wlroots-hyprland/tinywl/tinywl.c
Simon Ser 8fe3aa29da xdg-shell: specify version in wlr_xdg_shell_create
With protocol additions such as [1], compositors currently have no
way to opt out of the version upgrade. The protocol upgrade will
always be backwards-compatible but may require new compositor
features.

The status quo doesn't make it possible to ship a protocol addition
without breaking the wlroots API. This will be an issue for API
stabilization [2].

To address this, let compositors provide a maximum version in the
function creating the global. We need to support all previous versions
of the interface anyways because of older clients.

This mechanism works the same way as Wayland clients passing a version
in wl_global.bind.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3514
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1008

References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3397
2022-05-15 15:44:40 +00:00

959 lines
37 KiB
C

#define _POSIX_C_SOURCE 200112L
#include <assert.h>
#include <getopt.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_subcompositor.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/types/wlr_xdg_shell.h>
#include <wlr/util/log.h>
#include <xkbcommon/xkbcommon.h>
/* For brevity's sake, struct members are annotated where they are used. */
enum tinywl_cursor_mode {
TINYWL_CURSOR_PASSTHROUGH,
TINYWL_CURSOR_MOVE,
TINYWL_CURSOR_RESIZE,
};
struct tinywl_server {
struct wl_display *wl_display;
struct wlr_backend *backend;
struct wlr_renderer *renderer;
struct wlr_allocator *allocator;
struct wlr_scene *scene;
struct wlr_xdg_shell *xdg_shell;
struct wl_listener new_xdg_surface;
struct wl_list views;
struct wlr_cursor *cursor;
struct wlr_xcursor_manager *cursor_mgr;
struct wl_listener cursor_motion;
struct wl_listener cursor_motion_absolute;
struct wl_listener cursor_button;
struct wl_listener cursor_axis;
struct wl_listener cursor_frame;
struct wlr_seat *seat;
struct wl_listener new_input;
struct wl_listener request_cursor;
struct wl_listener request_set_selection;
struct wl_list keyboards;
enum tinywl_cursor_mode cursor_mode;
struct tinywl_view *grabbed_view;
double grab_x, grab_y;
struct wlr_box grab_geobox;
uint32_t resize_edges;
struct wlr_output_layout *output_layout;
struct wl_list outputs;
struct wl_listener new_output;
};
struct tinywl_output {
struct wl_list link;
struct tinywl_server *server;
struct wlr_output *wlr_output;
struct wl_listener frame;
struct wl_listener destroy;
};
struct tinywl_view {
struct wl_list link;
struct tinywl_server *server;
struct wlr_xdg_toplevel *xdg_toplevel;
struct wlr_scene_node *scene_node;
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener destroy;
struct wl_listener request_move;
struct wl_listener request_resize;
struct wl_listener request_maximize;
struct wl_listener request_fullscreen;
int x, y;
};
struct tinywl_keyboard {
struct wl_list link;
struct tinywl_server *server;
struct wlr_keyboard *wlr_keyboard;
struct wl_listener modifiers;
struct wl_listener key;
struct wl_listener destroy;
};
static void focus_view(struct tinywl_view *view, struct wlr_surface *surface) {
/* Note: this function only deals with keyboard focus. */
if (view == NULL) {
return;
}
struct tinywl_server *server = view->server;
struct wlr_seat *seat = server->seat;
struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
if (prev_surface == surface) {
/* Don't re-focus an already focused surface. */
return;
}
if (prev_surface) {
/*
* Deactivate the previously focused surface. This lets the client know
* it no longer has focus and the client will repaint accordingly, e.g.
* stop displaying a caret.
*/
struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface(
seat->keyboard_state.focused_surface);
assert(previous->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL);
wlr_xdg_toplevel_set_activated(previous->toplevel, false);
}
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
/* Move the view to the front */
wlr_scene_node_raise_to_top(view->scene_node);
wl_list_remove(&view->link);
wl_list_insert(&server->views, &view->link);
/* Activate the new surface */
wlr_xdg_toplevel_set_activated(view->xdg_toplevel, true);
/*
* Tell the seat to have the keyboard enter this surface. wlroots will keep
* track of this and automatically send key events to the appropriate
* clients without additional work on your part.
