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hyprwm
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wlroots-hyprland
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https://github.com/hyprwm/wlroots-hyprland.git
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2c33a1c2de
wlroots-hyprland
/
render
/
gles2
/
shaders
History
Alexander Orzechowski
b1d26ed47b
renderer/gles2: Compute texture coordinates based off of vertex positions
2023-05-28 14:53:34 -04:00
..
common.vert
renderer/gles2: Compute texture coordinates based off of vertex positions
2023-05-28 14:53:34 -04:00
embed.sh
render/gles2: move shaders to individual files
2022-10-28 11:46:06 +00:00
meson.build
render/gles2: de-duplicate vertex shaders
2022-10-28 13:49:03 +02:00
quad.frag
render/gles2: default to highp if available
2023-02-02 22:54:13 +01:00
tex_external.frag
render/gles2: default to highp if available
2023-02-02 22:54:13 +01:00
tex_rgba.frag
render/gles2: default to highp if available
2023-02-02 22:54:13 +01:00
tex_rgbx.frag
render/gles2: default to highp if available
2023-02-02 22:54:13 +01:00