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https://github.com/hyprwm/wlroots-hyprland.git
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68 lines
2.6 KiB
C
68 lines
2.6 KiB
C
#ifndef WLR_RENDER_INTERFACE_H
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#define WLR_RENDER_INTERFACE_H
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#include <wayland-server-protocol.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <stdbool.h>
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#include <wlr/render.h>
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#include <wlr/types/wlr_output.h>
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struct wlr_renderer_impl;
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struct wlr_renderer {
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struct wlr_renderer_impl *impl;
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};
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
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void (*end)(struct wlr_renderer *renderer);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float (*matrix)[16]);
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void (*render_quad)(struct wlr_renderer *renderer,
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const float (*color)[4], const float (*matrix)[16]);
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void (*render_ellipse)(struct wlr_renderer *renderer,
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const float (*color)[4], const float (*matrix)[16]);
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer *renderer, size_t *len);
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bool (*buffer_is_drm)(struct wlr_renderer *renderer,
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struct wl_resource *buffer);
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void (*read_pixels)(struct wlr_renderer *renderer, int x, int y, int width,
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int height, void *out_data);
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void (*destroy)(struct wlr_renderer *renderer);
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};
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void wlr_renderer_init(struct wlr_renderer *renderer,
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struct wlr_renderer_impl *impl);
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struct wlr_texture_impl {
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bool (*upload_pixels)(struct wlr_texture *texture,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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bool (*update_pixels)(struct wlr_texture *texture,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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bool (*upload_shm)(struct wlr_texture *texture, uint32_t format,
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struct wl_shm_buffer *shm);
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bool (*update_shm)(struct wlr_texture *texture, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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bool (*upload_drm)(struct wlr_texture *texture,
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struct wl_resource *drm_buf);
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bool (*upload_eglimage)(struct wlr_texture *texture, EGLImageKHR image,
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uint32_t width, uint32_t height);
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void (*get_matrix)(struct wlr_texture *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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void (*destroy)(struct wlr_texture *texture);
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};
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void wlr_texture_init(struct wlr_texture *texture,
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struct wlr_texture_impl *impl);
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void wlr_texture_bind(struct wlr_texture *texture);
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void wlr_texture_get_buffer_size(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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#endif
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