mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-09 23:15:59 +01:00
31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
#ifndef WLR_BACKEND_HEADLESS_H
|
|
#define WLR_BACKEND_HEADLESS_H
|
|
|
|
#include <wlr/backend.h>
|
|
#include <wlr/types/wlr_input_device.h>
|
|
#include <wlr/types/wlr_output.h>
|
|
|
|
/**
|
|
* Creates a headless backend. A headless backend has no outputs or inputs by
|
|
* default.
|
|
*/
|
|
struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
|
|
/**
|
|
* Create a new headless output backed by an in-memory EGL framebuffer. You can
|
|
* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
|
|
* otherwise not displayed.
|
|
*/
|
|
struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
|
|
unsigned int width, unsigned int height);
|
|
/**
|
|
* Creates a new input device. The caller is responsible for manually raising
|
|
* any event signals on the new input device if it wants to simulate input
|
|
* events.
|
|
*/
|
|
struct wlr_input_device *wlr_headless_add_input_device(
|
|
struct wlr_backend *backend, enum wlr_input_device_type type);
|
|
bool wlr_backend_is_headless(struct wlr_backend *backend);
|
|
bool wlr_input_device_is_headless(struct wlr_input_device *device);
|
|
bool wlr_output_is_headless(struct wlr_output *output);
|
|
|
|
#endif
|