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6f67bfe5ab
Avoids us needing to transpose.
9 lines
179 B
GLSL
9 lines
179 B
GLSL
uniform mat3 proj;
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attribute vec2 pos;
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attribute vec2 texcoord;
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varying vec2 v_texcoord;
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void main() {
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gl_Position = vec4(vec3(pos, 1.0) * proj, 1.0);
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v_texcoord = texcoord;
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}
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