mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-28 20:39:50 +01:00
a04cfca4da
They are never used in practice, which makes all of our flag handling effectively dead code. Also, APIs such as KMS don't provide a good way to deal with the flags. Let's just fail the DMA-BUF import when clients provide flags.
137 lines
3.6 KiB
C
137 lines
3.6 KiB
C
#ifndef RENDER_GLES2_H
|
|
#define RENDER_GLES2_H
|
|
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
#include <stdbool.h>
|
|
#include <stdint.h>
|
|
#include <string.h>
|
|
#include <wlr/backend.h>
|
|
#include <wlr/render/egl.h>
|
|
#include <wlr/render/gles2.h>
|
|
#include <wlr/render/interface.h>
|
|
#include <wlr/render/wlr_renderer.h>
|
|
#include <wlr/render/wlr_texture.h>
|
|
#include <wlr/util/addon.h>
|
|
#include <wlr/util/log.h>
|
|
|
|
struct wlr_gles2_pixel_format {
|
|
uint32_t drm_format;
|
|
GLint gl_format, gl_type;
|
|
bool has_alpha;
|
|
};
|
|
|
|
struct wlr_gles2_tex_shader {
|
|
GLuint program;
|
|
GLint proj;
|
|
GLint tex;
|
|
GLint alpha;
|
|
GLint pos_attrib;
|
|
GLint tex_attrib;
|
|
};
|
|
|
|
struct wlr_gles2_renderer {
|
|
struct wlr_renderer wlr_renderer;
|
|
|
|
float projection[9];
|
|
struct wlr_egl *egl;
|
|
int drm_fd;
|
|
|
|
const char *exts_str;
|
|
struct {
|
|
bool EXT_read_format_bgra;
|
|
bool KHR_debug;
|
|
bool OES_egl_image_external;
|
|
bool OES_egl_image;
|
|
bool EXT_texture_type_2_10_10_10_REV;
|
|
bool OES_texture_half_float_linear;
|
|
} exts;
|
|
|
|
struct {
|
|
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
|
|
PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
|
|
PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
|
|
PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
|
|
PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
|
|
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
|
|
} procs;
|
|
|
|
struct {
|
|
struct {
|
|
GLuint program;
|
|
GLint proj;
|
|
GLint color;
|
|
GLint pos_attrib;
|
|
} quad;
|
|
struct wlr_gles2_tex_shader tex_rgba;
|
|
struct wlr_gles2_tex_shader tex_rgbx;
|
|
struct wlr_gles2_tex_shader tex_ext;
|
|
} shaders;
|
|
|
|
struct wl_list buffers; // wlr_gles2_buffer.link
|
|
struct wl_list textures; // wlr_gles2_texture.link
|
|
|
|
struct wlr_gles2_buffer *current_buffer;
|
|
uint32_t viewport_width, viewport_height;
|
|
};
|
|
|
|
struct wlr_gles2_buffer {
|
|
struct wlr_buffer *buffer;
|
|
struct wlr_gles2_renderer *renderer;
|
|
struct wl_list link; // wlr_gles2_renderer.buffers
|
|
|
|
EGLImageKHR image;
|
|
GLuint rbo;
|
|
GLuint fbo;
|
|
|
|
struct wlr_addon addon;
|
|
};
|
|
|
|
struct wlr_gles2_texture {
|
|
struct wlr_texture wlr_texture;
|
|
struct wlr_gles2_renderer *renderer;
|
|
struct wl_list link; // wlr_gles2_renderer.textures
|
|
|
|
// Basically:
|
|
// GL_TEXTURE_2D == mutable
|
|
// GL_TEXTURE_EXTERNAL_OES == immutable
|
|
GLenum target;
|
|
GLuint tex;
|
|
|
|
EGLImageKHR image;
|
|
|
|
bool has_alpha;
|
|
|
|
// Only affects target == GL_TEXTURE_2D
|
|
uint32_t drm_format; // used to interpret upload data
|
|
// If imported from a wlr_buffer
|
|
struct wlr_buffer *buffer;
|
|
struct wlr_addon buffer_addon;
|
|
};
|
|
|
|
|
|
bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
|
|
const struct wlr_gles2_pixel_format *format);
|
|
const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt);
|
|
const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
|
|
GLint gl_format, GLint gl_type, bool alpha);
|
|
const uint32_t *get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
|
|
size_t *len);
|
|
|
|
struct wlr_gles2_renderer *gles2_get_renderer(
|
|
struct wlr_renderer *wlr_renderer);
|
|
struct wlr_gles2_texture *gles2_get_texture(
|
|
struct wlr_texture *wlr_texture);
|
|
|
|
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
|
|
struct wl_resource *data);
|
|
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
|
|
struct wlr_buffer *buffer);
|
|
void gles2_texture_destroy(struct wlr_gles2_texture *texture);
|
|
|
|
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
|
|
const char *file, const char *func);
|
|
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
|
|
void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
|
|
|
|
#endif
|