wlroots-hyprland/render
Guido Günther 2d01663b25 gles2: Honor alpha in fragment_src_external
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:

  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
..
gles2 gles2: Honor alpha in fragment_src_external 2018-03-20 14:30:30 +01:00
egl.c egl: print supported dmabuf formats 2018-03-16 09:47:21 +01:00
glapi.txt Add initial linux_dmabuf protocol support 2018-03-15 12:40:18 +01:00
meson.build matrix: move to types/ 2018-03-15 09:11:27 +01:00
wlr_renderer.c render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
wlr_texture.c render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00