mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-24 21:55:58 +01:00
381 lines
11 KiB
C
381 lines
11 KiB
C
#include <assert.h>
|
|
#include <drm_fourcc.h>
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
#include <stdint.h>
|
|
#include <stdlib.h>
|
|
#include <wayland-server-protocol.h>
|
|
#include <wayland-util.h>
|
|
#include <wlr/render/egl.h>
|
|
#include <wlr/render/interface.h>
|
|
#include <wlr/render/wlr_texture.h>
|
|
#include <wlr/types/wlr_matrix.h>
|
|
#include <wlr/util/log.h>
|
|
#include "render/egl.h"
|
|
#include "render/gles2.h"
|
|
#include "render/pixel_format.h"
|
|
#include "types/wlr_buffer.h"
|
|
|
|
static const struct wlr_texture_impl texture_impl;
|
|
|
|
bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
|
|
return wlr_texture->impl == &texture_impl;
|
|
}
|
|
|
|
struct wlr_gles2_texture *gles2_get_texture(
|
|
struct wlr_texture *wlr_texture) {
|
|
assert(wlr_texture_is_gles2(wlr_texture));
|
|
struct wlr_gles2_texture *texture = wl_container_of(wlr_texture, texture, wlr_texture);
|
|
return texture;
|
|
}
|
|
|
|
static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
|
|
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
|
|
if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
|
|
return false;
|
|
}
|
|
|
|
void *data;
|
|
uint32_t format;
|
|
size_t stride;
|
|
if (!wlr_buffer_begin_data_ptr_access(buffer,
|
|
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
|
|
return false;
|
|
}
|
|
|
|
if (format != texture->drm_format) {
|
|
wlr_buffer_end_data_ptr_access(buffer);
|
|
return false;
|
|
}
|
|
|
|
const struct wlr_gles2_pixel_format *fmt =
|
|
get_gles2_format_from_drm(texture->drm_format);
|
|
assert(fmt);
|
|
|
|
const struct wlr_pixel_format_info *drm_fmt =
|
|
drm_get_pixel_format_info(texture->drm_format);
|
|
assert(drm_fmt);
|
|
if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
|
|
wlr_buffer_end_data_ptr_access(buffer);
|
|
wlr_log(WLR_ERROR, "Cannot update texture: block formats are not supported");
|
|
return false;
|
|
}
|
|
|
|
if (!pixel_format_info_check_stride(drm_fmt, stride, buffer->width)) {
|
|
wlr_buffer_end_data_ptr_access(buffer);
|
|
return false;
|
|
}
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(texture->renderer->egl);
|
|
|
|
push_gles2_debug(texture->renderer);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
|
|
|
int rects_len = 0;
|
|
const pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
|
|
|
|
for (int i = 0; i < rects_len; i++) {
|
|
pixman_box32_t rect = rects[i];
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block);
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
|
|
|
|
int width = rect.x2 - rect.x1;
|
|
int height = rect.y2 - rect.y1;
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
|
|
fmt->gl_format, fmt->gl_type, data);
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
pop_gles2_debug(texture->renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
wlr_buffer_end_data_ptr_access(buffer);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
|
|
if (texture->image == EGL_NO_IMAGE_KHR) {
|
|
return false;
|
|
}
|
|
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
|
|
// External changes are immediately made visible by the GL implementation
|
|
return true;
|
|
}
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(texture->renderer->egl);
|
|
|
|
push_gles2_debug(texture->renderer);
|
|
|
|
glBindTexture(texture->target, texture->tex);
|
|
texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
|
|
texture->image);
|
|
glBindTexture(texture->target, 0);
|
|
|
|
pop_gles2_debug(texture->renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
return true;
|
|
}
|
|
|
|
void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
|
|
wl_list_remove(&texture->link);
|
|
if (texture->buffer != NULL) {
|
|
wlr_addon_finish(&texture->buffer_addon);
|
|
}
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(texture->renderer->egl);
|
|
|
|
push_gles2_debug(texture->renderer);
|
|
|
|
glDeleteTextures(1, &texture->tex);
|
|
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
|
|
|
|
pop_gles2_debug(texture->renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
free(texture);
|
|
}
|
|
|
|
static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
if (texture->buffer != NULL) {
|
|
// Keep the texture around, in case the buffer is re-used later. We're
|
|
// still listening to the buffer's destroy event.
