wlroots-hyprland/include/backend/headless.h
Simon Ser c82f37542d backend/headless: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common
code do it.

Because wlr_headless_backend_create_with_renderer needs to re-use
the parent renderer, we have to hand-roll some of the renderer
initialization.
2021-05-21 22:13:54 +02:00

45 lines
1 KiB
C

#ifndef BACKEND_HEADLESS_H
#define BACKEND_HEADLESS_H
#include <wlr/backend/headless.h>
#include <wlr/backend/interface.h>
#define HEADLESS_DEFAULT_REFRESH (60 * 1000) // 60 Hz
struct wlr_headless_backend {
struct wlr_backend backend;
int drm_fd;
struct wlr_drm_format *format;
struct wl_display *display;
struct wl_list outputs;
size_t last_output_num;
struct wl_list input_devices;
struct wl_listener display_destroy;
struct wlr_renderer *parent_renderer;
struct wl_listener parent_renderer_destroy;
bool started;
};
struct wlr_headless_output {
struct wlr_output wlr_output;
struct wlr_headless_backend *backend;
struct wl_list link;
struct wlr_swapchain *swapchain;
struct wlr_buffer *back_buffer, *front_buffer;
struct wl_event_source *frame_timer;
int frame_delay; // ms
};
struct wlr_headless_input_device {
struct wlr_input_device wlr_input_device;
struct wlr_headless_backend *backend;
};
struct wlr_headless_backend *headless_backend_from_backend(
struct wlr_backend *wlr_backend);
#endif