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https://github.com/hyprwm/wlroots-hyprland.git
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4b03bdc3ab
This callback allowed compositors to customize the EGL config used by the renderer. However with renderer v6 EGL configs aren't used anymore. Instead, buffers are allocated via GBM and GL FBOs are rendered to. So customizing the EGL config is a no-op.
44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_BACKEND_HEADLESS_H
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#define WLR_BACKEND_HEADLESS_H
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#include <wlr/backend.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_output.h>
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/**
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* Creates a headless backend. A headless backend has no outputs or inputs by
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* default.
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*/
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
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/**
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* Creates a headless backend with an existing renderer.
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*/
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struct wlr_backend *wlr_headless_backend_create_with_renderer(
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struct wl_display *display, struct wlr_renderer *renderer);
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/**
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* Create a new headless output backed by an in-memory EGL framebuffer. You can
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* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
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* otherwise not displayed.
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*/
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struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
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unsigned int width, unsigned int height);
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/**
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* Creates a new input device. The caller is responsible for manually raising
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* any event signals on the new input device if it wants to simulate input
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* events.
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*/
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struct wlr_input_device *wlr_headless_add_input_device(
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struct wlr_backend *backend, enum wlr_input_device_type type);
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bool wlr_backend_is_headless(struct wlr_backend *backend);
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bool wlr_input_device_is_headless(struct wlr_input_device *device);
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bool wlr_output_is_headless(struct wlr_output *output);
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#endif
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