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4b03bdc3ab
This callback allowed compositors to customize the EGL config used by the renderer. However with renderer v6 EGL configs aren't used anymore. Instead, buffers are allocated via GBM and GL FBOs are rendered to. So customizing the EGL config is a no-op. |
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.. | ||
backend.c | ||
input_device.c | ||
meson.build | ||
output.c |