mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-27 07:05:59 +01:00
a109a80dca
For anything more complicated than quads, compositors can easily ship their own shaders. Closes: https://github.com/swaywm/wlroots/issues/2759
76 lines
3 KiB
C
76 lines
3 KiB
C
/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_INTERFACE_H
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#define WLR_RENDER_INTERFACE_H
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#include <stdbool.h>
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#include <wayland-server-core.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/render/dmabuf.h>
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struct wlr_renderer_impl {
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bool (*bind_buffer)(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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void (*begin)(struct wlr_renderer *renderer, uint32_t width,
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uint32_t height);
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void (*end)(struct wlr_renderer *renderer);
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void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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bool (*render_subtexture_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const struct wlr_fbox *box,
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const float matrix[static 9], float alpha);
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void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 9]);
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const uint32_t *(*get_shm_texture_formats)(struct wlr_renderer *renderer,
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size_t *len);
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bool (*resource_is_wl_drm_buffer)(struct wlr_renderer *renderer,
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struct wl_resource *resource);
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void (*wl_drm_buffer_get_size)(struct wlr_renderer *renderer,
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struct wl_resource *buffer, int *width, int *height);
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const struct wlr_drm_format_set *(*get_dmabuf_texture_formats)(
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struct wlr_renderer *renderer);
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const struct wlr_drm_format_set *(*get_dmabuf_render_formats)(
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struct wlr_renderer *renderer);
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uint32_t (*preferred_read_format)(struct wlr_renderer *renderer);
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bool (*read_pixels)(struct wlr_renderer *renderer, uint32_t fmt,
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uint32_t *flags, uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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void *data);
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struct wlr_texture *(*texture_from_pixels)(struct wlr_renderer *renderer,
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uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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const void *data);
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struct wlr_texture *(*texture_from_wl_drm)(struct wlr_renderer *renderer,
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struct wl_resource *data);
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struct wlr_texture *(*texture_from_dmabuf)(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs);
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void (*destroy)(struct wlr_renderer *renderer);
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bool (*init_wl_display)(struct wlr_renderer *renderer,
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struct wl_display *wl_display);
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int (*get_drm_fd)(struct wlr_renderer *renderer);
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};
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void wlr_renderer_init(struct wlr_renderer *renderer,
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const struct wlr_renderer_impl *impl);
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struct wlr_texture_impl {
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bool (*is_opaque)(struct wlr_texture *texture);
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bool (*write_pixels)(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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const void *data);
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void (*destroy)(struct wlr_texture *texture);
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};
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
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#endif
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