*/
if (keyboard != NULL) {
wlr_seat_keyboard_notify_enter(seat, view->xdg_toplevel->base->surface,
keyboard->keycodes, keyboard->num_keycodes, &keyboard->modifiers);
}
}
static void keyboard_handle_modifiers(
struct wl_listener *listener, void *data) {
/* This event is raised when a modifier key, such as shift or alt, is
* pressed. We simply communicate this to the client. */
struct tinywl_keyboard *keyboard =
wl_container_of(listener, keyboard, modifiers);
/*
* A seat can only have one keyboard, but this is a limitation of the
* Wayland protocol - not wlroots. We assign all connected keyboards to the
* same seat. You can swap out the underlying wlr_keyboard like this and
* wlr_seat handles this transparently.
*/
wlr_seat_set_keyboard(keyboard->server->seat, keyboard->wlr_keyboard);
/* Send modifiers to the client. */
wlr_seat_keyboard_notify_modifiers(keyboard->server->seat,
&keyboard->wlr_keyboard->modifiers);
}
static bool handle_keybinding(struct tinywl_server *server, xkb_keysym_t sym) {
/*
* Here we handle compositor keybindings. This is when the compositor is
* processing keys, rather than passing them on to the client for its own
* processing.
*
* This function assumes Alt is held down.
*/
switch (sym) {
case XKB_KEY_Escape:
wl_display_terminate(server->wl_display);
break;
case XKB_KEY_F1:
/* Cycle to the next view */
if (wl_list_length(&server->views) < 2) {
break;
}
struct tinywl_view *next_view = wl_container_of(
server->views.prev, next_view, link);
focus_view(next_view, next_view->xdg_toplevel->base->surface);
break;
default:
return false;
}
return true;
}
static void keyboard_handle_key(
struct wl_listener *listener, void *data) {
/* This event is raised when a key is pressed or released. */
struct tinywl_keyboard *keyboard =
wl_container_of(listener, keyboard, key);
struct tinywl_server *server = keyboard->server;
struct wlr_keyboard_key_event *event = data;
struct wlr_seat *seat = server->seat;
/* Translate libinput keycode -> xkbcommon */
uint32_t keycode = event->keycode + 8;
/* Get a list of keysyms based on the keymap for this keyboard */
const xkb_keysym_t *syms;
int nsyms = xkb_state_key_get_syms(
keyboard->wlr_keyboard->xkb_state, keycode, &syms);
bool handled = false;
uint32_t modifiers = wlr_keyboard_get_modifiers(keyboard->wlr_keyboard);
if ((modifiers & WLR_MODIFIER_ALT) &&
event->state == WL_KEYBOARD_KEY_STATE_PRESSED) {
/* If alt is held down and this button was _pressed_, we attempt to
* process it as a compositor keybinding. */
for (int i = 0; i < nsyms; i++) {
handled = handle_keybinding(server, syms[i]);
}
}
if (!handled) {
/* Otherwise, we pass it along to the client. */
wlr_seat_set_keyboard(seat, keyboard->wlr_keyboard);
wlr_seat_keyboard_notify_key(seat, event->time_msec,
event->keycode, event->state);
}
}
static void keyboard_handle_destroy(struct wl_listener *listener, void *data) {
/* This event is raised by the keyboard base wlr_input_device to signal
* the destruction of the wlr_keyboard. It will no longer receive events
* and should be destroyed.
