wlroots-hyprland/render/gles2
Alexander Orzechowski 665055a1a0 render/gles2: Destroy textures first
Since imported textures will be based off of gles2_buffer we have
to destroy textures first or else they will have an invalid reference
to the buffers they are imported from.
2023-11-30 10:13:18 -05:00
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
meson.build renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
pass.c render/gles2: Lazily create buffer fbo 2023-11-30 10:13:18 -05:00
pixel_format.c render/gles2: Don't track has_alpha in pixel_format 2023-11-29 13:25:06 +01:00
renderer.c render/gles2: Destroy textures first 2023-11-30 10:13:18 -05:00
texture.c render/gles2: Don't track has_alpha in pixel_format 2023-11-29 13:25:06 +01:00