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https://github.com/hyprwm/wlroots-hyprland.git
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9601a2abf0
Compute only the transform matrix in the output. The projection matrix will be calculated inside the gles2 renderer when we start rendering. The goal is to help the pixman rendering process.
137 lines
3.4 KiB
C
137 lines
3.4 KiB
C
#ifndef RENDER_GLES2_H
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#define RENDER_GLES2_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include <wlr/backend.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/util/log.h>
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struct wlr_gles2_pixel_format {
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uint32_t drm_format;
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GLint gl_format, gl_type;
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int depth, bpp;
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bool has_alpha;
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};
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struct wlr_gles2_tex_shader {
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GLuint program;
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GLint proj;
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GLint invert_y;
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GLint tex;
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GLint alpha;
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GLint pos_attrib;
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GLint tex_attrib;
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};
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struct wlr_gles2_renderer {
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struct wlr_renderer wlr_renderer;
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float projection[9];
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struct wlr_egl *egl;
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int drm_fd;
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const char *exts_str;
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struct {
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bool read_format_bgra_ext;
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bool debug_khr;
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bool egl_image_external_oes;
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bool egl_image_oes;
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} exts;
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struct {
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
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PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
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PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
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PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
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} procs;
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struct {
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struct {
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GLuint program;
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GLint proj;
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GLint color;
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GLint pos_attrib;
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} quad;
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struct {
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GLuint program;
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GLint proj;
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GLint color;
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GLint pos_attrib;
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GLint tex_attrib;
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} ellipse;
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struct wlr_gles2_tex_shader tex_rgba;
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struct wlr_gles2_tex_shader tex_rgbx;
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struct wlr_gles2_tex_shader tex_ext;
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} shaders;
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struct wl_list buffers; // wlr_gles2_buffer.link
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struct wlr_gles2_buffer *current_buffer;
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uint32_t viewport_width, viewport_height;
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};
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struct wlr_gles2_buffer {
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struct wlr_buffer *buffer;
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struct wlr_gles2_renderer *renderer;
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struct wl_list link; // wlr_gles2_renderer.buffers
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EGLImageKHR image;
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GLuint rbo;
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GLuint fbo;
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struct wl_listener buffer_destroy;
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};
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struct wlr_gles2_texture {
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struct wlr_texture wlr_texture;
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struct wlr_gles2_renderer *renderer;
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// Basically:
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// GL_TEXTURE_2D == mutable
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// GL_TEXTURE_EXTERNAL_OES == immutable
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GLenum target;
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GLuint tex;
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EGLImageKHR image;
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bool inverted_y;
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bool has_alpha;
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// Only affects target == GL_TEXTURE_2D
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uint32_t drm_format; // used to interpret upload data
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};
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const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt);
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const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
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GLint gl_format, GLint gl_type, bool alpha);
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const uint32_t *get_gles2_shm_formats(size_t *len);
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_renderer *wlr_renderer);
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture);
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struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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const void *data);
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struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
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struct wl_resource *data);
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struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
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struct wlr_dmabuf_attributes *attribs);
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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const char *file, const char *func);
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#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
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void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
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#endif
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