wlroots-hyprland/include
Devin J. Pohly 526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
..
backend backend/drm: introduce wlr_drm_bo_handle_table 2021-08-25 10:05:37 -04:00
render render/allocator/gbm: fix create() docs for FD ownership 2021-09-01 21:34:34 +02:00
types buffer: re-use wlr_shm_client_buffer 2021-07-19 13:13:10 -04:00
util util/array: add array_remove_at 2021-07-01 10:35:39 -04:00
wlr scene: iterate nodes instead of surfaces when rendering 2021-09-02 19:05:02 +02:00
xcursor xcursor: make cursor data and metadata const 2021-02-05 10:04:20 +01:00
xwayland xwayland: Allow to retrieve _NET_STARTUP_ID 2021-08-20 10:44:22 +02:00
meson.build backend/{drm,libinput}: exclude headers when disabled 2021-08-25 09:50:27 -04:00