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71fb55f3bf
Some opaque pixel formats (nv12, p010) require per-plane bytes_per_block info. However, it doesn't make sense to store them in wlr_pixel_format_info, as they will never be useful (currently, this info is used for shm, which doesn't have a concept of multi-planar buffers.) Let's define a separate array and function for determining whether a pixel format has alpha. |
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.. | ||
shaders | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
renderer.c | ||
texture.c | ||
util.c | ||
vulkan.c |