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Introduce wlr_shm_client_buffer, which provides a wlr_buffer wrapper around wl_shm_buffer. Because the client can destroy the wl_buffer while we still are using it, we need to do some libwayland tricks to still be able to continue accessing its underlying storage. We need to reference the wl_shm_pool and save the data pointer. |
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wlr_buffer.h | ||
wlr_data_device.h | ||
wlr_keyboard.h | ||
wlr_region.h | ||
wlr_seat.h | ||
wlr_surface.h | ||
wlr_tablet_v2.h | ||
wlr_xdg_shell.h |