->vk, 0, 1, &view->ds, 0, NULL);
|
|
|
|
vkCmdPushConstants(cb, pipe->layout->vk,
|
|
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
|
vkCmdPushConstants(cb, pipe->layout->vk,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float),
|
|
&alpha);
|
|
|
|
int clip_rects_len;
|
|
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
|
|
for (int i = 0; i < clip_rects_len; i++) {
|
|
VkRect2D rect;
|
|
convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
|
|
vkCmdSetScissor(cb, 0, 1, &rect);
|
|
vkCmdDraw(cb, 4, 1, 0, 0);
|
|
}
|
|
|
|
texture->last_used_cb = pass->command_buffer;
|
|
}
|
|
|
|
static const struct wlr_render_pass_impl render_pass_impl = {
|
|
.submit = render_pass_submit,
|
|
.add_rect = render_pass_add_rect,
|
|
.add_texture = render_pass_add_texture,
|
|
};
|
|
|
|
struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *renderer,
|
|
struct wlr_vk_render_buffer *buffer) {
|
|
struct wlr_vk_render_pass *pass = calloc(1, sizeof(*pass));
|
|
if (pass == NULL) {
|
|
return NULL;
|
|
}
|
|
wlr_render_pass_init(&pass->base, &render_pass_impl);
|
|
pass->renderer = renderer;
|
|
|
|
struct wlr_vk_command_buffer *cb = vulkan_acquire_command_buffer(renderer);
|
|
if (cb == NULL) {
|
|
free(pass);
|
|
return NULL;
|
|
}
|
|
|
|
VkCommandBufferBeginInfo begin_info = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
};
|
|
VkResult res = vkBeginCommandBuffer(cb->vk, &begin_info);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkBeginCommandBuffer", res);
|
|
vulkan_reset_command_buffer(cb);
|
|
free(pass);
|
|
return NULL;
|
|
}
|
|
|
|
int width = buffer->wlr_buffer->width;
|
|
int height = buffer->wlr_buffer->height;
|
|
VkRect2D rect = { .extent = { width, height } };
|
|
|
|
VkRenderPassBeginInfo rp_info = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
|
.renderArea = rect,
|
|
.renderPass = buffer->render_setup->render_pass,
|
|
.framebuffer = buffer->framebuffer,
|
|
.clearValueCount = 0,
|
|
};
|
|
vkCmdBeginRenderPass(cb->vk, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdSetViewport(cb->vk, 0, 1, &(VkViewport){
|
|
.width = width,
|
|
.height = height,
|
|
.maxDepth = 1,
|
|
});
|
|
|
|
// matrix_projection() assumes a GL coordinate system so we need
|
|
// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
|
|
matrix_projection(pass->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180);
|
|
|
|
wlr_buffer_lock(buffer->wlr_buffer);
|
|
pass->render_buffer = buffer;
|
|
pass->command_buffer = cb;
|
|
return pass;
|
|
}
|