wlroots-hyprland/include/render/gles2.h
Mariusz Bialonczyk ad406db21c gles2: change context when it is not current
Texture functions, that create and manipulate textures should switch
the current context if necessary.

thanks to: @emersion

Fixes #934
2018-08-03 07:43:22 +02:00

99 lines
2 KiB
C

#ifndef RENDER_GLES2_H
#define RENDER_GLES2_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <wlr/backend.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/log.h>
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
struct wlr_gles2_pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
int depth, bpp;
bool has_alpha;
};
struct wlr_gles2_tex_shader {
GLuint program;
GLint proj;
GLint invert_y;
GLint tex;
GLint alpha;
};
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
struct wlr_egl *egl;
const char *exts_str;
struct {
struct {
GLuint program;
GLint proj;
GLint color;
} quad;
struct {
GLuint program;
GLint proj;
GLint color;
} ellipse;
struct wlr_gles2_tex_shader tex_rgba;
struct wlr_gles2_tex_shader tex_rgbx;
struct wlr_gles2_tex_shader tex_ext;
} shaders;
uint32_t viewport_width, viewport_height;
};
enum wlr_gles2_texture_type {
WLR_GLES2_TEXTURE_GLTEX,
WLR_GLES2_TEXTURE_WL_DRM_GL,
WLR_GLES2_TEXTURE_WL_DRM_EXT,
WLR_GLES2_TEXTURE_DMABUF,
};
struct wlr_gles2_texture {
struct wlr_texture wlr_texture;
struct wlr_egl *egl;
enum wlr_gles2_texture_type type;
int width, height;
bool has_alpha;
bool inverted_y;
// Not set if WLR_GLES2_TEXTURE_GLTEX
EGLImageKHR image;
GLuint image_tex;
union {
GLuint gl_tex;
struct wl_resource *wl_drm;
};
};
const struct wlr_gles2_pixel_format *get_gles2_format_from_wl(
enum wl_shm_format fmt);
const enum wl_shm_format *get_gles2_formats(size_t *len);
struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture);
void push_gles2_marker(const char *file, const char *func);
void pop_gles2_marker(void);
#define PUSH_GLES2_DEBUG push_gles2_marker(_wlr_strip_path(__FILE__), __func__)
#define POP_GLES2_DEBUG pop_gles2_marker()
#endif