wlroots-hyprland/include/backend/headless.h
Simon Ser 46c83cbf3d backend/headless: handle renderer destroy
When the headless backend uses an already-existing renderer, it doesn't
have ownership over the renderer. When the renderer is destroyed, the
headless backend needs to destroy itself.
2020-05-02 19:36:03 +02:00

46 lines
1 KiB
C

#ifndef BACKEND_HEADLESS_H
#define BACKEND_HEADLESS_H
#include <wlr/backend/headless.h>
#include <wlr/backend/interface.h>
#include <wlr/render/gles2.h>
#define HEADLESS_DEFAULT_REFRESH (60 * 1000) // 60 Hz
struct wlr_headless_backend {
struct wlr_backend backend;
struct wlr_egl priv_egl; // may be uninitialized
struct wlr_egl *egl;
struct wlr_renderer *renderer;
struct wl_display *display;
struct wl_list outputs;
size_t last_output_num;
struct wl_list input_devices;
struct wl_listener display_destroy;
struct wl_listener renderer_destroy;
bool started;
GLenum internal_format;
};
struct wlr_headless_output {
struct wlr_output wlr_output;
struct wlr_headless_backend *backend;
struct wl_list link;
GLuint fbo, rbo;
struct wl_event_source *frame_timer;
int frame_delay; // ms
};
struct wlr_headless_input_device {
struct wlr_input_device wlr_input_device;
struct wlr_headless_backend *backend;
};
struct wlr_headless_backend *headless_backend_from_backend(
struct wlr_backend *wlr_backend);
#endif