wlroots-hyprland/render/gles2
Leo Li 71fb55f3bf render/pixel-format: Move has_alpha into it's own array
Some opaque pixel formats (nv12, p010) require per-plane bytes_per_block
info. However, it doesn't make sense to store them in
wlr_pixel_format_info, as they will never be useful (currently, this
info is used for shm, which doesn't have a concept of multi-planar
buffers.)

Let's define a separate array and function for determining whether a
pixel format has alpha.
2024-01-31 13:47:17 -05:00
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
meson.build renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
pass.c render/gles2: save/restore context when creating/submitting a render pass 2023-11-30 17:47:11 +01:00
pixel_format.c render/gles2: Don't track has_alpha in pixel_format 2023-11-29 13:25:06 +01:00
renderer.c render/gles2: add wlr_gles2_renderer_get_buffer_fbo() 2023-12-05 18:57:43 +01:00
texture.c render/pixel-format: Move has_alpha into it's own array 2024-01-31 13:47:17 -05:00