wlroots-hyprland/render/gles2/shaders/meson.build
Simon Ser 4d04144b92 render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
2022-10-28 13:49:03 +02:00

22 lines
395 B
Meson

embed = find_program('./embed.sh', native: true)
shaders = [
'common.vert',
'quad.frag',
'tex_rgba.frag',
'tex_rgbx.frag',
'tex_external.frag',
]
foreach name : shaders
output = name.underscorify() + '_src.h'
var = name.underscorify() + '_src'
wlr_files += custom_target(
output,
command: [embed, var],
input: name,
output: output,
feed: true,
capture: true,
)
endforeach