wlroots-hyprland/render/gles2/meson.build
Simon Ser a75f9be2e8 render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).

The benefits from this are:

- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
  features.
2022-10-28 11:46:06 +00:00

16 lines
286 B
Meson

glesv2 = dependency('glesv2', required: 'gles2' in renderers)
if not (glesv2.found() and internal_features['egl'])
subdir_done()
endif
features += { 'gles2-renderer': true }
wlr_deps += glesv2
wlr_files += files(
'pixel_format.c',
'renderer.c',
'texture.c',
)
subdir('shaders')