|
|
wlr_buffer_unlock(texture->buffer);
|
|
} else {
|
|
gles2_texture_destroy(texture);
|
|
}
|
|
}
|
|
|
|
static const struct wlr_texture_impl texture_impl = {
|
|
.update_from_buffer = gles2_texture_update_from_buffer,
|
|
.destroy = gles2_texture_unref,
|
|
};
|
|
|
|
static struct wlr_gles2_texture *gles2_texture_create(
|
|
struct wlr_gles2_renderer *renderer, uint32_t width, uint32_t height) {
|
|
struct wlr_gles2_texture *texture = calloc(1, sizeof(*texture));
|
|
if (texture == NULL) {
|
|
wlr_log_errno(WLR_ERROR, "Allocation failed");
|
|
return NULL;
|
|
}
|
|
wlr_texture_init(&texture->wlr_texture, &renderer->wlr_renderer,
|
|
&texture_impl, width, height);
|
|
texture->renderer = renderer;
|
|
wl_list_insert(&renderer->textures, &texture->link);
|
|
return texture;
|
|
}
|
|
|
|
static struct wlr_texture *gles2_texture_from_pixels(
|
|
struct wlr_renderer *wlr_renderer,
|
|
uint32_t drm_format, uint32_t stride, uint32_t width,
|
|
uint32_t height, const void *data) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
|
|
const struct wlr_gles2_pixel_format *fmt =
|
|
get_gles2_format_from_drm(drm_format);
|
|
if (fmt == NULL) {
|
|
wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format);
|
|
return NULL;
|
|
}
|
|
|
|
const struct wlr_pixel_format_info *drm_fmt =
|
|
drm_get_pixel_format_info(drm_format);
|
|
assert(drm_fmt);
|
|
if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
|
|
wlr_log(WLR_ERROR, "Cannot upload texture: block formats are not supported");
|
|
return NULL;
|
|
}
|
|
|
|
if (!pixel_format_info_check_stride(drm_fmt, stride, width)) {
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_gles2_texture *texture =
|
|
gles2_texture_create(renderer, width, height);
|
|
if (texture == NULL) {
|
|
return NULL;
|
|
}
|
|
texture->target = GL_TEXTURE_2D;
|
|
texture->has_alpha = fmt->has_alpha;
|
|
texture->drm_format = fmt->drm_format;
|
|
|
|
GLint internal_format = fmt->gl_internalformat;
|
|
if (!internal_format) {
|
|
internal_format = fmt->gl_format;
|
|
}
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(renderer->egl);
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
glGenTextures(1, &texture->tex);
|
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0,
|
|
fmt->gl_format, fmt->gl_type, data);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
return &texture->wlr_texture;
|
|
}
|
|
|
|
static struct wlr_texture *gles2_texture_from_dmabuf(
|
|
struct wlr_renderer *wlr_renderer,
|
|
struct wlr_dmabuf_attributes *attribs) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
|
|
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_gles2_texture *texture =
|
|
gles2_texture_create(renderer, attribs->width, attribs->height);
|
|
if (texture == NULL) {
|
|
return NULL;
|
|
}
|
|
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
|
|
|
|
const struct wlr_pixel_format_info *drm_fmt =
|
|
drm_get_pixel_format_info(attribs->format);
|
|
if (drm_fmt != NULL) {
|
|
texture->has_alpha = drm_fmt->has_alpha;
|
|
} else {
|
|
// We don't know, assume the texture has an alpha channel
|
|
texture->has_alpha = true;
|
|
}
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(renderer->egl);
|
|
|
|
bool external_only;
|
|
texture->image =
|
|
wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
|
|
if (texture->image == EGL_NO_IMAGE_KHR) {
|
|
wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
wl_list_remove(&texture->link);
|
|
free(texture);
|
|
return NULL;
|
|
}
|
|
|
|
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
glGenTextures(1, &texture->tex);
|
|
glBindTexture(texture->target, texture->tex);
|
|
glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
|
|
glBindTexture(texture->target, 0);
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
return &texture->wlr_texture;
|
|
}
|
|
|
|
static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
|
|
struct wlr_gles2_texture *texture =
|
|
wl_container_of(addon, texture, buffer_addon);
|
|
gles2_texture_destroy(texture);
|
|
}
|
|
|
|
static const struct wlr_addon_interface texture_addon_impl = {
|
|
.name = "wlr_gles2_texture",
|
|
.destroy = texture_handle_buffer_destroy,
|
|
};
|
|
|
|
static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
|
|
struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
|
|
struct wlr_dmabuf_attributes *dmabuf) {
|
|
struct wlr_addon *addon =
|
|
wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
|
|
if (addon != NULL) {
|
|
struct wlr_gles2_texture *texture =
|
|
wl_container_of(addon, texture, buffer_addon);
|
|
if (!gles2_texture_invalidate(texture)) {
|
|
wlr_log(WLR_ERROR, "Failed to invalidate texture");
|
|
return false;
|
|
}
|
|
wlr_buffer_lock(texture->buffer);
|
|
return &texture->wlr_texture;
|
|
}
|
|
|
|
struct wlr_texture *wlr_texture =
|
|
gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
|
|
if (wlr_texture == NULL) {
|
|
return false;
|
|
}
|
|
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
texture->buffer = wlr_buffer_lock(buffer);
|
|
wlr_addon_init(&texture->buffer_addon, &buffer->addons,
|
|
renderer, &texture_addon_impl);
|
|
|
|
return &texture->wlr_texture;
|
|
}
|
|
|
|
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
|
|
struct wlr_buffer *buffer) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
|
|
void *data;
|
|
uint32_t format;
|
|
size_t stride;
|
|
struct wlr_dmabuf_attributes dmabuf;
|
|
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
|
|
return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
|
|
} else if (wlr_buffer_begin_data_ptr_access(buffer,
|
|
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
|
|
struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
|
|
format, stride, buffer->width, buffer->height, data);
|
|
wlr_buffer_end_data_ptr_access(buffer);
|
|
return tex;
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
|
|
struct wlr_gles2_texture_attribs *attribs) {
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
*attribs = (struct wlr_gles2_texture_attribs){
|
|
.target = texture->target,
|
|
.tex = texture->tex,
|
|
.has_alpha = texture->has_alpha,
|
|
};
|
|
}
|