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https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-14 09:25:57 +01:00
98cf38601f
This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient.
64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_WLR_TEXTURE_H
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#define WLR_RENDER_WLR_TEXTURE_H
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#include <pixman.h>
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#include <stdint.h>
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#include <wayland-server-core.h>
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#include <wlr/render/dmabuf.h>
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struct wlr_buffer;
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struct wlr_renderer;
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struct wlr_texture_impl;
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struct wlr_texture {
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const struct wlr_texture_impl *impl;
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uint32_t width, height;
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};
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/**
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* Create a new texture from raw pixel data. `stride` is in bytes. The returned
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* texture is mutable.
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*/
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struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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const void *data);
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/**
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* Create a new texture from a DMA-BUF. The returned texture is immutable.
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*/
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs);
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/**
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* Update a texture with a struct wlr_buffer's contents.
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*
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* The update might be rejected (in case the texture is immutable, the buffer
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* has an unsupported type/format, etc), so callers must be prepared to fall
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* back to re-creating the texture from scratch via wlr_texture_from_buffer().
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*
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* The damage can be used by the renderer as an optimization: only the supplied
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* region needs to be updated.
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*/
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bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
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struct wlr_buffer *buffer, pixman_region32_t *damage);
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/**
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* Destroys the texture.
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*/
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void wlr_texture_destroy(struct wlr_texture *texture);
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/**
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* Create a new texture from a buffer.
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*/
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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#endif
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