*/
struct tinywl_keyboard *keyboard =
wl_container_of(listener, keyboard, destroy);
wl_list_remove(&keyboard->modifiers.link);
wl_list_remove(&keyboard->key.link);
wl_list_remove(&keyboard->destroy.link);
wl_list_remove(&keyboard->link);
free(keyboard);
}
static void server_new_keyboard(struct tinywl_server *server,
struct wlr_input_device *device) {
struct tinywl_keyboard *keyboard =
calloc(1, sizeof(struct tinywl_keyboard));
keyboard->server = server;
keyboard->wlr_keyboard = device->keyboard;
/* We need to prepare an XKB keymap and assign it to the keyboard. This
* assumes the defaults (e.g. layout = "us"). */
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, NULL,
XKB_KEYMAP_COMPILE_NO_FLAGS);
wlr_keyboard_set_keymap(device->keyboard, keymap);
xkb_keymap_unref(keymap);
xkb_context_unref(context);
wlr_keyboard_set_repeat_info(device->keyboard, 25, 600);
/* Here we set up listeners for keyboard events. */
keyboard->modifiers.notify = keyboard_handle_modifiers;
wl_signal_add(&device->keyboard->events.modifiers, &keyboard->modifiers);
keyboard->key.notify = keyboard_handle_key;
wl_signal_add(&device->keyboard->events.key, &keyboard->key);
keyboard->destroy.notify = keyboard_handle_destroy;
wl_signal_add(&device->events.destroy, &keyboard->destroy);
wlr_seat_set_keyboard(server->seat, keyboard->wlr_keyboard);
/* And add the keyboard to our list of keyboards */
wl_list_insert(&server->keyboards, &keyboard->link);
}
static void server_new_pointer(struct tinywl_server *server,
struct wlr_input_device *device) {
/* We don't do anything special with pointers. All of our pointer handling
* is proxied through wlr_cursor. On another compositor, you might take this
* opportunity to do libinput configuration on the device to set
* acceleration, etc. */
wlr_cursor_attach_input_device(server->cursor, device);
}
static void server_new_input(struct wl_listener *listener, void *data) {
/* This event is raised by the backend when a new input device becomes
* available. */
struct tinywl_server *server =
wl_container_of(listener, server, new_input);
struct wlr_input_device *device = data;
switch (device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:
server_new_keyboard(server, device);
break;
case WLR_INPUT_DEVICE_POINTER:
server_new_pointer(server, device);
break;
default:
break;
}
/* We need to let the wlr_seat know what our capabilities are, which is
* communiciated to the client. In TinyWL we always have a cursor, even if
* there are no pointer devices, so we always include that capability. */
uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
if (!wl_list_empty(&server->keyboards)) {
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
}
wlr_seat_set_capabilities(server->seat, caps);
}
static void seat_request_cursor(struct wl_listener *listener, void *data) {
struct tinywl_server *server = wl_container_of(
listener, server, request_cursor);
/* This event is raised by the seat when a client provides a cursor image */
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wlr_seat_client *focused_client =
server->seat->pointer_state.focused_client;
/* This can be sent by any client, so we check to make sure this one is
* actually has pointer focus first. */
if (focused_client == event->seat_client) {
/* Once we've vetted the client, we can tell the cursor to use the
* provided surface as the cursor image. It will set the hardware cursor
* on the output that it's currently on and continue to do so as the
* cursor moves between outputs. */
wlr_cursor_set_surface(server->cursor, event->surface,
event->hotspot_x, event->hotspot_y);
}
}
static void seat_request_set_selection(struct wl_listener *listener, void *data) {
/* This event is raised by the seat when a client wants to set the selection,
* usually when the user copies something. wlroots allows compositors to
* ignore such requests if they so choose, but in tinywl we always honor
*/
struct tinywl_server *server = wl_container_of(
listener, server, request_set_selection);
struct wlr_seat_request_set_selection_event *event = data;
wlr_seat_set_selection(server->seat, event->source, event->serial);
}
static struct tinywl_view *desktop_view_at(
struct tinywl_server *server, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy) {
/* This returns the topmost node in the scene at the given layout coords.
* we only care about surface nodes as we are specifically looking for a
* surface in the surface tree of a tinywl_view. */
struct wlr_scene_node *node = wlr_scene_node_at(
&server->scene->node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_SURFACE) {
return NULL;
}
*surface = wlr_scene_surface_from_node(node)->surface;
/* Find the node corresponding to the tinywl_view at the root of this
* surface tree, it is the only one for which we set the data field. */
while (node != NULL && node->data == NULL) {
node = node->parent;
}
return node->data;
}
static void process_cursor_move(struct tinywl_server *server, uint32_t time) {
/* Move the grabbed view to the new position. */
struct tinywl_view *view = server->grabbed_view;
view->x = server->cursor->x - server->grab_x;
view->y = server->cursor->y - server->grab_y;
wlr_scene_node_set_position(view->scene_node, view->x, view->y);
}
static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
/*
* Resizing the grabbed view can be a little bit complicated, because we
* could be resizing from any corner or edge. This not only resizes the view
* on one or two axes, but can also move the view if you resize from the top
* or left edges (or top-left corner).
*
* Note that I took some shortcuts here. In a more fleshed-out compositor,
* you'd wait for the client to prepare a buffer at the new size, then
* commit any movement that was prepared.
