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https://github.com/hyprwm/wlroots-hyprland.git
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4b03bdc3ab
This callback allowed compositors to customize the EGL config used by the renderer. However with renderer v6 EGL configs aren't used anymore. Instead, buffers are allocated via GBM and GL FBOs are rendered to. So customizing the EGL config is a no-op.
66 lines
1.7 KiB
C
66 lines
1.7 KiB
C
#ifndef BACKEND_DRM_RENDERER_H
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#define BACKEND_DRM_RENDERER_H
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#include <EGL/egl.h>
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#include <gbm.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_drm_backend;
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struct wlr_drm_plane;
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struct wlr_buffer;
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struct wlr_drm_renderer {
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struct wlr_drm_backend *backend;
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struct gbm_device *gbm;
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struct wlr_egl egl;
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struct wlr_renderer *wlr_rend;
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struct wlr_gbm_allocator *allocator;
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};
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struct wlr_drm_surface {
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struct wlr_drm_renderer *renderer;
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uint32_t width;
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uint32_t height;
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struct wlr_swapchain *swapchain;
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struct wlr_buffer *back_buffer;
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};
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struct wlr_drm_fb {
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struct wlr_buffer *wlr_buf;
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struct wlr_buffer *mgpu_wlr_buf;
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struct gbm_bo *bo;
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uint32_t id;
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};
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bool init_drm_renderer(struct wlr_drm_backend *drm,
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struct wlr_drm_renderer *renderer);
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void finish_drm_renderer(struct wlr_drm_renderer *renderer);
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bool drm_surface_make_current(struct wlr_drm_surface *surf, int *buffer_age);
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void drm_surface_unset_current(struct wlr_drm_surface *surf);
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void drm_fb_clear(struct wlr_drm_fb *fb);
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bool drm_fb_lock_surface(struct wlr_drm_fb *fb, struct wlr_drm_backend *drm,
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struct wlr_drm_surface *surf, struct wlr_drm_surface *mgpu);
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bool drm_fb_import(struct wlr_drm_fb *fb, struct wlr_drm_backend *drm,
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struct wlr_buffer *buf, struct wlr_drm_surface *mgpu,
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struct wlr_drm_format_set *set);
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void drm_fb_move(struct wlr_drm_fb *new, struct wlr_drm_fb *old);
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bool drm_surface_render_black_frame(struct wlr_drm_surface *surf);
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bool drm_plane_init_surface(struct wlr_drm_plane *plane,
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struct wlr_drm_backend *drm, int32_t width, uint32_t height,
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uint32_t format, bool with_modifiers);
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void drm_plane_finish_surface(struct wlr_drm_plane *plane);
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#endif
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