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2a414c896e
We need to wait for any pending command buffer to complete before we're able to fully destroy a struct wlr_vk_texture: the Vulkan spec requires the VkDescriptorSet to be kept alive. So far we've done this in vulkan_end(), after blocking until the command buffer completes. We'll soon stop blocking, so move this logic in get_command_buffer(), where we check which commands buffers have completed in a non-blocking fashion. |
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backend | ||
interfaces | ||
render | ||
types | ||
util | ||
wlr | ||
xcursor | ||
xwayland | ||
meson.build |