mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-02 11:55:59 +01:00
9e8947e4d5
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
303 lines
9.4 KiB
C
303 lines
9.4 KiB
C
#define _POSIX_C_SOURCE 200112L
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#include <drm_fourcc.h>
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#include <limits.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <strings.h>
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#include <time.h>
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#include <unistd.h>
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#include <wayland-server-core.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/box.h>
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#include <wlr/util/log.h>
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#include <xkbcommon/xkbcommon.h>
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#include "cat.h"
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struct sample_state {
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struct wl_display *display;
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struct wl_listener new_output;
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struct wl_listener new_input;
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struct wlr_renderer *renderer;
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struct wlr_allocator *allocator;
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struct wlr_texture *cat_texture;
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struct wlr_output_layout *layout;
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float x_offs, y_offs;
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float x_vel, y_vel;
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struct timespec ts_last;
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};
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struct sample_output {
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struct sample_state *sample;
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struct wlr_output *output;
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struct wl_listener frame;
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struct wl_listener destroy;
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};
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struct sample_keyboard {
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struct sample_state *sample;
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struct wlr_keyboard *wlr_keyboard;
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struct wl_listener key;
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struct wl_listener destroy;
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};
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static void animate_cat(struct sample_state *sample,
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struct wlr_output *output) {
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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long ms = (ts.tv_sec - sample->ts_last.tv_sec) * 1000 +
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(ts.tv_nsec - sample->ts_last.tv_nsec) / 1000000;
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// how many seconds have passed since the last time we animated
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float seconds = ms / 1000.0f;
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if (seconds > 0.1f) {
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// XXX when we switch vt, the rendering loop stops so try to detect
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// that and pause when it happens.
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seconds = 0.0f;
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}
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// check for collisions and bounce
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bool ur_collision = !wlr_output_layout_output_at(sample->layout,
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sample->x_offs + 128, sample->y_offs);
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bool ul_collision = !wlr_output_layout_output_at(sample->layout,
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sample->x_offs, sample->y_offs);
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bool ll_collision = !wlr_output_layout_output_at(sample->layout,
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sample->x_offs, sample->y_offs + 128);
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bool lr_collision = !wlr_output_layout_output_at(sample->layout,
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sample->x_offs + 128, sample->y_offs + 128);
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if (ur_collision && ul_collision && ll_collision && lr_collision) {
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// oops we went off the screen somehow
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struct wlr_output_layout_output *l_output =
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wlr_output_layout_get(sample->layout, output);
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sample->x_offs = l_output->x + 20;
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sample->y_offs = l_output->y + 20;
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} else if (ur_collision && ul_collision) {
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sample->y_vel = fabs(sample->y_vel);
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} else if (lr_collision && ll_collision) {
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sample->y_vel = -fabs(sample->y_vel);
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} else if (ll_collision && ul_collision) {
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sample->x_vel = fabs(sample->x_vel);
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} else if (ur_collision && lr_collision) {
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sample->x_vel = -fabs(sample->x_vel);
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} else {
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if (ur_collision || lr_collision) {
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sample->x_vel = -fabs(sample->x_vel);
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}
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if (ul_collision || ll_collision) {
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sample->x_vel = fabs(sample->x_vel);
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}
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if (ul_collision || ur_collision) {
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sample->y_vel = fabs(sample->y_vel);
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}
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if (ll_collision || lr_collision) {
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sample->y_vel = -fabs(sample->y_vel);
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}
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}
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sample->x_offs += sample->x_vel * seconds;
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sample->y_offs += sample->y_vel * seconds;
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sample->ts_last = ts;
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}
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static void output_frame_notify(struct wl_listener *listener, void *data) {
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struct sample_output *output = wl_container_of(listener, output, frame);
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struct sample_state *sample = output->sample;
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struct wlr_output *wlr_output = output->output;
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struct wlr_output_state output_state = {0};
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struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL, NULL);
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wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
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.box = { .width = wlr_output->width, .height = wlr_output->height },
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.color = { 0.25, 0.25, 0.25, 1 },
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});
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animate_cat(sample, output->output);
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struct wlr_box box = {
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.x = sample->x_offs, .y = sample->y_offs,
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.width = 128, .height = 128,
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};
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if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
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// transform global coordinates to local coordinates
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double local_x = sample->x_offs;
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double local_y = sample->y_offs;
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wlr_output_layout_output_coords(sample->layout, output->output,
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&local_x, &local_y);
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wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
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.texture = sample->cat_texture,
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.dst_box = box,
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});
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}
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wlr_render_pass_submit(pass);
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wlr_output_commit_state(wlr_output, &output_state);
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wlr_output_state_finish(&output_state);
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}
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static void update_velocities(struct sample_state *sample,
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float x_diff, float y_diff) {
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sample->x_vel += x_diff;
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sample->y_vel += y_diff;
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}
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static void output_remove_notify(struct wl_listener *listener, void *data) {
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struct sample_output *sample_output = wl_container_of(listener, sample_output, destroy);
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struct sample_state *sample = sample_output->sample;
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wlr_output_layout_remove(sample->layout, sample_output->output);
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wl_list_remove(&sample_output->frame.link);
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wl_list_remove(&sample_output->destroy.link);
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free(sample_output);
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}
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static void new_output_notify(struct wl_listener *listener, void *data) {
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struct wlr_output *output = data;
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struct sample_state *sample = wl_container_of(listener, sample, new_output);
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wlr_output_init_render(output, sample->allocator, sample->renderer);
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struct sample_output *sample_output = calloc(1, sizeof(struct sample_output));
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wlr_output_layout_add_auto(sample->layout, output);
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sample_output->output = output;
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sample_output->sample = sample;
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wl_signal_add(&output->events.frame, &sample_output->frame);
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sample_output->frame.notify = output_frame_notify;
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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sample_output->destroy.notify = output_remove_notify;
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struct wlr_output_mode *mode = wlr_output_preferred_mode(output);
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if (mode != NULL) {
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wlr_output_set_mode(output, mode);
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}
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wlr_output_commit(output);
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}
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static void keyboard_key_notify(struct wl_listener *listener, void *data) {
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struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, key);
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struct sample_state *sample = keyboard->sample;
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struct wlr_keyboard_key_event *event = data;
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uint32_t keycode = event->keycode + 8;
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const xkb_keysym_t *syms;
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int nsyms = xkb_state_key_get_syms(keyboard->wlr_keyboard->xkb_state,
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keycode, &syms);
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for (int i = 0; i < nsyms; i++) {
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xkb_keysym_t sym = syms[i];
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if (sym == XKB_KEY_Escape) {
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wl_display_terminate(sample->display);
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}
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// NOTE: It may be better to simply refer to our key state during each frame
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// and make this change in pixels/sec^2
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// Also, key repeat
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int delta = 75;
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if (event->state == WL_KEYBOARD_KEY_STATE_PRESSED) {
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switch (sym) {
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case XKB_KEY_Left:
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update_velocities(sample, -delta, 0);
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break;
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case XKB_KEY_Right:
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update_velocities(sample, delta, 0);
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break;
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case XKB_KEY_Up:
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update_velocities(sample, 0, -delta);
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break;
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case XKB_KEY_Down:
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update_velocities(sample, 0, delta);
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break;
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}
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}
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}
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}
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static void keyboard_destroy_notify(struct wl_listener *listener, void *data) {
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struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, destroy);
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wl_list_remove(&keyboard->destroy.link);
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wl_list_remove(&keyboard->key.link);
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free(keyboard);
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}
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static void new_input_notify(struct wl_listener *listener, void *data) {
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struct wlr_input_device *device = data;
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struct sample_state *sample = wl_container_of(listener, sample, new_input);
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switch (device->type) {
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case WLR_INPUT_DEVICE_KEYBOARD:;
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struct sample_keyboard *keyboard = calloc(1, sizeof(struct sample_keyboard));
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keyboard->wlr_keyboard = wlr_keyboard_from_input_device(device);
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keyboard->sample = sample;
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wl_signal_add(&device->events.destroy, &keyboard->destroy);
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keyboard->destroy.notify = keyboard_destroy_notify;
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wl_signal_add(&keyboard->wlr_keyboard->events.key, &keyboard->key);
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keyboard->key.notify = keyboard_key_notify;
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struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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if (!context) {
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wlr_log(WLR_ERROR, "Failed to create XKB context");
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exit(1);
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}
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struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, NULL,
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XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (!keymap) {
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wlr_log(WLR_ERROR, "Failed to create XKB keymap");
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exit(1);
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}
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wlr_keyboard_set_keymap(keyboard->wlr_keyboard, keymap);
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xkb_keymap_unref(keymap);
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xkb_context_unref(context);
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break;
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default:
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break;
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}
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}
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int main(int argc, char *argv[]) {
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wlr_log_init(WLR_DEBUG, NULL);
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struct wl_display *display = wl_display_create();
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struct sample_state state = {
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.x_vel = 500,
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.y_vel = 500,
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.display = display,
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};
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state.layout = wlr_output_layout_create();
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clock_gettime(CLOCK_MONOTONIC, &state.ts_last);
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struct wlr_backend *wlr = wlr_backend_autocreate(display, NULL);
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if (!wlr) {
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exit(1);
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}
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wl_signal_add(&wlr->events.new_output, &state.new_output);
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state.new_output.notify = new_output_notify;
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wl_signal_add(&wlr->events.new_input, &state.new_input);
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state.new_input.notify = new_input_notify;
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state.renderer = wlr_renderer_autocreate(wlr);
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state.cat_texture = wlr_texture_from_pixels(state.renderer,
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DRM_FORMAT_ABGR8888, cat_tex.width * 4, cat_tex.width, cat_tex.height,
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cat_tex.pixel_data);
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state.allocator = wlr_allocator_autocreate(wlr, state.renderer);
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if (!wlr_backend_start(wlr)) {
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wlr_log(WLR_ERROR, "Failed to start backend");
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wlr_backend_destroy(wlr);
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exit(1);
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}
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wl_display_run(display);
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wlr_texture_destroy(state.cat_texture);
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wl_display_destroy(state.display);
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wlr_output_layout_destroy(state.layout);
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}
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