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ac28d701c0
If this happens, something went really wrong and we should do more than just logging an error. See [1]. [1]: https://gitlab.freedesktop.org/wayland/weston/issues/148
197 lines
6.1 KiB
C
197 lines
6.1 KiB
C
#include <assert.h>
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#include <stdlib.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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bool wlr_resource_is_buffer(struct wl_resource *resource) {
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return strcmp(wl_resource_get_class(resource), wl_buffer_interface.name) == 0;
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}
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bool wlr_buffer_get_resource_size(struct wl_resource *resource,
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struct wlr_renderer *renderer, int *width, int *height) {
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assert(wlr_resource_is_buffer(resource));
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struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource);
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if (shm_buf != NULL) {
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*width = wl_shm_buffer_get_width(shm_buf);
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*height = wl_shm_buffer_get_height(shm_buf);
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} else if (wlr_renderer_resource_is_wl_drm_buffer(renderer,
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resource)) {
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wlr_renderer_wl_drm_buffer_get_size(renderer, resource,
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width, height);
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} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
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struct wlr_dmabuf_v1_buffer *dmabuf =
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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*width = dmabuf->attributes.width;
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*height = dmabuf->attributes.height;
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} else {
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*width = *height = 0;
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return false;
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}
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return true;
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}
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static void buffer_resource_handle_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_buffer *buffer =
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wl_container_of(listener, buffer, resource_destroy);
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wl_list_remove(&buffer->resource_destroy.link);
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wl_list_init(&buffer->resource_destroy.link);
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buffer->resource = NULL;
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// At this point, if the wl_buffer comes from linux-dmabuf or wl_drm, we
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// still haven't released it (ie. we'll read it in the future) but the
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// client destroyed it. Reading the texture itself should be fine because
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// we still hold a reference to the DMA-BUF via the texture. However the
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// client could decide to re-use the same DMA-BUF for something else, in
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// which case we'll read garbage. We decide to accept this risk.
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}
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struct wlr_buffer *wlr_buffer_create(struct wlr_renderer *renderer,
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struct wl_resource *resource) {
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assert(wlr_resource_is_buffer(resource));
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struct wlr_texture *texture = NULL;
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bool released = false;
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struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource);
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if (shm_buf != NULL) {
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enum wl_shm_format fmt = wl_shm_buffer_get_format(shm_buf);
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int32_t stride = wl_shm_buffer_get_stride(shm_buf);
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int32_t width = wl_shm_buffer_get_width(shm_buf);
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int32_t height = wl_shm_buffer_get_height(shm_buf);
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wl_shm_buffer_begin_access(shm_buf);
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void *data = wl_shm_buffer_get_data(shm_buf);
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texture = wlr_texture_from_pixels(renderer, fmt, stride,
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width, height, data);
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wl_shm_buffer_end_access(shm_buf);
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// We have uploaded the data, we don't need to access the wl_buffer
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// anymore
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wl_buffer_send_release(resource);
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released = true;
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} else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) {
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texture = wlr_texture_from_wl_drm(renderer, resource);
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} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
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struct wlr_dmabuf_v1_buffer *dmabuf =
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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texture = wlr_texture_from_dmabuf(renderer, &dmabuf->attributes);
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// We have imported the DMA-BUF, but we need to prevent the client from
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// re-using the same DMA-BUF for the next frames, so we don't release
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// the buffer yet.
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} else {
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wlr_log(WLR_ERROR, "Cannot upload texture: unknown buffer type");
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// Instead of just logging the error, also disconnect the client with a
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// fatal protocol error so that it's clear something went wrong.
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wl_resource_post_error(resource, 0, "unknown buffer type");
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return NULL;
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}
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if (texture == NULL) {
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wlr_log(WLR_ERROR, "Failed to upload texture");
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return NULL;
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}
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struct wlr_buffer *buffer = calloc(1, sizeof(struct wlr_buffer));
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if (buffer == NULL) {
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wlr_texture_destroy(texture);
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return NULL;
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}
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buffer->resource = resource;
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buffer->texture = texture;
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buffer->released = released;
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buffer->n_refs = 1;
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wl_resource_add_destroy_listener(resource, &buffer->resource_destroy);
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buffer->resource_destroy.notify = buffer_resource_handle_destroy;
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return buffer;
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}
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struct wlr_buffer *wlr_buffer_ref(struct wlr_buffer *buffer) {
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buffer->n_refs++;
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return buffer;
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}
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void wlr_buffer_unref(struct wlr_buffer *buffer) {
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if (buffer == NULL) {
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return;
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}
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assert(buffer->n_refs > 0);
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buffer->n_refs--;
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if (buffer->n_refs > 0) {
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return;
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}
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if (!buffer->released && buffer->resource != NULL) {
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wl_buffer_send_release(buffer->resource);
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}
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wl_list_remove(&buffer->resource_destroy.link);
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wlr_texture_destroy(buffer->texture);
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free(buffer);
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}
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struct wlr_buffer *wlr_buffer_apply_damage(struct wlr_buffer *buffer,
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struct wl_resource *resource, pixman_region32_t *damage) {
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assert(wlr_resource_is_buffer(resource));
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if (buffer->n_refs > 1) {
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// Someone else still has a reference to the buffer
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return NULL;
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}
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struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource);
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if (shm_buf == NULL) {
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// Uploading only damaged regions only works for wl_shm buffers
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return NULL;
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}
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enum wl_shm_format fmt = wl_shm_buffer_get_format(shm_buf);
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int32_t stride = wl_shm_buffer_get_stride(shm_buf);
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int32_t width = wl_shm_buffer_get_width(shm_buf);
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int32_t height = wl_shm_buffer_get_height(shm_buf);
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int32_t texture_width, texture_height;
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wlr_texture_get_size(buffer->texture, &texture_width, &texture_height);
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if (width != texture_width || height != texture_height) {
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return NULL;
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}
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wl_shm_buffer_begin_access(shm_buf);
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void *data = wl_shm_buffer_get_data(shm_buf);
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int n;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &n);
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for (int i = 0; i < n; ++i) {
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pixman_box32_t *r = &rects[i];
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if (!wlr_texture_write_pixels(buffer->texture, fmt, stride,
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r->x2 - r->x1, r->y2 - r->y1, r->x1, r->y1,
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r->x1, r->y1, data)) {
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wl_shm_buffer_end_access(shm_buf);
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return NULL;
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}
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}
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wl_shm_buffer_end_access(shm_buf);
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// We have uploaded the data, we don't need to access the wl_buffer
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// anymore
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wl_buffer_send_release(resource);
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wl_list_remove(&buffer->resource_destroy.link);
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wl_resource_add_destroy_listener(resource, &buffer->resource_destroy);
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buffer->resource_destroy.notify = buffer_resource_handle_destroy;
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buffer->resource = resource;
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buffer->released = true;
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return buffer;
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}
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