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2d01663b25
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external |
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.. | ||
gles2 | ||
egl.c | ||
glapi.txt | ||
meson.build | ||
wlr_renderer.c | ||
wlr_texture.c |