*/
struct tinywl_view *view = server->grabbed_view;
double border_x = server->cursor->x - server->grab_x;
double border_y = server->cursor->y - server->grab_y;
int new_left = server->grab_geobox.x;
int new_right = server->grab_geobox.x + server->grab_geobox.width;
int new_top = server->grab_geobox.y;
int new_bottom = server->grab_geobox.y + server->grab_geobox.height;
if (server->resize_edges & WLR_EDGE_TOP) {
new_top = border_y;
if (new_top >= new_bottom) {
new_top = new_bottom - 1;
}
} else if (server->resize_edges & WLR_EDGE_BOTTOM) {
new_bottom = border_y;
if (new_bottom <= new_top) {
new_bottom = new_top + 1;
}
}
if (server->resize_edges & WLR_EDGE_LEFT) {
new_left = border_x;
if (new_left >= new_right) {
new_left = new_right - 1;
}
} else if (server->resize_edges & WLR_EDGE_RIGHT) {
new_right = border_x;
if (new_right <= new_left) {
new_right = new_left + 1;
}
}
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
view->x = new_left - geo_box.x;
view->y = new_top - geo_box.y;
wlr_scene_node_set_position(view->scene_node, view->x, view->y);
int new_width = new_right - new_left;
int new_height = new_bottom - new_top;
wlr_xdg_toplevel_set_size(view->xdg_toplevel, new_width, new_height);
}
static void process_cursor_motion(struct tinywl_server *server, uint32_t time) {
/* If the mode is non-passthrough, delegate to those functions. */
if (server->cursor_mode == TINYWL_CURSOR_MOVE) {
process_cursor_move(server, time);
return;
} else if (server->cursor_mode == TINYWL_CURSOR_RESIZE) {
process_cursor_resize(server, time);
return;
}
/* Otherwise, find the view under the pointer and send the event along. */
double sx, sy;
struct wlr_seat *seat = server->seat;
struct wlr_surface *surface = NULL;
struct tinywl_view *view = desktop_view_at(server,
server->cursor->x, server->cursor->y, &surface, &sx, &sy);
if (!view) {
/* If there's no view under the cursor, set the cursor image to a
* default. This is what makes the cursor image appear when you move it
* around the screen, not over any views. */
wlr_xcursor_manager_set_cursor_image(
server->cursor_mgr, "left_ptr", server->cursor);
}
if (surface) {
/*
* Send pointer enter and motion events.
*
* The enter event gives the surface "pointer focus", which is distinct
* from keyboard focus. You get pointer focus by moving the pointer over
* a window.
*
* Note that wlroots will avoid sending duplicate enter/motion events if
* the surface has already has pointer focus or if the client is already
* aware of the coordinates passed.
*/
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
wlr_seat_pointer_notify_motion(seat, time, sx, sy);
} else {
/* Clear pointer focus so future button events and such are not sent to
* the last client to have the cursor over it. */
wlr_seat_pointer_clear_focus(seat);
}
}
static void server_cursor_motion(struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits a _relative_
* pointer motion event (i.e. a delta) */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_motion);
struct wlr_pointer_motion_event *event = data;
/* The cursor doesn't move unless we tell it to. The cursor automatically
* handles constraining the motion to the output layout, as well as any
* special configuration applied for the specific input device which
* generated the event. You can pass NULL for the device if you want to move
* the cursor around without any input. */
wlr_cursor_move(server->cursor, &event->pointer->base,
event->delta_x, event->delta_y);
process_cursor_motion(server, event->time_msec);
}
static void server_cursor_motion_absolute(
struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits an _absolute_
* motion event, from 0..1 on each axis. This happens, for example, when
* wlroots is running under a Wayland window rather than KMS+DRM, and you
* move the mouse over the window. You could enter the window from any edge,
* so we have to warp the mouse there. There is also some hardware which
* emits these events. */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_motion_absolute);
struct wlr_pointer_motion_absolute_event *event = data;
wlr_cursor_warp_absolute(server->cursor, &event->pointer->base, event->x,
event->y);
process_cursor_motion(server, event->time_msec);
}
static void server_cursor_button(struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits a button
* event. */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_button);
struct wlr_pointer_button_event *event = data;
/* Notify the client with pointer focus that a button press has occurred */
wlr_seat_pointer_notify_button(server->seat,
event->time_msec, event->button, event->state);
double sx, sy;
struct wlr_surface *surface = NULL;
struct tinywl_view *view = desktop_view_at(server,
server->cursor->x, server->cursor->y, &surface, &sx, &sy);
if (event->state == WLR_BUTTON_RELEASED) {
/* If you released any buttons, we exit interactive move/resize mode. */
server->cursor_mode = TINYWL_CURSOR_PASSTHROUGH;
} else {
/* Focus that client if the button was _pressed_ */
focus_view(view, surface);
}
}
static void server_cursor_axis(struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits an axis event,
* for example when you move the scroll wheel. */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_axis);
struct wlr_pointer_axis_event *event = data;
/* Notify the client with pointer focus of the axis event. */
wlr_seat_pointer_notify_axis(server->seat,
event->time_msec, event->orientation, event->delta,
event->delta_discrete, event->source);
}
static void server_cursor_frame(struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits an frame
* event. Frame events are sent after regular pointer events to group
* multiple events together. For instance, two axis events may happen at the
* same time, in which case a frame event won't be sent in between. */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_frame);
/* Notify the client with pointer focus of the frame event. */
wlr_seat_pointer_notify_frame(server->seat);
}
static void output_frame(struct wl_listener *listener, void *data) {
/* This function is called every time an output is ready to display a frame,
* generally at the output's refresh rate (e.g. 60Hz). */
struct tinywl_output *output = wl_container_of(listener, output, frame);
struct wlr_scene *scene = output->server->scene;
struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(
scene, output->wlr_output);
/* Render the scene if needed and commit the output */
wlr_scene_output_commit(scene_output);
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_output_send_frame_done(scene_output, &now);
}
static void output_destroy(struct wl_listener *listener, void *data) {
struct tinywl_output *output = wl_container_of(listener, output, destroy);
wl_list_remove(&output->frame.link);
wl_list_remove(&output->destroy.link);
wl_list_remove(&output->link);
free(output);
}
static void server_new_output(struct wl_listener *listener, void *data) {
/* This event is raised by the backend when a new output (aka a display or
* monitor) becomes available. */
struct tinywl_server *server =
wl_container_of(listener, server, new_output);
struct wlr_output *wlr_output = data;
/* Configures the output created by the backend to use our allocator
* and our renderer. Must be done once, before commiting the output */
wlr_output_init_render(wlr_output, server->allocator, server->renderer);
/* Some backends don't have modes. DRM+KMS does, and we need to set a mode
* before we can use the output. The mode is a tuple of (width, height,
* refresh rate), and each monitor supports only a specific set of modes. We
* just pick the monitor's preferred mode, a more sophisticated compositor
* would let the user configure it. */
if (!wl_list_empty(&wlr_output->modes)) {
struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output);
wlr_output_set_mode(wlr_output, mode);
wlr_output_enable(wlr_output, true);
if (!wlr_output_commit(wlr_output)) {
return;
}
}
/* Allocates and configures our state for this output */
struct tinywl_output *output =
calloc(1, sizeof(struct tinywl_output));
output->wlr_output = wlr_output;
output->server = server;
/* Sets up a listener for the frame notify event. */
output->frame.notify = output_frame;
wl_signal_add(&wlr_output->events.frame, &output->frame);
/* Sets up a listener for the destroy notify event. */
output->destroy.notify = output_destroy;
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
wl_list_insert(&server->outputs, &output->link);
/* Adds this to the output layout. The add_auto function arranges outputs
* from left-to-right in the order they appear. A more sophisticated
* compositor would let the user configure the arrangement of outputs in the
* layout.
*
* The output layout utility automatically adds a wl_output global to the
* display, which Wayland clients can see to find out information about the
* output (such as DPI, scale factor, manufacturer, etc).
