Compute only the transform matrix in the output. The projection matrix will be calculated inside the gles2 renderer when we start rendering. The goal is to help the pixman rendering process. |
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.. | ||
gles2 | ||
allocator.c | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
gbm_allocator.c | ||
meson.build | ||
shm_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |