wlroots-hyprland/render/gles2/shaders/tex_external.frag
Simon Ser a75f9be2e8 render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).

The benefits from this are:

- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
  features.
2022-10-28 11:46:06 +00:00

10 lines
230 B
GLSL

#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 v_texcoord;
uniform samplerExternalOES texture0;
uniform float alpha;
void main() {
gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
}