wlroots-hyprland/render/vulkan/shaders/texture.frag
Manuel Stoeckl 3ed69b4946 render/vulkan: add support for RGB565 texture format
Since this does not have a matching _SRGB-type vulkan format, add a
new shader variant/pipeline to perform the sRGB->linear texture
conversion.
2022-11-25 14:19:27 +00:00

36 lines
747 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform sampler2D tex;
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 out_color;
layout(push_constant) uniform UBO {
layout(offset = 80) float alpha;
} data;
layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
#define TEXTURE_TRANSFORM_IDENTITY 0
#define TEXTURE_TRANSFORM_SRGB 1
float srgb_to_linear(float x) {
return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4));
}
void main() {
vec4 val = textureLod(tex, uv, 0);
if (TEXTURE_TRANSFORM == TEXTURE_TRANSFORM_SRGB) {
out_color = vec4(
srgb_to_linear(val.r),
srgb_to_linear(val.g),
srgb_to_linear(val.b),
val.a
);
} else { // TEXTURE_TRANSFORM_IDENTITY
out_color = val;
}
out_color *= data.alpha;
}