*/
wlr_output_layout_add_auto(server->output_layout, wlr_output);
}
static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
/* Called when the surface is mapped, or ready to display on-screen. */
struct tinywl_view *view = wl_container_of(listener, view, map);
wl_list_insert(&view->server->views, &view->link);
focus_view(view, view->xdg_toplevel->base->surface);
}
static void xdg_toplevel_unmap(struct wl_listener *listener, void *data) {
/* Called when the surface is unmapped, and should no longer be shown. */
struct tinywl_view *view = wl_container_of(listener, view, unmap);
wl_list_remove(&view->link);
}
static void xdg_toplevel_destroy(struct wl_listener *listener, void *data) {
/* Called when the surface is destroyed and should never be shown again. */
struct tinywl_view *view = wl_container_of(listener, view, destroy);
wl_list_remove(&view->map.link);
wl_list_remove(&view->unmap.link);
wl_list_remove(&view->destroy.link);
wl_list_remove(&view->request_move.link);
wl_list_remove(&view->request_resize.link);
wl_list_remove(&view->request_maximize.link);
wl_list_remove(&view->request_fullscreen.link);
free(view);
}
static void begin_interactive(struct tinywl_view *view,
enum tinywl_cursor_mode mode, uint32_t edges) {
/* This function sets up an interactive move or resize operation, where the
* compositor stops propegating pointer events to clients and instead
* consumes them itself, to move or resize windows. */
struct tinywl_server *server = view->server;
struct wlr_surface *focused_surface =
server->seat->pointer_state.focused_surface;
if (view->xdg_toplevel->base->surface !=
wlr_surface_get_root_surface(focused_surface)) {
/* Deny move/resize requests from unfocused clients. */
return;
}
server->grabbed_view = view;
server->cursor_mode = mode;
if (mode == TINYWL_CURSOR_MOVE) {
server->grab_x = server->cursor->x - view->x;
server->grab_y = server->cursor->y - view->y;
} else {
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
double border_x = (view->x + geo_box.x) +
((edges & WLR_EDGE_RIGHT) ? geo_box.width : 0);
double border_y = (view->y + geo_box.y) +
((edges & WLR_EDGE_BOTTOM) ? geo_box.height : 0);
server->grab_x = server->cursor->x - border_x;
server->grab_y = server->cursor->y - border_y;
server->grab_geobox = geo_box;
server->grab_geobox.x += view->x;
server->grab_geobox.y += view->y;
server->resize_edges = edges;
}
}
static void xdg_toplevel_request_move(
struct wl_listener *listener, void *data) {
/* This event is raised when a client would like to begin an interactive
* move, typically because the user clicked on their client-side
* decorations. Note that a more sophisticated compositor should check the
* provided serial against a list of button press serials sent to this
* client, to prevent the client from requesting this whenever they want. */
struct tinywl_view *view = wl_container_of(listener, view, request_move);
begin_interactive(view, TINYWL_CURSOR_MOVE, 0);
}
static void xdg_toplevel_request_resize(
struct wl_listener *listener, void *data) {
/* This event is raised when a client would like to begin an interactive
* resize, typically because the user clicked on their client-side
* decorations. Note that a more sophisticated compositor should check the
* provided serial against a list of button press serials sent to this
* client, to prevent the client from requesting this whenever they want. */
struct wlr_xdg_toplevel_resize_event *event = data;
struct tinywl_view *view = wl_container_of(listener, view, request_resize);
begin_interactive(view, TINYWL_CURSOR_RESIZE, event->edges);
}
static void xdg_toplevel_request_maximize(
struct wl_listener *listener, void *data) {
/* This event is raised when a client would like to maximize itself,
* typically because the user clicked on the maximize button on
* client-side decorations. tinywl doesn't support maximization, but
* to conform to xdg-shell protocol we still must send a configure.
