Without a round in this case the damage region is translated to truncated coordinates, potentially misplacing it relative to the actual position of that region in the output buffer. |
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.. | ||
drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |