mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-09 15:05:58 +01:00
10dd416694
This is implemented by a two-subpass rendering scheme; the first subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer, while the second subpass performs linear->srgb conversion, writing onto the actual output buffer.
24 lines
499 B
Meson
24 lines
499 B
Meson
vulkan_shaders_src = [
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'common.vert',
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'texture.frag',
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'quad.frag',
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'output.frag',
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]
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vulkan_shaders = []
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foreach shader : vulkan_shaders_src
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name = shader.underscorify() + '_data'
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args = [glslang, '-V', '@INPUT@', '-o', '@OUTPUT@', '--vn', name]
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if glslang_version.version_compare('>=11.0.0')
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args += '--quiet'
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endif
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header = custom_target(
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shader + '_spv',
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output: shader + '.h',
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input: shader,
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command: args)
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vulkan_shaders += [header]
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endforeach
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wlr_files += vulkan_shaders
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