* wlr_xdg_surface_schedule_configure() is used to send an empty reply. */
struct tinywl_view *view =
wl_container_of(listener, view, request_maximize);
wlr_xdg_surface_schedule_configure(view->xdg_toplevel->base);
}
static void xdg_toplevel_request_fullscreen(
struct wl_listener *listener, void *data) {
/* Just as with request_maximize, we must send a configure here. */
struct tinywl_view *view =
wl_container_of(listener, view, request_fullscreen);
wlr_xdg_surface_schedule_configure(view->xdg_toplevel->base);
}
static void server_new_xdg_surface(struct wl_listener *listener, void *data) {
/* This event is raised when wlr_xdg_shell receives a new xdg surface from a
* client, either a toplevel (application window) or popup. */
struct tinywl_server *server =
wl_container_of(listener, server, new_xdg_surface);
struct wlr_xdg_surface *xdg_surface = data;
/* We must add xdg popups to the scene graph so they get rendered. The
* wlroots scene graph provides a helper for this, but to use it we must
* provide the proper parent scene node of the xdg popup. To enable this,
* we always set the user data field of xdg_surfaces to the corresponding
* scene node. */
if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP) {
struct wlr_xdg_surface *parent = wlr_xdg_surface_from_wlr_surface(
xdg_surface->popup->parent);
struct wlr_scene_node *parent_node = parent->data;
xdg_surface->data = wlr_scene_xdg_surface_create(
parent_node, xdg_surface);
return;
}
assert(xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL);
/* Allocate a tinywl_view for this surface */
struct tinywl_view *view =
calloc(1, sizeof(struct tinywl_view));
view->server = server;
view->xdg_toplevel = xdg_surface->toplevel;
view->scene_node = wlr_scene_xdg_surface_create(
&view->server->scene->node, view->xdg_toplevel->base);
view->scene_node->data = view;
xdg_surface->data = view->scene_node;
/* Listen to the various events it can emit */
view->map.notify = xdg_toplevel_map;
wl_signal_add(&xdg_surface->events.map, &view->map);
view->unmap.notify = xdg_toplevel_unmap;
wl_signal_add(&xdg_surface->events.unmap, &view->unmap);
view->destroy.notify = xdg_toplevel_destroy;
wl_signal_add(&xdg_surface->events.destroy, &view->destroy);
/* cotd */
struct wlr_xdg_toplevel *toplevel = xdg_surface->toplevel;
view->request_move.notify = xdg_toplevel_request_move;
wl_signal_add(&toplevel->events.request_move, &view->request_move);
view->request_resize.notify = xdg_toplevel_request_resize;
wl_signal_add(&toplevel->events.request_resize, &view->request_resize);
view->request_maximize.notify = xdg_toplevel_request_maximize;
wl_signal_add(&toplevel->events.request_maximize,
&view->request_maximize);
view->request_fullscreen.notify = xdg_toplevel_request_fullscreen;
wl_signal_add(&toplevel->events.request_fullscreen,
&view->request_fullscreen);
}
int main(int argc, char *argv[]) {
wlr_log_init(WLR_DEBUG, NULL);
char *startup_cmd = NULL;
int c;
while ((c = getopt(argc, argv, "s:h")) != -1) {
switch (c) {
case 's':
startup_cmd = optarg;
break;
default:
printf("Usage: %s [-s startup command]\n", argv[0]);
return 0;
}
}
if (optind < argc) {
printf("Usage: %s [-s startup command]\n", argv[0]);
return 0;
}
struct tinywl_server server;
/* The Wayland display is managed by libwayland. It handles accepting
* clients from the Unix socket, manging Wayland globals, and so on. */
server.wl_display = wl_display_create();
/* The backend is a wlroots feature which abstracts the underlying input and
* output hardware. The autocreate option will choose the most suitable
* backend based on the current environment, such as opening an X11 window
* if an X11 server is running. */
server.backend = wlr_backend_autocreate(server.wl_display);
/* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user
* can also specify a renderer using the WLR_RENDERER env var.
* The renderer is responsible for defining the various pixel formats it
* supports for shared memory, this configures that for clients. */
server.renderer = wlr_renderer_autocreate(server.backend);
wlr_renderer_init_wl_display(server.renderer, server.wl_display);
/* Autocreates an allocator for us.
* The allocator is the bridge between the renderer and the backend. It
* handles the buffer creation, allowing wlroots to render onto the
* screen */
server.allocator = wlr_allocator_autocreate(server.backend,
server.renderer);
/* This creates some hands-off wlroots interfaces. The compositor is
* necessary for clients to allocate surfaces, the subcompositor allows to
* assign the role of subsurfaces to surfaces and the data device manager
* handles the clipboard. Each of these wlroots interfaces has room for you
* to dig your fingers in and play with their behavior if you want. Note that
* the clients cannot set the selection directly without compositor approval,
* see the handling of the request_set_selection event below.*/
wlr_compositor_create(server.wl_display, server.renderer);
wlr_subcompositor_create(server.wl_display);
wlr_data_device_manager_create(server.wl_display);
/* Creates an output layout, which a wlroots utility for working with an
* arrangement of screens in a physical layout. */
server.output_layout = wlr_output_layout_create();
/* Configure a listener to be notified when new outputs are available on the
* backend. */
wl_list_init(&server.outputs);
server.new_output.notify = server_new_output;
wl_signal_add(&server.backend->events.new_output, &server.new_output);
/* Create a scene graph. This is a wlroots abstraction that handles all
* rendering and damage tracking. All the compositor author needs to do
* is add things that should be rendered to the scene graph at the proper
* positions and then call wlr_scene_output_commit() to render a frame if
* necessary.
