wlroots-hyprland/render/gles2
Simon Zeni 4a4da256dd render/gles2: use glGetAttribLocation instead of hardcoded indices 2020-06-24 20:01:19 +02:00
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pixel_format.c render/gles2: remove duplicated format list 2020-03-09 15:26:28 +01:00
renderer.c render/gles2: use glGetAttribLocation instead of hardcoded indices 2020-06-24 20:01:19 +02:00
shaders.c render/gles2: use .x/.y instead of .s/.t 2020-06-17 09:10:54 -06:00
texture.c render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT 2020-06-06 08:59:38 +02:00