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https://github.com/hyprwm/wlroots-hyprland.git
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8da9d9679e
This is a type which manages gbm_surfaces and imported dmabufs in the same place, and makes the lifetime management between the two shared. It should lead to easier to understand code, and fewer special cases. This also contains a fair bit of refactoring to start using this new type. Co-authored-by: Simon Ser <contact@emersion.fr>
77 lines
1.9 KiB
C
77 lines
1.9 KiB
C
#ifndef BACKEND_DRM_RENDERER_H
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#define BACKEND_DRM_RENDERER_H
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#include <EGL/egl.h>
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#include <gbm.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_drm_backend;
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struct wlr_drm_plane;
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struct wlr_buffer;
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struct wlr_drm_renderer {
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int fd;
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struct gbm_device *gbm;
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struct wlr_egl egl;
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uint32_t gbm_format;
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struct wlr_renderer *wlr_rend;
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};
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struct wlr_drm_surface {
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struct wlr_drm_renderer *renderer;
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uint32_t width;
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uint32_t height;
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struct gbm_surface *gbm;
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EGLSurface egl;
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};
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enum wlr_drm_fb_type {
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WLR_DRM_FB_TYPE_NONE,
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WLR_DRM_FB_TYPE_SURFACE,
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WLR_DRM_FB_TYPE_WLR_BUFFER
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};
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struct wlr_drm_fb {
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enum wlr_drm_fb_type type;
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struct gbm_bo *bo;
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struct wlr_drm_surface *mgpu_surf;
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struct gbm_bo *mgpu_bo;
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union {
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struct wlr_drm_surface *surf;
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struct wlr_buffer *wlr_buf;
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};
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};
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bool init_drm_renderer(struct wlr_drm_backend *drm,
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struct wlr_drm_renderer *renderer, wlr_renderer_create_func_t create_render);
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void finish_drm_renderer(struct wlr_drm_renderer *renderer);
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bool drm_surface_make_current(struct wlr_drm_surface *surf, int *buffer_age);
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bool export_drm_bo(struct gbm_bo *bo, struct wlr_dmabuf_attributes *attribs);
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void drm_fb_clear(struct wlr_drm_fb *fb);
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bool drm_fb_lock_surface(struct wlr_drm_fb *fb, struct wlr_drm_surface *surf);
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bool drm_fb_import_wlr(struct wlr_drm_fb *fb, struct wlr_drm_renderer *renderer,
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struct wlr_buffer *buf, struct wlr_drm_format_set *set);
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void drm_fb_move(struct wlr_drm_fb *new, struct wlr_drm_fb *old);
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bool drm_surface_render_black_frame(struct wlr_drm_surface *surf);
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struct gbm_bo *drm_fb_acquire(struct wlr_drm_fb *fb, struct wlr_drm_backend *drm,
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struct wlr_drm_surface *mgpu);
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bool drm_plane_init_surface(struct wlr_drm_plane *plane,
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struct wlr_drm_backend *drm, int32_t width, uint32_t height,
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uint32_t format, uint32_t flags, bool with_modifiers);
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void drm_plane_finish_surface(struct wlr_drm_plane *plane);
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#endif
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