*/
server.scene = wlr_scene_create();
wlr_scene_attach_output_layout(server.scene, server.output_layout);
/* Set up xdg-shell version 2. The xdg-shell is a Wayland protocol which is
* used for application windows. For more detail on shells, refer to my
* article:
*
* https://drewdevault.com/2018/07/29/Wayland-shells.html
*/
wl_list_init(&server.views);
server.xdg_shell = wlr_xdg_shell_create(server.wl_display, 2);
server.new_xdg_surface.notify = server_new_xdg_surface;
wl_signal_add(&server.xdg_shell->events.new_surface,
&server.new_xdg_surface);
/*
* Creates a cursor, which is a wlroots utility for tracking the cursor
* image shown on screen.
*/
server.cursor = wlr_cursor_create();
wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
/* Creates an xcursor manager, another wlroots utility which loads up
* Xcursor themes to source cursor images from and makes sure that cursor
* images are available at all scale factors on the screen (necessary for
* HiDPI support). We add a cursor theme at scale factor 1 to begin with. */
server.cursor_mgr = wlr_xcursor_manager_create(NULL, 24);
wlr_xcursor_manager_load(server.cursor_mgr, 1);
/*
* wlr_cursor *only* displays an image on screen. It does not move around
* when the pointer moves. However, we can attach input devices to it, and
* it will generate aggregate events for all of them. In these events, we
* can choose how we want to process them, forwarding them to clients and
* moving the cursor around. More detail on this process is described in my
* input handling blog post:
*
* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
*
* And more comments are sprinkled throughout the notify functions above.
*/
server.cursor_mode = TINYWL_CURSOR_PASSTHROUGH;
server.cursor_motion.notify = server_cursor_motion;
wl_signal_add(&server.cursor->events.motion, &server.cursor_motion);
server.cursor_motion_absolute.notify = server_cursor_motion_absolute;
wl_signal_add(&server.cursor->events.motion_absolute,
&server.cursor_motion_absolute);
server.cursor_button.notify = server_cursor_button;
wl_signal_add(&server.cursor->events.button, &server.cursor_button);
server.cursor_axis.notify = server_cursor_axis;
wl_signal_add(&server.cursor->events.axis, &server.cursor_axis);
server.cursor_frame.notify = server_cursor_frame;
wl_signal_add(&server.cursor->events.frame, &server.cursor_frame);
/*
* Configures a seat, which is a single "seat" at which a user sits and
* operates the computer. This conceptually includes up to one keyboard,
* pointer, touch, and drawing tablet device. We also rig up a listener to
* let us know when new input devices are available on the backend.
*/
wl_list_init(&server.keyboards);
server.new_input.notify = server_new_input;
wl_signal_add(&server.backend->events.new_input, &server.new_input);
server.seat = wlr_seat_create(server.wl_display, "seat0");
server.request_cursor.notify = seat_request_cursor;
wl_signal_add(&server.seat->events.request_set_cursor,
&server.request_cursor);
server.request_set_selection.notify = seat_request_set_selection;
wl_signal_add(&server.seat->events.request_set_selection,
&server.request_set_selection);
/* Add a Unix socket to the Wayland display. */
const char *socket = wl_display_add_socket_auto(server.wl_display);
if (!socket) {
wlr_backend_destroy(server.backend);
return 1;
}
/* Start the backend. This will enumerate outputs and inputs, become the DRM
* master, etc */
if (!wlr_backend_start(server.backend)) {
wlr_backend_destroy(server.backend);
wl_display_destroy(server.wl_display);
return 1;
}
/* Set the WAYLAND_DISPLAY environment variable to our socket and run the
* startup command if requested. */
setenv("WAYLAND_DISPLAY", socket, true);
if (startup_cmd) {
if (fork() == 0) {
execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
}
}
/* Run the Wayland event loop. This does not return until you exit the
* compositor. Starting the backend rigged up all of the necessary event
* loop configuration to listen to libinput events, DRM events, generate
* frame events at the refresh rate, and so on. */
wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
socket);
wl_display_run(server.wl_display);
/* Once wl_display_run returns, we shut down the server. */
wl_display_destroy_clients(server.wl_display);
wl_display_destroy(server.wl_display);
return 0;
}